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dreamhold.z8
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Z-code for Z-machine
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2004-12-31
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387KB
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6,818 lines
Resident data ends at da98, program starts at da98, file ends at 5e448
Starting analysis pass at address da94
End of analysis pass, low address = da98, high address = 2cdcb
[Start of text]
S001: "THE DREAMHOLD"
S002: "
A tutorial adventure by Andrew Plotkin. Copyright 2003-4.
First-time players should type "about".
"
S003: "991113"
S004: "6/10"
S005: "a"
S006: "---"
S007: "the"
S008: "The "
S009: "the "
S010: "a "
S011: "The "
S012: "the "
S013: "an "
S014: "The "
S015: "the "
S016: "some "
S017: "The "
S018: "the "
S019: "some "
S020: "N = next subject"
S021: "P = previous"
S022: " Q = resume game"
S023: "Q = previous menu"
S024: "RETURN = read subject"
S025: "Score: "
S026: "Moves: "
S027: "Time: "
S028: "You can't go that way."
S029: "your former self"
S030: "yourself"
S031: "Darkness"
S032: "those things"
S033: "that"
S034: ", or "
S035: " or "
S036: "nothing"
S037: " is"
S038: " are"
S039: "is "
S040: "are "
S041: ", and "
S042: " and "
S043: "whom "
S044: "which "
S045: "(considering the first sixteen objects only)
"
S046: "
Would you like to RESTART, RESTORE a saved game"
S047: ", give the FULL score for that game"
S048: ", see some suggestions for AMUSING things to do"
S049: "[Your interpreter does not provide "undo". Sorry!]"
S050: ""Undo" failed. [Not all interpreters provide it.]"
S051: "Please give one of the answers above."
S052: "[You can't "undo" what hasn't been done!]"
S053: "[Can't "undo" twice in succession. Sorry!]"
S054: ""Oops" can only correct a single word."
S055: "It is pitch dark, and you can't see a thing."
S056: "To repeat a command like "frog, jump", just say "again", not "frog,
again"."
S057: "You seem to want to talk to someone, but I can't see whom."
S058: "To talk to someone, try "someone, hello" or some such."
S059: "I didn't understand that sentence."
S060: "I only understood you as far as wanting to "
S061: "You seem to have said too little!"
S062: "You can't use multiple objects with that verb."
S063: "You can only use multiple objects once on a line."
S064: "You excepted something not included anyway!"
S065: "You can only do that to something animate."
S066: "That's not something you need to refer to in the course of this game."
S067: "I didn't understand the way that finished."
S068: "Sorry, you can only have one item here. Which exactly?"
S069: "(Since something dramatic has happened, your list of commands has been
cut short.)"
S070: " (closed, empty and providing light)"
S071: "no pronouns are known to the game."
S072: "Are you sure you want to restart? "
S073: "The game file has verified as intact."
S074: "The game file did not verify as intact, and may be corrupt."
S075: "Attempt to begin transcript failed."
S076: "Attempt to end transcript failed."
S077: "You're carrying too many things already."
S078: "You can't put something on top of itself."
S079: "You can't put something inside itself."
S080: "That would scarcely empty anything."
S081: " for a while, but don't achieve much."
S082: "You can only get into something free-standing."
S083: "But you aren't in anything at the moment."
S084: "You'll have to say which compass direction to go in."
S085: " is now in its normal "brief" printing mode, which gives long
descriptions of places never before visited and short descriptions otherwise."
S086: " is now in its "verbose" mode, which always gives long descriptions of
locations (even if you've been there before)."
S087: " is now in its "superbrief" mode, which always gives short descriptions
of locations (even if you haven't been there before)."
S088: "Darkness, noun. An absence of light to see by."
S089: "seem to be something you can unlock."
S090: "seem to be something you can lock."
S091: "This dangerous act would achieve little."
S092: "Nothing practical results from your prayer."
S093: "The dreadful truth is, this is not a dream."
S094: "Digging would achieve nothing here."
S095: "You jump on the spot, fruitlessly."
S096: "You would achieve nothing by this."
S097: "There's nothing suitable to drink here."
S098: "But there's no water here to carry."
S099: "Real adventurers do not use such language."
S100: "Violence isn't the answer to this one."
S101: "There's not enough water to swim in."
S102: "There's nothing sensible to swing here."
S103: "That would be less than courteous."
S104: "Is that the best you can think of?"
S105: "You lack the nerve when it comes to the crucial moment."
S106: "I don't think much is to be achieved by that."
S107: "You aren't feeling especially drowsy."
S108: "You discover nothing of interest in "
S109: "[Gluing in inference with pattern code "
S110: "[You can't "undo" twice in succession. If you want to back up more than
one move, use the "save" and "restore" commands.]"
S111: "You'll have to say which compass direction to go in."
S112: "You feel nothing unexpected through the glove."
S113: "Praying in a wizard's house has complicated theological implications.
Better not."
S114: "Swearing in a wizard's house has complicated theological implications.
Better not."
S115: "You're not sure if that even makes sense."
S116: "Time shifts and flattens, days and decades folding aside like pages in a
book. You can see--
"
S117: "
You wrench your eyes open. Rough grey stone. Grey stone "
S118: "ceiling."
S119: " Your head hurts, and -- You're lying on the floor. You're staring at
the ceiling, and it's rough and grey, and you don't recognize it.
"
S120: "You roll slowly (smooth cold floor?) and try to sit up. It hurts. You
crawl upright. The walls, rough stone also, scrape your aching fingers. You
can't -- there was white agony, felt like raw light tearing you apart. You
can't remember anything after that.
"
S121: "before"
S122: " that. Gone. You clutch at memory, and there's nothing but empty air.
"
S123: "yourself"
S124: "You cannot remember what you look like."
S125: "[BUG] false key present"
S126: "[BUG] Changing weather to itself."
S127: "north"
S128: "south"
S129: "east"
S130: "west"
S131: "northeast"
S132: "northwest"
S133: "southeast"
S134: "southwest"
S135: "up"
S136: "What's"
S137: "what's"
S138: "what's"
S139: "down"
S140: "What's"
S141: "what's"
S142: "what's"
S143: "ceiling"
S144: "floor"
S145: "wall"
S146: "room"
S147: "thing"
S148: "command"
S149: "this"
S150: "that"
S151: "person"
S152: "topic"
S153: "word"
S154: "thing"
S155: "Your score has gone up."
S156: "Your score has gone up.
Your score is displayed in the top right corner of the window. ""
S157: " is the number of additional, optional goals.)"
S158: " The score increased when you picked up "
S159: "; so presumably there are seven masks to find in the game.
You can get a full account of your score by typing "
S160: "score"
S161: "[BUG]"
S162: "masks"
S163: " paper mask, half life-size. But its curves are only delicate shading;
the mask is flat, a "
S164: "The mask has no ribbons to tie -- it is not even curved to fit a human
face. In any case, it's half life-size. It cannot be worn.
Nonetheless, you try raising the mask before your eyes....
"
S165: "Gingerly, you raise the mask to your face....
"
S166: "Once again you hold the mask up before your face....
"
S167: ". It's unwearable, flat paper. All you can do with the"
S168: "The mask is light, but very stiff. Perhaps it is not paper after all."
S169: "It's the left side of a face, sketched on black paper. It seems to have
been torn from a drawing of you."
S170: "You hold the black shred up before your left eye.
"
S171: "-- too late, for your bitter wrath is descending--"
S172: "
You yank it away, shivering. Could that have been you?"
S173: "
The artist has depicted something "
S174: ". It is small, hard to distinguish amid the brushwork; but it seems to
be a "
S175: "
The artist has depicted something colorful lying "
S176: ". They are small, hard to distinguish amid the brushwork; but they seem
to be "
S177: " coming from everywhere and nowhere"
S178: ". They murmur in a language with the tang of familiarity; but you are
unable to make out even one word."
S179: "You are not certain which way leads towards the voices."
S180: "You cannot tell where the voices are coming from."
S181: "[BUG] voices appear when enlightened."
S182: "
As you release the mask, the voices fade imperceptibly away.
"
S183: "
You raise your head. You think you can hear voices in the distance.
"
S184: "
You strain your ears: once again you can make out voices in the distance.
"
S185: "
As you cross the room's threshold, the voices go silent -- a sudden and
simultaneous hush, as of exultant expectation.
"
S186: "
The distant voices are growing more distinct, if not louder.
"
S187: "
The voices seem to intone a single word in unison.
"
S188: "
The distant voices natter imperiously.
"
S189: "
A note of laughter peaks amid the voices.
"
S190: "
One of the distant voices rises for a moment in anger.
"
S191: "
The voices hasten into an urgent babble, for a moment.
"
S192: "
The distant voices continue to murmur.
"
S193: "
You yank the mask away with a shudder. What are these memories? Do they belong
to the wizard whose house you are disturbing?
"
S194: "When you sneak out at night to gaze up at the stars, you can hear them
laugh and tell each other stories. Cannot everyone?"
S195: "Life takes its own course, and sometimes no reason nor argument nor
urgent need can divert its speaking tide."
S196: "The incidents are not the essence, and the blood is not the life. But
the incidents of blood are a symbol beneath every human thought."
S197: "Mathematic art may chart the course of a messenger, or an army, more
precisely than a knotted string on a peg-nailed map. But the simple string is
an art which can be seen and felt. Thus does the general see and feel."
S198: "To win a battle is never a gain. It only means you may resume the
burdens you bore before the war. You do not look forward to them."
S199: "The dance of symbols is the movement of the people. Perhaps you have not
studied them enough... but your own studies, the symbols of worlds within and
above, press you so."
S200: "These people interrupt your studies--"
S201: "A child runs through the forest. A robe, richly bright-embroidered, has
slipped off one skinny shoulder -- a child old enough to be put in clothes, too
young to know what it means to wear them. A silver-haired child whose glance
darts from tree to bird, caught everywhere.
"
S202: "A mother's voice shouting. Not patient, not yet urgent. The child
attends this, with the same interest as bush, flower, fascinating new rustle
underfoot...
"
S203: "A moist leaf, torn from a tree, clutched in a small fist. Tossed in the
air. Blown about, blown upwards again and again, as the child dances back and
forth, face raised, flushed, puffing madly...
"
S204: "Mother's voice interrupting the game. The child spins once more, dashes
back towards dinner.
"
S205: "The leaf flutters about in the air. It circles a tree; then rises to a
high branch, clings there. It seems to bend this way and that; then it casts
loose, and flutters determinedly after its thoughtless maker.
"
S206: "A man and a woman; they lean on each other, a dim and distant
exhaustion. Between them, they cradle a dark-haired infant. It is the only
thing in the world, as they always are.
"
S207: "A silver head shakes; a hand draws back the blanket. The infant has a
clubbed foot -- twisted and drawn in.
"
S208: "The couple put out their hands, once again. Light curls out of the air.
Blue and green, violet and no color at all, luminous currents slide down the
infant's limbs. It twists and whines, fretting, but the child is exhausted as
well.
"
S209: "Then the light splinters and is gone. The foot is unchanged. The infant
gathers itself for another howl. Its parents rock it absently, but they are
looking at each other. The silver-haired one snaps a word -- both know the
anger is self-directed, and is despair.
"
S210: "True and heavy beams of wood frame the hall; it is dominated by a high
table. At the head of the table, a tall figure stands -- silver hair,
intricately stitched robes -- drawing all eyes.
"
S211: "A sharp gesture. To one side, a half-grown boy frowns, tries to ask a
question. He is shushed fiercely and without a glance.
"
S212: "At the door, uniformed guards carry in a bundle of cloth. The
silver-haired figure stares at it -- stares at it for long moments.
"
S213: "A guard, moved finally by the silence, unfolds the cloth. Eyes jerk; but
there is still no sound.
"
S214: "Eventually, the tall figure moves a hand again. The wet red stains that
have been revealed sparkle, glow, and slowly vanish from the cloth. It is only
a gesture; it is all anyone can do; it is nothing.
"
S215: "Muffling a cry, the boy leaps up and limps for the door. Hurrying, his
uneven steps are more halt than usual. His face twists in pain; but no one
moves to help him.
"
S216: "In a darkened library, someone works alone. The tall shelves are
crowded, but the rows of titles fade into shadows; only the desk is
illuminated. A map is spread upon it. The pen, moving across its face,
annotates and speculates.
"
S217: "Nearly half the map is tinted red. Along the border, marks and notations
cluster like wasps.
"
S218: "The silver head snaps up, as an officer enters. He holds a pale
cylinder, the length of a tall man's finger. He places it on the desk; he bows;
he turns and leaves. At no point do his eyes rise from the floor.
"
S219: "The cylinder, unrolled, proves to be a length of parchment: filthy,
closely lettered. The tall figure reads it, once. Then the pen, taken up once
again.
"
S220: "In the blank heart of the red-tinted region, quick strokes now emblazon
the shape of a crutch.
"
S221: "A tent rests in mud; it is rigidly upright, defying its stains and any
weariness. Once-gold laces twitch against once-white cloth. Then a figure is
emerging. It too is rigidly upright, stained and dirtied, although the hair
remains silver.
"
S222: "Facing the tent are four soldiers. The man they surround is a soldier
too; but his red sashes are hasty, crudely torn from some flag and stitched to
a soldier's common clothes. He looks too young for them.
"
S223: "The man carries no weapon, though his escorts eye him as if he might
pull one out of any puddle of mud. What he carries instead is a length of
hacked wood with a shattered handle. He kneels -- in the mud -- and lays it at
the tall figure's feet.
"
S224: "The eyes that peer down from beneath silver hair seem only tired. The
figure turns away, and reaches for the tent flap again. But a fist clenches on
the lacing; harsh yellow light splinters the air.
"
S225: "A length of wood, which might once have been a crutch -- once, a war ago
-- flares into fire, ember, and ash.
"
S226: "The rooflines of the city are slate over brick; but the tower is older
stone. A silver-haired figure looks down from an embrasured window. The largest
building in view faces the tower, across the square, perhaps in challenge. Its
brick arches frame an intricate web wrought of iron. The web shapes a symbol:
an ornately styled crutch.
"
S227: "A small carved crutch hangs at the figure's throat; but this is simple,
a few splinters of wood. Absent fingers have smoothed the rough wood to a
polish, here and there.
"
S228: "The people in the square do not look up; they go about their business
quietly. Or -- all do but one. One dark cloak is thrown down suddenly. A woman
stands revealed in bright-dyed rags. She is shouting, up at the tower, out
through the square, around at the citizens who move away from her. She spins,
gesticulating. She points at the arched building; she points at the tower.
"
S229: "Above, looking down, a brow furrows beneath silver hair.
"
S230: "But the guards are coming, pushing through the crowd that melts away
from the square. In moments, the ragged woman too is cleared from sight.
"
S231: "The face in the window watches this. Not, perhaps, pleased; but
satisfied enough. And then the face turns away, back to the books and artifices
within the stone tower.
"
S232: "The one who stands in the field has silver hair, but it is cropped, and
faded with streaks of white. The field has no corn, only muddy ruts.
"
S233: "Behind the tall figure is a city; a bright city, with white spires, but
perhaps a cold one. There are lights within it, but they do not move.
"
S234: "Before the tall figure is an army. Its soldiers are arrayed in mail and
gilt tabards. The sign on their tabards is unrecognizably changed. There are
very many of them, and they have come a very long way, but now they too are
still.
"
S235: "The front rank shifts, and three figures come forward. Each carries a
tall spear, held upright; brilliant blue luminosity whirls and knots on each
spearpoint. The light falls on the silver-haired figure, and casts a long red
shadow behind him, pointing back at the city.
"
S236: "The three soldiers begin to bring their spears down. The blue radiance
flares hungrily.
"
S237: "Then it goes out. The tall figure has raised one hand. No more than
that; the spears are clattering atop each other in the mud, and the three
soldiers are on their knees, huddled over their empty hands.
"
S238: "The gilt ranks shift again, and now it is no ordered movement.
Mail-bound faces look up, at the aching black opacity which has begun to open
above the silver one's raised hand. The hurting blackness is the sky now, and
the army begins to run--
"
S239: "The name is a meaningless burst of noise."
S240: " "That's self-delusion. A story is about someone else, but the story is
told to you -- or you tell it. It's about part of you.
"
S241: ""There's a story about the birth of "
S242: ", the first word, the first spell. The first child. But the end of "
S243: ""I remember the master saying that the world was blind bits of
meaningless matter. All us kids reacted the same way, of course -- that's
silly, that's only unalive things, people are different. "
S244: " was saying it with the rest of us. "
S245: " was already seeing life and thought and that stuff directly -- saying
it was all dead was even sillier to "
S246: " got a funny look after that, though. Like, thinking about the little
charts and patterns we were taught in basic alchemy, the ones that controlled
how dead matter moved and combined. Once "
S247: " said something about if people moved the same way. I said, what, if
they were dead? Then we laughed and yelled Necromancy, you know, and ran down
to the pond to play chase-the-zombie. Little kids."
"
S248: ""Well, I hardly know. What does any mother know? Isn't your baby the
most beautiful thing in the world? Your own blood... but you think of yourself
as the child's blood, really. "
S249: " was more perfect and wonderful than we were. We knew that.
"
S250: ""And then, such a talent -- my husband and I were never surprised. It
was only fair. All parents are like that.
"
S251: ""Afterward, I might have wondered if it was too much. But I wasn't alive
any more, of course."
"
S252: "possible."
S253: " The world is meaningless points of dumb matter; that's the first thing
we tell them. Matter can't stand up and start changing the world. Except that
it does; we do. You have to start with the absurdity, or you won't get
anywhere.
"
S254: ""And the meaning in our heads, which can't be there in the first place,
"
S255: "certainly"
S256: " can't get out and start changing the world, ignoring even the blind
interacting strictures of matter. That's impossible too. Except that it
happens.
"
S257: ""That's why we call magic 'the Moral Art' -- it's "
S258: "about"
S259: " the way we see the world, not about the world itself. Maybe it always
has been in our heads, and not in the world at all. That would just mean that
it's more real to us than the world is -- as real to us as "
S260: "we"
S261: ""I love that idea. Wouldn't it be "
S262: "funny?"
S263: " as a General, as a Princeps, as a Pontifect. And that made sense once.
If you speak for the people you're a Pontifect, if you lead an army you're a
General, if you conquer a city-state you're a Princeps.
"
S264: " stopped doing that. Sure-sure, it took decades really. "
S265: " still marched with the armies and collected the taxes and heard the
Pontifects and sat over the laws.
"
S266: ""But if you rewrite trade routes by changing the weather, then you're a,
a what? How do you talk about that? If you invent a new nation, what are you?
If you change what money means? If you create a new way to make laws, based on
something you see in dreams of another world?
"
S267: ""I was born in a city-state and I died in a nation -- that's what they
were calling it -- and I didn't even live more than one lifetime. I can't
imagine what it's like for "
S268: ". Well, that goes without saying, sure."
"
S269: ""Everyone who can read knows the world is a ball. Some wizards can fly
or see high enough to see the curve. I suppose you cannot see towns or roads
from that high. Much as you cannot see people from up on a mountain.
"
S270: ""You can still see yourself, however. And you aren't any bigger.
Comparisons are misleading.
"
S271: ""Events seem smaller as they move into the past, and that's just as much
an illusion. The tragedy or triumph looms as large as ever it did. You may not
feel it, but the influence has shaped everything you've been since then."
"
S272: ""Limits? I don't believe I know any."
"
S273: "[BUG] Artifact got acquired twice."
S274: "[BUG] Too many artifacts in game."
S275: "An extra discovery has been added to your score."
S276: "Your score has gone up.
Note that your score (in the top right corner) is now ""
S277: ". The "0 of 7" measures your progress towards the seven main goals of
the game -- you haven't yet started on those"
S278: "optional"
S279: " has various "side quests" -- extra discoveries you can make. You don't
need to find these to win the game. They're there for extra fun, and to add to
the texture of the game world. (How many optional discoveries are there?
Explore and find out!)
You can get a full account of your score by typing "
S280: "score"
S281: "Ancient stone, ancient earth, pure water: the scent of the underworld."
S282: "[BUG] In dark room with torch unlit."
S283: "
The vertical stone around you seems to twist in the blackness. You flail,
suddenly unsure which way is up... You quickly discover which way is down."
S284: "finding your way out of the dark"
S285: "[BUG] Your torch is lit in the dark."
S286: "You are carrying a torch, and the means to light it."
S287: "light torch"
S288: "light torch with orange berry"
S289: "put orange berry on torch"
S290: "You are lost in the dark, and you have no sense of direction."
S291: "look"
S292: "examine darkness"
S293: ". Re-examining your surroundings is never a bad idea."
S294: "Notice that glimmer of light? It could provide a reference point for
getting out of here."
S295: "follow light"
S296: "walk towards light"
S297: "It seems your only choice is to crawl down, and hope you can find your
way out."
S298: "Dropping off this ledge in the dark would be suicidal. You'd better
climb up and hope you can find your way out."
S299: "Darkness"
S300: "It is utterly dark... the darkness of the spaces within the world."
S301: "You are somewhere within utter darkness, somewhere within the earth."
S302: "You are in the unchanging, unleavened darkness of the world below
ground."
S303: "Darkness is all around you... infinitely far away, and an inch from your
groping hands."
S304: "It is dark, as dark as you could imagine -- a lightless dream beneath
stone."
S305: "
But you can make out the faintest glimmer of light, somewhere.
"
S306: "A nightinghound might smell his way home in the dark; you cannot."
S307: "You toss the dagger away. It merges with the darkness... or with the
void within the circle... and flickers away into nothing."
S308: ". It merges with the darkness, and fades from your unsight."
S309: ". It falls somewhere in the dark."
S310: "[BUG] Darkness.invoke unimplemented."
S311: "[BUG] Darkness.evoke unimplemented."
S312: "If there is a pit nearby, the last thing you want is to find it."
S313: "Climbing in the dark is insanely foolhardy, if it is possible at all."
S314: "You have no sense of direction in the dark."
S315: "somewhere lost in the echoing dark"
S316: "It's a frightening situation, but one you will inevitably fall into,
from time to time. The best defense is to carry a light source -- but it's too
late for that now."
S317: " (Unless you can put one together from the items you're carrying.)"
S318: " You'll have to find a way back to the lit world."
S319: "
In some games, wandering around in the dark is very dangerous. There can be
monsters, or bottomless pits. However, this game's darkness is safe...
relatively safe."
S320: "You stumble slowly ahead, feeling blindly for a wall... and then you can
see the outline of your hand against the light.
"
S321: " move towards the light, slowly; feeling each step in the dark, as if an
unseen slope or pit were waiting. Which may be."
S322: "
After a time, the light seems stronger.
"
S323: "Something moves against the face of the darkness.
"
S324: "But it is not light."
S325: "You set your back to the light, as best you can. And you move, slowly --
reaching ahead with every step -- into the empty and utter dark."
S326: "Shapes and unshapes seem to slide past you through the black world. You
can feel nothing around you as you move."
S327: "You stumble on an unseen unevenness in the stone. And you steady, trying
to catch your balance, and continue onward."
S328: "A faint drip of water echoes in the black. Perhaps you move along the
verge of a river."
S329: "You move unsteadily through the abyss."
S330: "You step cautiously amid unseen pillars of stone."
S331: "The black world moves invisibly past, as you advance into nowhere."
S332: "Every step you take is invisibly, indistinguishably identical to the
last."
S333: "
The trace of light dims behind you.
"
S334: "You strive to find light in the impenetrable dark."
S335: "A faint light blooms, somewhere in the distance, in the dark"
S336: ". Your sense of direction is hopelessly muddled, but it could be a
reflection of a reflection of light on stone -- the passage by which you
entered this place"
S337: "[BUG] Into light, but not in darkness."
S338: "[BUG] Out of light, but not in darkness."
S339: "The light, if it is real, is far away."
S340: "
You strain, hopelessly, to see anything. But perhaps your eyes are adjusting
somewhat... there is a dim glimmer of light in the distance.
"
S341: "You stumble towards the light, but your foot slips"
S342: " abruptly on wet ice, into rushing water"
S343: ". You follow the water's edge, blindly searching for safe passage. The
passage you find slopes sharply downward...
"
S344: "You feel along a stone wall, blindly searching for safe passage. The
passage you find slopes sharply downward...
"
S345: "A waterfall echoes somewhere in the distance."
S346: "You are crouched in a low passageway, in utter darkness. The roof
presses down over your head; the floor slants sharply downwards."
S347: "Water is rushing by, somewhere above you."
S348: "You just crawled down from up there. No use going back."
S349: "You continue crawling down the steepening slope. You soon find it
difficult to maintain your grip...
Then, with a horrible lurch of your stomach, you slip. The stone floor drops
away entirely; you flail, falling through darkness, for a hold that is not
there.
After a long second, you slam into a rocky ledge. Somehow, blindly, you manage
to cling there.
"
S350: "You are in darkness, standing on a narrow ledge, leaning against an
unseen wall. It seems to be an uneven wall; you might be able to climb up it."
S351: "You can't tell how far the drop is, off the ledge on which you balance.
You don't want to find out."
S352: "This may be the most foolhardy thing you've ever done"
S353: ", but you reach upward for a hold in the blackness...
After an indeterminate age, you pull yourself up onto level ground.
"
S354: "Subterrane World"
S355: "The world is picked out, not in shades or tints or degrees of black; but
in qualities of darkness. Each has a name; each whispers to you.
In utter night, you sense the cavernous space around you -- vaulted roof as
clear in the darkness as the rough-hewn floor. Without sight, you perceive
behemoth columns of stone, shaped to perfect smoothness and standing in perfect
circular array. Eyeless, you are aware of the vast carved form high above."
S356: "There is no way down."
S357: "far, far away in the echoing dark"
S358: "The cross-vaulted roof arches high, high overhead; but with these dark
senses, every edge and chiseled mark of stone is as perceptible as a pebble in
your hand.
Beneath the peak of the vault, a stone form of complex geometry hangs
unsupported."
S359: "The floor might have been hacked from the roots of the world before
light was imagined."
S360: "Heavy and immovable columns of stone stand in a circle around you. They
do not reach as high as the vault overhead; their purpose must be ritual."
S361: "The columns are much too wide and smooth to climb."
S362: "You are already standing amid the pillars."
S363: "Suspended high in the vaulting space, you perceive -- lightlessly -- an
immense geometric form. What thought shaped it from rough stone, you cannot
imagine. Its complexities are beyond you.
"
S364: "The darkness has currents -- or structure -- or harmonies -- you cannot
describe it to your waking mind. But you can perceive this world as eyes and
sight never could."
S365: "Though the air is still, individual currents of darkness are as distinct
as breaths."
S366: "Each element of this night-world has its own inaudible note."
S367: "an"
S368: "In the center of the stone circle is an acute angle of darkness: a
dagger, balanced on its point."
S369: "The dagger is of simple, unbeautiful angles -- broad triangular blade,
squared hilt, no guard or pommel"
S370: ". Its surface is an aching reflection of the blackness around you"
S371: ". It is made of black, dully gleaming obsidian"
S372: ". But the edge is oblique, the point blunt. This blade could never have
been used for mundane cleaving"
S373: "You run your fingers along the unsharp edge of the blade. The obsidian
is perfectly made, unworn; it must be meant to be this way."
S374: "You reach out (your hand, you suddenly notice, is the only indistinct
form in this sightlessness) and seize the dagger's hilt.
It is surprisingly heavy; and the hilt is obsidian, glassy-smooth against your
fingers. But your attention is gripped by the rent which the blade leaves
behind -- a narrow crack of emptiness against darkness."
S375: "In the center of the stone circle is an acute angle of emptiness -- a
rent in the darkness, letting the utter void shine through. If you could look
upon it, it would hurt your eyes."
S376: "The rent stretches from the floor to higher than you can reach, but it
is narrow as... how narrow is it? It seems, perhaps, like an infinite plane
turned edge-on to your odd perception."
S377: "Nothing is within the rent. Nothing."
S378: "The rent has no substance that you can feel."
S379: "You move towards the rent.
The darkness parts around you. What remains is not light; but a flickering
motion, and a sound as of the voice of fluting wind...
"
S380: "is"
S381: " light; ordinary, flickering flames, which illuminate a comfortably
familiar room.
"
S382: "This space, barely wider than outstretched arms, seems to have been
chopped raw and square from unfinished stone. Only the floor is smooth -- a
fine white surface beneath your feet"
S383: ". There is a narrow gap in the east wall"
S384: ".
The diagram is inscribed upon the floor -- a circular array of precise
spider-black geometry"
S385: ".
You look around. The insulating stone is surely thick enough. You must have
made a mistake in drawing the diagram. It is the only possible error: an error
you will not repeat"
S386: "You duck your head and push through the gap.
"
S387: "The only way out is the narrow gap leading east."
S388: "You see a narrow, oblong opening in the east wall. Not much of a
doorway, but big enough to get through."
S389: "stone wall"
S390: "The four walls are unseamed, unsmoothed grey rock"
S391: ". The only opening is a narrow gap to the east"
S392: "The stone is rough and unyielding."
S393: "stone ceiling"
S394: "The stone ceiling is low, crowding roughly down on your head."
S395: "white floor"
S396: "The floor is also stone, but fine-grained and smooth -- not quite
polished. It is very white; white enough to show faint smudges where you lay"
S397: "Papery smooth, but cold and hard."
S398: "You smear the marks on the floor, but they are no less visible."
S399: " quill pen -- a sturdy black feather, its tip carefully cut to a nib"
S400: ". You have no memory of where you got it, or when, or why"
S401: "You blow on the feather, making its edges flutter."
S402: "[BUG] Can't draw diagram before enlightenment."
S403: "You have already inscribed the diagram."
S404: "You kneel on the floor, bring the diagram clear in your inner eye, and
begin. The first line is clear and precise, ink-black against the smooth white
floor.
Your work is swift, but not hasty. You dare not miss one mark or detail; it was
just such an error which destroyed your last attempt, and nearly destroyed you.
After a time your knees ache, and your neck is sore, from your bent position.
You do not slow. Magic requires concentration.
When the last arc closes the circle, your mind is clear -- neither surprised
nor relieved. All is now ready."
S405: "You examine the diagram critically. Yes; it is exactly as described in
your book. The latent energy of its geometry seethes within it. You have only
to step inside."
S406: "The diagram is drawn on the floor."
S407: "Smear the diagram? Not even an apprentice would make such an error."
S408: "You are loathe to waste this energy on a mere object. It is built for a
human."
S409: "You sense the threshold of the portal."
S410: "You step into the center of the circle, and seize the spell with both
hands.
"
S411: "Around you, the world folds into kaleidoscope reflections."
S412: "You are standing in a short windowless hallway. To the east is the foot
of a flight of stairs, which rises out of sight. To the west, the hallway
narrows, ending in a small gap of a doorway."
S413: "You duck your head and push through the gap.
"
S414: "You begin climbing the stairs. They seem to go on for a long while"
S415: "... pressing between dim stone walls (where is the light coming from?
You haven't seen a window yet)... climbing... (how far?)"
S416: "...
Until you pass through a doorway into warm candlelight.
"
S417: "The hallway runs from the cell (to the west) to the stairs (which rise
to the east)."
S418: "You see a narrow opening at the west end of the hallway -- the gap which
leads back to the cell in which you awoke."
S419: "You stand amid clutter, oddments, shelves and stacks. The chamber is
comfortably broad, centered around a massive and well-worn wooden desk. But so
much is jammed in, around the desk and up the panelled walls, that you barely
find room to stand. Books; papers; dried plants; animals stuffed and preserved,
antique instruments, candles of any hue"
S420: ". You don't recognize half of it, and you can't name half the rest"
S421: ". You can't remember where half of it came from"
S422: "
There are wide doorways on the north and east sides of the room"
S423: ". The heavy wooden door to your laboratory stands"
S424: " to the south, and stairs descend into dimness to the west.
"
S425: "Behind the desk is a tall glass-fronted cabinet. Beside that is a small
brass trunk, which "
S426: "
If there were a quarter as much here, and a tenth as many books, you might be
in any scholar's study. But this knowledge must represent lifetimes of work --
lifetimes under a single hand. You do not know where you are, but you know what
this place is: a dreamhold. A wizard's high house.
You do not find yourself afraid. A dreamhold is more than merely dangerous.
"
S427: "The air has an odd preserved tang, like musty oranges."
S428: "You can leave here to the north or east, through the door to the south,
or down the stairs to the west."
S429: "panelled walls"
S430: "The walls are fine panels of some dark wood, framed in a darker wooden
lattice."
S431: "The floor is piled high with unnameable clutter.
"
S432: "The room is raftered with heavy beams, their wood worn dark with time."
S433: "The door is of heavy wooden planks strapped with iron; the knob is
secured with a thick iron lock. The door is"
S434: " is too small to fit the door's heavy lock."
S435: " is unlikely to lock or unlock anything."
S436: "You can't see through the keyhole."
S437: "The iron key unlocks the door. You turn the knob and swing it open."
S438: "The desk is heavy and plain, a massive wooden construction.
Surprisingly, the surface is bare"
S439: "You see more of the study's clutter.
"
S440: "Behind the desk is a tall cabinet and a small brass trunk.
"
S441: "an"
S442: ". You frown at the fine, angular hand"
S443: " -- the same as enscribes every other book in the room --"
S444: " but discover that you can read it:
"
S445: " The Theory & UNDERSTANDING of Portalls;
The lesser, which make a single place of many, and the Greater, which open from
NOW into Time in Memory, or Prophecy Foretold, or even a Moment's Fancy;
"
S446: "All portals are perilous. Perilous thresholds to cross, and more
perilous to create; For there is no plying of the World, or of Time, that does
not happen in the Mind of the learned one who conceives of the journey. Of your
Thought is the portal built, arch and capstone. Slip but a moment of your
attention, and the Portal will fall into ruin; All its might, and yours,
crumbled into eggshell fragments that stray upon the Wind; ...
"
S447: "
The facing page shows an elaborate circular diagram, annotated here and there
with tiny mathematical notes"
S448: ". The only comment you understand, tucked in a margin, says"
S449: ". This is the culminating step of your long work. You are sure, in the
yet-fogged halls of your memory, that every other preparation is complete. You
recall writing the comment in the margin:"
S450: " "Best to draw in a well-insulated space -- 35 Ll. of uncut stone? --
move house to Emmen Valley, work into mountain?"
"
S451: "
You have no recollection of the labor that must have followed. But it will
come; and there is no reason to delay turning initial failure into triumph"
S452: ". The door to your laboratory is before you, and the privacy spell can
no longer confound you"
S453: "The immense book does not seem to want to move from its place on the
desk."
S454: "You flip back through the formulae, reacquainting yourself with the
arguments."
S455: "You turn a page of the immense book, and then another, and another. The
handwriting is unchanged, but the languages are varied and unfamiliar. You find
no more text that you can read; so you turn back to the diagram."
S456: "But you haven't finished your work."
S457: "You find you cannot close the immense book."
S458: "The diagram takes up an entire page of the immense book. The whole is
inscribed in a circle; but it has countless partitions, spirals, and inner
elaborations"
S459: ". You find it both soothing and irritatingly familiar.
The diagram is heavily annotated in an abbreviated script. The only comment you
understand says "Best to draw in a well-insulated space -- 35 Ll. of uncut
stone? -- move house to Emmen Valley, work into mountain?""
S460: ".
You glare at the diagram in irritation. You have spent months studying it. You
could redraw it perfectly if you were blindfolded, drunk, and singing bawdy
Morovnan sea ballads. What could have gone wrong?"
S461: "It's drawn upon a page of the immense book."
S462: "A small square trunk is pushed up against the back wall, beside a tall
cabinet. The trunk's panels and lid are tarnished brass; they're engraved with
worn geometric designs."
S463: "that"
S464: " small. And it's surprisingly heavy for its size. You can't move it."
S465: "You hesitate a moment. Prying into a wizard's possessions? But you're
already standing in his home; and you could as easily be damned for making free
with his candlelight as with his trunk.
You reach out, flip up the brass lid, and step back in one movement... A copper
key glints at the very bottom of the trunk."
S466: "Even if it were open, the trunk would be"
S467: "The cabinet is a tall and ornate affair; its feet and edges are carved
into flamboyant spirals. Two broad and utterly flawless glass panes form the
cabinet's front surface.
"
S468: "The cabinet's shelves are filled with curiosities. Tiny crystals and
worn river stones, intricate knots of wire and slabs of rough metal, scraps of
folded paper and loops of colored string. A small bell of rune-scratched glass.
Three beans in a golden dish. A human hand, eye, and heart, all seemingly
carved of chalk. An amethyst scale, the length of your finger, which lies in a
pool of its own light."
S469: "You have more important things to be doing than messing with your
curios."
S470: "The glass panes won't open. The cabinet seems to be locked, although you
see no keyhole."
S471: "You can't see how to lock or unlock the cabinet."
S472: "The objects in the cabinet are as varied as memories in a dream."
S473: "The glass panes are closed. Whatever is inside the cabinet will have to
remain there."
S474: "You look helplessly about. You couldn't catalogue it all in a wizard's
years.
"
S475: "You have more important things to be messing with than this clutter."
S476: "Wisdom is to leave a wizard's possessions alone. Particularly if you
don't recognize them. One tale you've heard -- a tale, some fool -- when? No,
it's gone. Damn the fog in your head.
"
S477: "It might be a bad idea to touch a wizard's possessions."
S478: "Uncommon creatures stare glassily at you, or at nothing.
"
S479: "Sprays of dried leaves, flowers, and seed pods poke out of various pots"
S480: ". Decoration, medicine, research? You have no way to tell"
S481: " more decorative than functional.
"
S482: "Books are lined up on shelves, stacked on the floor, scattered in hazard
across everything else in the room"
S483: ". You glance at a few titles, gingerly lift a cover -- but you recognize
none of the many scripts and languages you find.
"
S484: "
Strange, though. Some of the books are ancient, some are crumbling with wear,
and some are stiffly new. But every one seems to be written by the same hand.
"
S485: "The candles are mounted in sconces high on the walls, or set into ornate
iron stands. Most are heavy, burned low with age, dripping silent gutters of
wax over metal and stone.
"
S486: "Every candle is lit, but the flames hold no warmth. Only the memories of
light, perhaps, in a wizard's dream."
S487: "The candles are immovably fixed by ages of hardened wax."
S488: "Your breath seems to pass through the candle flames without disturbing
them."
S489: "You hold the torch over a candle, but the flame seems to pass through
the straw without a trace. The candles"
S490: " through a candle flame to no effect."
S491: "You flick an orange berry at a candle. The steady flame is momentarily
drowned out by crackling, sizzling droplets -- but then the berry is gone. The
candle burns on, strangely unaffected."
S492: "You flick a white berry at a candle. The wax is momentarily frosted over
-- but the flame burns steadily on, strangely unaffected."
S493: "white"
S494: "It looks like a paper mask, half life-size... but its curves are a
delicately-shaded illusion. The mask is flat -- an inexplicable cutout of a
human face.
You can tell little about the person depicted. You have only an impression of
unformed childhood"
S495: ".
Something about the mask seems familiar -- not recognizable, but comfortable.
As if it belonged to you -- unlike everything else around you"
S496: "You search through the clutter, discovering a white paper mask."
S497: "
Something in the chaos catches your eye. It looks like a white papier-mache
mask, lying beside the desk.
"
S498: "This room seems more inviting. The walls are painted with delicate
patterns of flowers, which merge into a soft-hued carpet beneath your feet. Two
chairs and a cushioned settee face a bright-flickering fireplace on the far
wall.
"
S499: "You see an empty hook above the fireplace.
"
S500: "You see doorways to the south and in the southeast corner of the room. A
white-painted door to the east is"
S501: "You can go south, southeast, or through the east door."
S502: "carpet"
S503: "The carpet is soft and stretches entirely across the room. Delicate
colors run across it, like sprays of flower petals"
S504: ". You cannot imagine how it was woven"
S505: "The carpet is too big to easily move aside. Besides, there's furniture
on it."
S506: "The walls are covered with tiny painted flowers, as if an artist had
worked for weeks on this single room."
S507: "If you doubted this was a dreamhold, you're certain now... the fireplace
holds no wood, no ash. An odd basket of coiled silver wire holds a heap of
glassy, glowing, cherry-red spheres. Insubstantial flames flicker above the
spheres, and a mild warmth touches your face and body. But the spheres do not
truly burn; they are not consumed."
S508: "The fireplace is rather too small for you. There isn't even a chimney to
climb."
S509: "The brick of the fireplace is gently warm."
S510: "Instead of a grate, the fireplace contains a strange construction of
gleaming silver wire: a spiralled cone, mouth-up, which is full of glassy red
spheres."
S511: "You drop your sphere back onto the glowing heap. Light kindles in its
heart as it rejoins its fellows."
S512: "You thrust the burning torch into the fireplace. But the spheres do not
seem to react. Their insubstantial flames flicker through the sooty true-fire
like shadows through glass."
S513: "You thrust the torch into the fireplace. But whatever force burns in the
glassy spheres is not true fire. The torch vibrates slightly, but it does not
catch."
S514: "Whatever makes the fireplace work, "
S515: "Ow! You yank back your hand and rub stinging fingers. The silver wire
isn't exactly "
S516: "hot"
S517: " -- though the spheres radiate warmth -- but touching the basket is a
burning, humming sensation, which would surely turn to pain if prolonged a
moment more."
S518: "The silver wire basket is fixed inside the fireplace."
S519: "You flick an orange berry into the fireplace. The glowing spheres are
momentarily lit with a brighter incandescence, but the crackling juices quickly
burn themselves away."
S520: "You flick a white berry into the fireplace. Frost glitters for a moment
on the glowing spheres, but their warmth quickly dissipates it."
S521: "The conical wire basket is heaped high with glassy spheres, each the
size of a small plum. The spheres are deeply translucent, shining with an inner
red light and radiant heat."
S522: "The spheres actually appear to be of a greyish glass, but each glows
with a cherry-red light deep within."
S523: "You prod the spheres with a gloved finger. Seems to be safe enough."
S524: "Ow! Despite the mildness of the spheres' warmth, their surface holds
some humming, stinging sensation which hovers on the edge of pain. You cannot
touch them for even a moment."
S525: "Whatever forms this strange fire, it can neither be breathed higher nor
blown out."
S526: "You already have one sphere from the fireplace."
S527: " (Even if you've left it lying around here somewhere...)"
S528: " Carrying around more is unlikely to be helpful."
S529: "With your gloved hand, you pluck one sphere from the glowing heap.
Almost immediately, its red light fades, leaving a dim grey glassiness"
S530: ".
Hmm. You cautiously hold your other hand above the grey sphere, then touch it.
You feel only cool glass"
S531: "It's just a small hook, embedded in the wall over the fireplace, where a
painting once hung."
S532: "The hook is suitable only for hanging paintings."
S533: "The hook is firmly embedded in the wall."
S534: "The painting shows a stark, rocky desert at dawn. The sunlight stains
the dusty stones to harsh scarlets and rust; but the land seems serene for all
that, unthreatened.
"
S535: "on the sand"
S536: "In the center of the room, a wide settee faces the fireplace. Its drapes
and cushions are swathed in velvet of worn eggshell-green."
S537: "The settee is much too heavy to move around."
S538: "You plump down on the cushioned settee."
S539: "A rather fat and lumpy leather armchair rests here, facing the fire."
S540: "The armchair is too heavy to move."
S541: "A severe chair of wood and wicker stands by the wall."
S542: "The wicker chair doesn't look like it ought to be heavy... but you can't
move it. Perhaps the wizard has strict ideas about furniture arrangement."
S543: "The door is neatly carpentered in panels, and painted white. It has an
ornate copper doorknob and a tiny keyhole. The door is"
S544: " is too large to fit the door's small lock."
S545: " is unlikely to lock or unlock anything."
S546: "You can't see anything through the keyhole."
S547: "The copper key unlocks the door. You turn the knob and swing it open."
S548: "It's the size of a small plum. Beneath the glassy surface, a "
S549: "It's the size of a small plum, with a glassy sheen and a dim, smoky
interior."
S550: "You prod the sphere with a gloved finger. Seems to be safe enough."
S551: "The sphere burns with some stinging, tingling sensation. You cannot
touch it bare-handed, not even for a moment."
S552: "The walls of this small room are entirely swathed in heavy brocade
curtains. The only openings are to the west and northwest, and a closed
lead-slab door to the south."
S553: "You can go west, northwest, or through the south door."
S554: "[BUG]"
S555: "curtains"
S556: "Curtains of dark silk brocade fall from ceiling to floor, all around
you. The rough folds seem to soak up sound; the silence drags at you."
S557: "The curtains are heavier than they look."
S558: "You push the curtains aside, here and there. Nothing is concealed behind
any of them except for bare wooden wall."
S559: "The curtains are fixed overhead. They don't open or close."
S560: "The room is unnaturally silent, damped by the hanging cloth all around."
S561: "The door appears to be a single slab of dull grey lead. (Perhaps only a
sheet of lead covering ordinary wood, but... you don't think so.) It has no
knob -- only a small keyhole beneath the heavy opening-bar."
S562: " does not fit the door's keyhole."
S563: " is unlikely to lock or unlock anything."
S564: "You can't knock hard enough to make a sound."
S565: "Nothing is visible through the keyhole."
S566: "It seems to be a plain oval mirror, suspended in a frame of iron bars.
You can't look directly into it from where you're standing."
S567: "Your reflection is a patchwork -- fragments orbiting lazily above the
chair. You nonetheless feel sure that one is missing."
S568: "You blink and stare into the mirror. How odd.
The mirror reflects your chair, and the curtains behind you, perfectly. But
your own form is unclear -- as if the mirror were touched with some distorting
oil. The blurring is strongest around your upper body; your head appears to be
a faceless blank.
Nervously, you raise your hand to your own face. Everything "
S569: "feels"
S570: " in its place. But your reflection has raised a blurred hand to a
featureless void"
S571: "And"
S572: "Your reflection is strangely blurred. The distortion is strongest around
your upper body; your head appears to be a faceless blank"
S573: "But"
S574: " shadow seems to flit around your reflected body. Then it is gone"
S575: " shadows seem to flit around your reflected body. Then they are gone"
S576: "Directly in front of you is a tall mirror in a standing frame."
S577: "In the center of the room is a massive, high-backed chair of some pale
wood. Directly before it is a tall mirror in a standing frame."
S578: "The mirror is smooth, perfectly flat, and perfectly clean."
S579: "Perhaps in some wizard's home you could step into a mirror. But not this
one."
S580: "The mirror frame is anchored to the floor."
S581: " against the glass. Nothing happens, since you're not sitting in front
of the mirror."
S582: " up against the mirror, over the reflection of your eye.
And then it is gone, and your reflection is complete.
"
S583: "--the mail-clad mob swirled, and turned, and began to run. Of course it
was too late. You watched their life force separate into strands... still
swirling. Interesting. You regarded the scene until the last tendrils
dissipated. There had been a pattern to it, beyond the overlay of animal pain
and terror."
S584: "You returned to your cityworld, considering a possible theorem. Further
interruptions would be unlikely, for at least a generation, and you needed the
time to think."
S585: "And you have made good use of that time. The mistake in your portal
diagram is obvious in retrospect. A thousand worlds await beyond that
threshold; and you plan to make use of them all."
S586: " up against the mirror, over the reflection of your face"
S587: ". But it doesn't seem to want to go. It slides away, like a lid on a jar
that won't quite fit."
S588: ". Then the mask is no longer in your grasp; it seems to float in the
surface of the mirror"
S589: ". Or is it now worn by your reflection?
"
S590: "
And your mind, splintered and cleaved as it is, begins to draw together. The
masks -- yes! elements of yourself; you see the structure! -- seek
reabsorption. It will be slow, but unceasing.
"
S591: " against the mirror glass. Nothing seems to happen"
S592: ". You look into the mirror, which reflects only folds of brocade from
this off-angle, and wonder if anything is supposed to"
S593: ", as layers of memory shift like waves within you.
One layer is still broken and half-blind. The missing fragment of the seventh.
What part of you..."
S594: ".
Something whispers through the air. You turn to see"
S595: " fluttering down to the seat behind you"
S596: "The chair is cut from heavy planks of pale wood. It has a solid base,
high arms and back -- nearly a throne, you think. The joinery is rough, but the
surface has been finished to a smooth fineness. The chair is positioned in
front of a standing mirror."
S597: "using the masks"
S598: "You've acquired seven masks, which is all the masks you've seen in the
game. They are obviously important in some way"
S599: ". Try picking them all up, and then looking around to see if anything
changes."
S600: ". It's worth gathering them all together, to see if anything happens."
S601: "The voices that you heard began when you picked up all seven masks at
the same time. Likely they are a clue of some kind."
S602: "The voices are likely a clue of some kind."
S603: "The voices are likely a clue of some kind. Try listening to them."
S604: "The voices seem to come from a particular direction, depending on where
you are. See if you can follow them to their source."
S605: "The focus of this room is the mirror."
S606: "The mirror is set up facing the chair. If you were sitting in the chair,
you could see your reflection in it."
S607: "The colors that flit in the mirror appear to match the masks that you
are holding. There's almost certainly some connection."
S608: "You've never been able to wear these masks, because they are perfectly
flat."
S609: "Each mask is as flat as a mirror."
S610: "The mirror only works if you can see your reflection in it. You'll have
to sit down again."
S611: "Try putting one of the masks on your "
S612: "reflection"
S613: "Might as well keep putting masks into the mirror."
S614: "The mirror doesn't accept every mask. Which ones does it accept or
reject? Look for a pattern."
S615: "You can get the masks back out of the mirror by standing up."
S616: "The order of placement matters. Consider other aspects of the masks, and
how they relate to what you've learned in the course of the game. Or,
alternatively, you can experiment and see what works."
S617: " is now unlocked. You can open it and go east."
S618: "First, explore as much as you can. The two rooms"
S619: " down here are bare, but there are three rooms upstairs which you can
reach right away"
S620: " downstairs (where you started) are bare, but there are three rooms up
here which you can reach right away"
S621: ". They're full of interesting stuff."
S622: "You've seen three doors, all of them locked. There must be a key around
here somewhere."
S623: "The trunk is closed. Have you tried opening it?"
S624: "open trunk"
S625: " You'll have to go to the Study first, of course."
S626: ". It probably fits one of these locked doors."
S627: "You'll have to pick the key back up in order to use it."
S628: "Try unlocking each of the doors you've found with your key."
S629: "unlock door with key"
S630: ". There are a few other ways to phrase that command -- "
S631: "open door with key"
S632: "put key in keyhole"
S633: "unlock"
S634: "If the key doesn't fit, try one of the other doors."
S635: "The copper key unlocks the white door in the Sitting Room. (It has an
ornate copper doorknob, did you notice?)"
S636: "plaster walls"
S637: "The walls are thick with old plaster, roughly applied."
S638: "Despite its apparent age and decay, the plaster resists your attempts to
break through it."
S639: "The floor is worn wooden boards, unevenly laid."
S640: "High overhead, the plaster arches to a crude vault."
S641: "High on the walls are tiny candles shaped like flowers... or perhaps
they "
S642: "are"
S643: " flowers. You can see no wicks, and the spark that flickers above each
open bloom seems too starry-white for candlefire."
S644: "You cannot find the source of the music."
S645: "The notes are passionless and gentle, and precise, and sad. You do not
recognize the melody. Indeed, it does not seem like a melody at all."
S646: "
The music drifts imperceptibly away.
"
S647: "
You abruptly hear the sound of harp music, although you can see no source.
"
S648: "
Harp music is playing somewhere nearby.
"
S649: "The curving corridor ends here, in a blank plaster wall relieved by a
single window. The window looks out on a strange subterranean prospect to the
west. You can return east, pass through the archway to the north"
S650: ", or try the closed door to the south"
S651: ", or take the stairs which descend to the south"
S652: "You see no way up."
S653: "You push the door open, revealing a narrow flight of stairs descending
out of sight. You follow them down.
"
S654: "You can go north or south, or follow the corridor east."
S655: "It's a plain door, painted a slightly dingy white"
S656: ". The door is open; beyond it narrow stairs descend"
S657: "You push the door open, revealing a narrow flight of stairs descending
out of sight."
S658: "A broad glass pane -- inhumanly smooth and flawless -- looks out over a
dark cavern.
This end of the corridor seems to be deep underground. A natural cave spreads
out below; its mammoth columns and cascades of flowstone are only dimly picked
out by the candlelight behind you. The farther reaches are hidden in darkness.
But the shining waterfall before you is easily visible. A stream pours in from
your right, tumbles from a ledge, and plummets into a pit beneath the window.
The water seems to sparkle with some natural phosphorescence."
S659: "The window is sealed by a pane of glass, and you see no way to open it."
S660: "You see no way to open the glass of the window."
S661: "A stream flows into the cavern along a passage to your right -- the
cave's north side. The stream's passage is only a little way below you; but the
main cave is much deeper, and the water arcs from the edge in a glittering
fall. The stream flashes and tumbles down a series of ledges before vanishing
into the darkness far below."
S662: "The waterfall is out of reach, on the other side of the window."
S663: "The walls here are painted white and are utterly undecorated"
S664: "The walls of the room are painted in green slashes, like the trunks of
uncounted trees, and splashed with gold"
S665: "
A hint of sweet-rank perfume touches you as you breathe.
"
S666: "In the center of the room stands an earthenware tub. From it sprout a
tangle of vines, broad fan-like leaves, and an enormous golden flower"
S667: ". The luxuriant growth clashes, you think, with the room's stark
emptiness"
S668: "The plant sits alone in its pot, in the center of the empty room. The
golden flower is nearly the size of your head. It rises from a tangle of vines
and leaves that would better suit an unexplored south-coast swamp than
someone's home."
S669: "The air is touched with a heavy sweetness -- from the flower, no doubt.
The scent is somehow familiar -- you are (of course) unable to draw out the
memory."
S670: "The plant's stems look too thick to break, and it's certainly too large
to lift."
S671: "The tub of earth is too heavy to move."
S672: "The tub is quite full with its vines and leaves."
S673: "You lean forward and take a deep breath of the flower's aroma.
"
S674: "The sweet scent is insubstantial."
S675: "an"
S676: "An iron key is balanced neatly on the edge of the tub."
S677: "It's a long crudely-cut iron key."
S678: "Another key -- always a pleasant find. Remember that it could unlock
either a door you have not yet found, or one you have already tried and found
locked."
S679: "The walls are bare and white."
S680: "The walls are painted with vivid vertical green slashes and splashes of
gold."
S681: "You are standing waist-deep in an empty earthenware tub, in the midst of
a trackless jungle.
Heavy, entangled trunks and vines loom in every direction, as far as you can
see -- and you can't see far. The sky is entirely obscured by layers of
vegetation. Only a murky green light filters down to you. But golden flowers
dot the trees, like bursts of sun."
S682: "You'll have to get out of the tub first."
S683: "very, very far away"
S684: "You swing your legs out of the tub, and find the world swinging around
you...
"
S685: "in"
S686: "Green vegetation surrounds you."
S687: "You cannot see far into the jungle."
S688: "The air is rankly thick with life and sap."
S689: "No vines hang near enough to seize from the pot."
S690: "The flowers must be large, but they are high overhead, hanging from the
vines that twist around every tree in sight. The jungle canopy is spotted with
gold, amid the green dimness."
S691: "Damp soil surrounds the tub."
S692: "You can't reach the soil from inside the tub."
S693: "The dingy plaster walls of this corridor curve out of sight to the west
and southeast"
S694: ". Aside from your torch, tiny candles"
S695: " provide the only illumination. Archways lead north and northeast."
S696: "Torchlight flickers on limestone walls as you step through the arch.
"
S697: "You blink into the dimming light as you step through the arch.
"
S698: "You can follow the corridor to the west or southeast; or you can go
north or northeast."
S699: "A short pedestal of black marble stands by the inner wall."
S700: "A short, square pedestal of black marble stands here. It's entirely out
of place; you get the impression the owner just shoved it against a wall one
day, and never bothered to move it"
S701: "The pedestal is too narrow to sit on comfortably."
S702: "The pedestal is far too heavy to budge."
S703: "You don't see anything between the pedestal and the wall."
S704: "The pedestal seems to be resting directly on the floorboards."
S705: "Broad golden pillars march around the edge of this circular chamber. The
walls between the pillars are deeply set, painted in variegated shades of blue
and sea-green, and lit from some hidden source. An archway leads southwest, and
there is a door to the east. The eastern door is closed; blinding light seeps
out around its edges."
S706: "The door is closed."
S707: "The only exits are southwest and east."
S708: "Intolerable brilliance seeps around the edges of the closed door. You
can see no keyhole, only a simple latch."
S709: "[BUG] Can't go through light door."
S710: "The door is jammed fast against its latch; you can move neither of them.
It feels as if a mountain's weight leans against the other side of the door."
S711: "A blinding light seeps out past the edges of the door. You can see
nothing else through the cracks, no matter how you squint."
S712: "The pillars seem to be wood, in fact -- floridly carved and painted with
gilt. Ten of them are evenly spaced around the perimeter of the room.
The overall effect is bombastic, and rather absurd."
S713: "Thump."
S714: "You can see nothing behind the pillars, despite the light that
apparently shines on the walls."
S715: "The ten wall panels are stippled in shades of blue and green. They are
framed by the golden pillars; and somehow lit from the sides, as if invisible
lights shone behind each pillar.
The overall effect is bombastic, and rather absurd."
S716: "In the center of the room, the remains of a tall harp stand in proud
ruin."
S717: "This once-proud instrument looks as if it was destroyed in inferno --
although the room shows no other signs of a fire. The harp's pillar and frame
are blackened and cracked; the soundbox is split apart. The few remaining
strings are curled knots of ash"
S718: ""What is this,""
S719: ""in a wizard's house?""
S720: ""What was this?""
S721: " you wonder. The memory has not yet come clear."
S722: " A failed spell? A defeated enemy? A strayed memory? Or a warning, or a
word of past or prophecy. Or a splinter of charred wood"
S723: "No one will ever play this harp again."
S724: "A faint, eerie wail rises from the harp, as if you blew across the
ghosts of burnt strings. You stop, unnerved. The sound is bitter and hungry."
S725: "The few remaining harpstrings are curled knots of ash."
S726: "You tug on a harpstring, but it crumbles to nothing."
S727: "Something turns under your foot. You glance down... and see the torch
you left behind. That's... unexpected."
S728: "Your torch, thankfully, has landed nearby."
S729: "Off to one side, lying on the floor, you see something that looks like a
short bundle of straw."
S730: "You take a closer look at the bundle of straw. Your best guess is that
it's a torch of some sort. "
S731: "The straw is tied tightly at one end, forming a handle"
S732: "; the other end is splayed, and seems to be slightly charred."
S733: ". The other end is burning merrily... although the straw does not seem
to be consumed nearly as fast as it ought."
S734: "The harsh sooty smell of burning straw licks from the torch."
S735: "You can smell a lingering hint of harsh smoke."
S736: "It's on fire. What do you expect?"
S737: "The berry pops in a shower of flaming droplets."
S738: "You thrust the orange berry into the straw bundle. It bursts, spattering
juice that immediately flashes to flame. Sparks lodge throughout the straw...
which crackles in response. In seconds the torch is burning brightly"
S739: ".
Agony lances through your eyes, and you stumble against hard stone. When true
sight returns, the world seems smaller.
"
S740: ".
You blink away dazzle-veils, and look around, trying to orient yourself.
"
S741: "You drop a white berry into the burning straw. An odd blue light
crackles through the flame, and for a moment you feel a lancing chill"
S742: ". Then the fire is quenched -- and all light drains away in an instant.
"
S743: "You pick up the bundle of straw, and look it over. Your best guess is
that it's a torch of some sort. The straw is tied tightly at one end, forming a
handle; the other end is splayed, and seems to be slightly charred."
S744: "You carefully set down the torch. It gutters, but does not go out."
S745: "You nearly shriek as you stumble for balance. The world has changed
without warning."
S746: "You are on top of a precarious spire of stone, hundreds of feet above
roaring, tumbling waves. Far to the east, the seas smash and smash again,
beating against a cliff of the same black stone that supports you. But your
footing is barely two paces across. You can feel the spire vibrate with every
crash of wave at its base."
S747: "The roar and sea-smell vanish as you step through the arch. You blink in
the hallway's quiet candlelight.
"
S748: "A step in any direction would be fatal."
S749: "very, very far away"
S750: "A familiar archway hangs in the air, just southwest of the spire."
S751: "The archway is unsupported. It is just southwest of the spire, and level
with you; a step would take you through. But the view through the arch is the
same as the view around it: empty air, falling to a violent and tempestuous
sea."
S752: "spire"
S753: "The spire's top is nearly flat -- fortunately -- but only two yards
across. Below, the spire is a vertical needle of black stone, descending to the
roaring waves below."
S754: "You can feel it shudder with every wave."
S755: "The cliffs to the east are fissured into black columns -- no doubt your
spire was once part of them, before the sea drove between. The thought is not
comforting."
S756: "The cliffs must be a half-mile to the east."
S757: "The sea is a cruel grey-green, which pales towards the cliffs to the
east. Long heaves roll toward you, shake the stone beneath your feet, and curl
up to smash on the cliffs."
S758: "You would have to be mad. (Are you mad? You hastily drop the thought.)"
S759: "You can smell salt and the tide-wrack of tiny dead things."
S760: "You would certainly never, ever get it back. Better not."
S761: "You toss a berry over the edge of the spire. But whatever effect it has
on the sea is lost in the tumult."
S762: "You are in a high, dim corridor, walled in cracked and moldering
plaster"
S763: ". Aside from your torch, the only light"
S764: " comes from tiny flickering candles above. The hall curves gently around
from the south to the northwest. You see a"
S765: " door to the west; archways open to the northeast and east"
S766: "You can follow the corridor to the south or northwest; or you can try
going west, northeast, or east."
S767: " is too large to fit the door's small lock."
S768: " is unlikely to lock or unlock anything."
S769: "You can't see through the keyhole."
S770: "The copper key unlocks the door. You turn the knob and swing it open."
S771: "The curving corridor ends here. The blank plaster wall to the south
features a large window"
S772: "; sunlight pours in, brightening this end of the hall"
S773: "; outside, stars gleam in a night sky"
S774: ". You can go through the archway to the east, take the"
S775: ", or return north along the corridor."
S776: "You see no way down."
S777: "You pull the door open, revealing a narrow flight of stairs ascending
out of sight. You follow them up.
"
S778: "You can go east or west, or follow the corridor north."
S779: "It's a plain door, painted a slightly dingy white"
S780: ". The door is open; beyond it narrow stairs ascend"
S781: "You pull the door open, revealing a narrow flight of stairs ascending
out of sight."
S782: "A broad glass pane -- inhumanly smooth and flawless -- looks out over"
S783: " a sunlit, mountainous world.
You must be looking out of a sheer cliff, for you can see no ground below the
windowsill. Far below, stone slopes break and crumble into a verdant valley.
Sunlight glints off water -- threads of stream amid the greenery"
S784: " a world of dreaming, starlit mountains.
You must be looking out of a sheer cliff, for you can see no ground below the
windowsill. Far below, stone slopes break and crumble into a night-shadowed
valley. A few threads of water catch starlight"
S785: " a world of jagged mountains under a racing red sky.
You must be looking out of a sheer cliff, for you can see no ground below the
windowsill. Far below, stone slopes break and crumble into a valley, whose
vegetation seems strangely pale in the lurid light"
S786: ". Beyond the valley, the mountains rise again, and mountains beyond
that"
S787: ".
You stand for a moment, wondering at the view. "
S788: ""If I were a wizard,""
S789: ""I would build a house overlooking...""
S790: " But the thought frays, wanders, and is lost"
S791: "The window is sealed by a pane of glass, and you see no way to open it."
S792: "You see no way to open the glass of the window."
S793: "The sky outside is unclouded blue. It stretches with the broad
perfection of its mountain domain. The sun is an exuberant early-afternoon
glare."
S794: "The sky outside is black, but clear, hung thickly with stars. The moon
is well risen, and surrounded by a halo."
S795: "The sky outside is an endlessly racing nightmare: streams of scarlet,
carmine, rust, magenta, and every other shade flood across the heavens. You can
see no sun -- the world is lit only in harsh red -- but moons sprawl
indolently, untouched and unmoving beyond the crimson striations."
S796: "This cramped, boxy room appears to have been an artist's studio. The
walls and floor are splattered with paints of many colors. Strangely, the room
is nearly empty; you see no stacks of canvas or bottles of pigment. The exit is
southwest."
S797: "Traces of dust, oil, and kerosene whisper the air."
S798: "The only way out is the archway to the southwest."
S799: "paint-splattered walls"
S800: "Streaks and splatters of paint encrust the walls. There must be six
dozen colors, or nearly."
S801: "The paint on the walls is quite dry."
S802: "an"
S803: "A rough wooden easel is set up at one end of the room"
S804: ". Displayed upon it is a painting -- a bright mountain landscape"
S805: ". Displayed upon it is a painting -- a stark desert landscape"
S806: "It's just a frame, nailed together from a few spare laths"
S807: ". Nothing is resting on the easel"
S808: "The easel is nailed to the floor... or possibly just painted in place."
S809: "
Sitting in a corner is a painting -- a bright mountain landscape."
S810: "The painting shows a tiny rock pool amid jagged mountain peaks. The
landscape is harsh and unforgiving, but the pool seems a respite. It is rimmed
with bright moss, and a few fish-like shadows are visible in its depths.
"
S811: "on the pool's shore"
S812: "Just a smudge of paint, representing a "
S813: "At the other end of the room, a tripod props up what looks like a small
telescope."
S814: "The telescope is a tiny, handmade instrument, all old black leather and
beaten silver rings. It is aligned precisely horizontally -- pointing straight
at the easel."
S815: "You bend and peer into the telescope's lens. You see a tiny dot of light
in the distance... and then the... world turns... sideways....
"
S816: "You can't imagine how to do that."
S817: "The telescope points only at the easel."
S818: "The telescope's tripod is locked in place."
S819: "A pigment-daubed board, no doubt the artist's palette, is sitting in a
corner"
S820: ". Next to it is a painting -- a bright mountain landscape"
S821: "It's a warped old board, crusted with every color you can imagine, in no
order at all."
S822: "The paint on the palette is crusted and dry."
S823: "x"
S824: "examine"
S825: "look at"
S826: " commands give you a close look at something. However, if you want to
look through the telescope, you would type "
S827: "look through telescope"
S828: "look into telescope"
S829: "Have you taken a close look at the mountain landscape?"
S830: ", but that's not the same as finding the mask itself. Nor have you found
the location which the painting depicts."
S831: "You found the painting near the telescope, and the telescope certainly
has some sorcerous effects. (Consider where you are right now.) When you get
back to the Atelier, the telescope is worth experimenting with further."
S832: "Recall the telescope you found near the painting -- it certainly had
some sorcerous effects. It's worth experimenting with."
S833: "It's worth going back to the room where you "
S834: "found"
S835: " the painting -- perhaps it was kept there for a reason."
S836: "It's worth going back to the Atelier, where you found the painting.
Perhaps it was kept there for a reason."
S837: "You've travelled to the scene of the desert landscape, and that's what
was resting on the easel when you looked into the telescope. Travelling to the
mountain landscape should be easy."
S838: "The telescope took you to a pretty strange place -- after you put the
palette on the easel. But wasn't the mountain landscape on the easel when you
got here?"
S839: "The telescope took you to a pretty strange place -- a wooden platform in
a void. But that was after you took the mountain landscape off the easel. What
if you put it back, and tried again?"
S840: "It's worth searching this room further. Perhaps the painting is kept
here for some reason -- or perhaps something else here is relevant to the
painting."
S841: "The telescope is pointing straight at the easel"
S842: ", which is where you found the painting"
S843: "look through telescope"
S844: "The walls and ceiling of this room are entirely covered with"
S845: " tiny blue tiles. On the east wall, a few black and grey tiles seem to
depict birds on the horizon of a mosaic sky."
S846: " tiny blue tiles. On the east wall, black and grey tiles seem to depict
a flock of birds on the horizon of a mosaic sky."
S847: " tiny tiles. Rising up the east wall, black and grey tiled birds seem to
stream towards you, into a mosaic sky of perfect blue."
S848: " tiny tiles. The mosaic depicts a flock of black and grey birds which
stream up the east wall into a blue tile sky."
S849: " tiny tiles. The mosaic depicts a flock of black and grey birds which
stream across the blue ceiling and down the west wall."
S850: " tiny blue tiles. On the west wall, black and grey tiles seem to depict
a flock of birds on the horizon of a mosaic sky."
S851: " tiny blue tiles. On the west wall, a few black and grey tiles seem to
depict birds on the horizon of a mosaic sky."
S852: " The only exit is an archway to the west."
S853: "The only exit is to the west."
S854: "The mosaic seems to represent a perfect blue sky, rising up the walls
and across the ceiling. A few mosaic birds circle above the eastern horizon."
S855: "The mosaic seems to represent a perfect blue sky, rising up the walls
and across the ceiling. A flock of mosaic birds swirls above the eastern
horizon."
S856: "The mosaic seems to represent a perfect blue sky. The eastern sky is
thick with tiled birds; they stream up the east wall, as if a migration were
approaching."
S857: "The mosaic seems to represent a perfect blue sky. Tiled birds rise up
the eastern wall and stream across the ceiling."
S858: "The mosaic seems to represent a perfect blue sky. Tiled birds flock
across the ceiling, and stream into the distance on the western wall."
S859: "The mosaic seems to represent a perfect blue sky, rising up the walls
and across the ceiling. A flock of mosaic birds swirls above the western
horizon."
S860: "The mosaic seems to represent a perfect blue sky, rising up the walls
and across the ceiling. A few mosaic birds circle above the western horizon."
S861: "The tiles are fixed to the walls."
S862: "You run your fingers along the multitudes of tiny tiles, but discover
nothing."
S863: "You know no way to enter the mosaic."
S864: "
You frown at the mosaics which cover the walls and ceiling. Were there so many
birds before?
"
S865: "A delicate cage of brass wire hangs from a curved stand in the center of
the room."
S866: " Within the cage is a single ripe apple."
S867: "You've seen -- you might have seen -- such cages in the market, holding
songbirds in their shining wire embrace"
S868: ". This one, however, contains a ripe and perfect apple. You cannot
imagine why. The cage door is closed."
S869: "The cage's stand is bolted to the floor."
S870: "The cage is only big enough for a small bird, not for yourself"
S871: "You cannot put anything into the cage while it is closed. The mesh is
too fine."
S872: "You pull open the wire door. Then you jerk back; something invisible
seems to burst from the cage. It rolls across the room like lightning or
dessicated time. It echoes.
The apple spots, rots, and sinks into itself in a single instant. Within a
heartbeat, the fruit is a withered husk -- as if it had sat in that cage for
decades."
S873: "an"
S874: "The apple looks ripe and fresh; it might have been plucked moments
before you entered the room."
S875: "The apple smells like summer cooling to autumn."
S876: "It's a withered, dried husk of an apple."
S877: "The apple is years beyond edibility."
S878: "The apple smells of winey rot and mold."
S879: ". An immense dome arches above you"
S880: ". A diffuse illumination spreads across the lower reaches, barely bright
enough to see by."
S881: "The space beneath the dome has an odor of dust, and of distant thunder."
S882: "You can't go that way."
S883: "You can't go that way."
S884: "The dome wall stands in that direction."
S885: "flickering, jittering sparks of patternless white light"
S886: "tumbling bubbles, each surrounded by a whirling cloud of gold light"
S887: "shapeless blobs of red light -- each filled with smaller speckles and
spots. The blobs flow slowly across the dome, like droplets of red wax in a hot
sea"
S888: "spiralled nets of light, hung with beads in every shade of brown, ochre,
and tan. The beads spark and flash, flinging light at each other. The flashing
patterns form slow waves that surge and crest across the dome"
S889: "overlapping disks and lines of green light. They are in constant motion,
growing, shrinking, moving apart, collapsing together. Sometimes several link
rigidly together, move as one; and then drift apart. Occasionally a disk flares
up, or vanishes entirely"
S890: "blue spheres of light, whirling in the darkness. Each sphere is marked
with brown and grey patterns, like maps of an island archipelago"
S891: "You can see little from here. The ladder is at the north edge of the
dome."
S892: "The ladder is at the north edge of the dome, far from you."
S893: "You can see little from here. The doorway is at the east edge of the
dome."
S894: "The doorway is at the east edge of the dome, far from you."
S895: "dome"
S896: "The dome is a dim blank expanse. Only its edges are washed by a faint
colorless light."
S897: "
The stars, it seems, are in your memory. Even if your life is not."
S898: "the"
S899: "the"
S900: "The dome's stars are closer than the stars of true night, but you are no
more able to reach them."
S901: "The Cloak of Night is a ragged patch of starless dark, low in the south,
just above the horizon. The Lady of Summer leaves it lying there half the year,
while she dances. In winter she takes up her cloak to wrap herself, as she sits
by the fire to tell stories.
"
S902: "
The Cloak is low on the dome, just above your head. It seems low enough to
touch.
"
S903: "You reach up, and feel heavy soft cloth."
S904: "You reach up and pull. Heavy, black cloth flows silently down into your
arms."
S905: "The Crutch is a bright zig-zag of stars high overhead. King Maijnir the
Farsighted quarrelled with his son Walking Boy. He wounded Walking Boy's foot,
and then exiled him to walk the boundaries of his kingdom, bearing only rags,
tatters, and a crutch of gold."
S906: "The stars of the Iron Moth hang high in the northern sky. The Moth never
sets; it flutters constantly around and around the Utter North, which is always
near its bright left antenna. Lodestones are dust from the Moth's wing."
S907: "Parhu's Galley is visible to the east. A row of dim stars mark the oars
of the galley slaves. Parhu flung himself into the sea and drowned, but he did
not rescind his oath, and so his slaves are bound to row forever after Parhu's
Ruby, the red star beyond the Galley's prow."
S908: "The Doorstep of Heaven is a near-perfect circle of stars in the western
sky. It marks the gate, or guards the gate, through which the dead travel to
the All-Place. Funereal ceremonies always begin when the Doorstep rises, day or
night."
S909: "An irregular double-curve of stars, high in the south, the Axe takes the
form of the traditional southern weapon. The Hero of Torcova lived so close to
his axe that the storymongers called it his wife. (Fortunately for them, he "
S910: "was"
S911: " a hero.) When he was mortally wounded at Deven, the axe agreed to die
in his place. The Hero remained nameless in Torcova, awaiting the greatest
battle to come, and the axe moved towards Heaven."
S912: "The stars of Juinua's Wall run high above the eastern horizon. Juinua of
Junorr was given a prophecy, that her blood would stain the walls of Junorr
before her thirtieth year. Instead of tearing down the city wall, she ordered
it built higher -- a new course of great stones every year. In her twenty-ninth
year, she was crushed by a stone as she supervised the work on the wall. Or,
depending who tells the tale, she died giving birth to a stone; or she was
murdered by the master builder; or she died of the flux in an overcrowded city
street."
S913: "The Bull and Cow are small star-groups near the zenith. Jernos desired
Seroa, the wife of the Southern king. She turned herself into a sparrow and
fled; he turned himself into a horhawk and followed her. Seroa hid herself in
many other shapes, but each time Jernos changed into something that could find
her. Finally she turned herself into a bull. Jernos turned into a cow, but a
cow was too stupid to chase Seroa further. Seroa-the-bull mounted the
Jernos-the-cow and sired eight brass calves.
"
S914: "
You've never been quite sure what the moral of that story was supposed to be.
"
S915: "On this side of the sky, you can see the"
S916: "Among the constellations, you can see"
S917: "[BUG] adjusting stars without sphere
"
S918: "It's an encircling breadth of heavy"
S919: " black cloth. Black, blacker -- blacker than that. But light, like
twinkling dust, drifts in the deepest folds."
S920: "You run the heavy cloth through your fingers."
S921: "You swing the cloak around yourself. It is not so heavy on your
shoulders; but warm, very warm."
S922: "You unwrap yourself from the cloak, and fold it into a manageable
bundle."
S923: "
A ladder reaches both upwards and downwards from here, passing through openings
in the floor and in the dome's skirt. You can also see a doorway off in the
distance, at the far east edge of the dome."
S924: "You climb down through a narrow shaft...
"
S925: "You climb up, through the dome, and a long way farther...
"
S926: "It's a bare ladder, apparently forged from plain bars of iron. It runs
down through a hole in the floor, and up through an opening in the dome above
you."
S927: "The ladder is immovably anchored."
S928: "
There is an open archway to the east; beyond it, stairs descend. You can also
see a ladder in the distance, at the north edge of the dome."
S929: "You descend the narrow stairs to a white door, which you push open.
"
S930: "Beyond the archway, stairs descend into darkness."
S931: "
At the east edge of the dome, off in the distance, you can see a doorway. All
the way across the dome to the north, a ladder is barely visible."
S932: "
At the north edge of the dome, off in the distance, you can see a ladder. All
the way across the dome to the east, a doorway is barely visible."
S933: "
In the distance to the east, you can see a doorway; a ladder is visible far to
the north."
S934: "You can approach the dome's perimeter to the north, south, east, or
west."
S935: "In the center of the floor sits an odd basket of coiled silver wire"
S936: ". The metal pyramid that covered the basket lies open, leaning to one
side."
S937: "A low metal pyramid stands in the center of the floor. Its surface
shines with a dim, oddly shifting gleam. Its base has hinges along one edge,
and a handle opposite."
S938: "It's a six-sided pyramid, perhaps a yard across and standing higher than
your knee. It seems to be made of metal, but it has a strange sheen -- as if
the surface were engraved with countless parallel lines"
S939: ". Hinges at the base of one edge, and a handle, imply that the pyramid
could be pulled open."
S940: ". The pyramid is leaning open, revealing a basket of silver wire"
S941: "The pyramid is fastened to the floor."
S942: "The metal seems to hum as you run your fingers across it."
S943: "You cannot see through the pyramid's surface."
S944: "You crouch, seize the handle, and pull. The pyramid swings smoothly to
the side, and falls open"
S945: ". It seems to be hollow... strange, then, how heavy it felt.
Revealed within"
S946: " is a conical basket of coiled wire"
S947: " light floods out, illuminating the dome and obliterating its images"
S948: "You heave the pyramid back upright, covering the basket"
S949: " light from the sphere is cut off; but gradually you see patterns in the
darkness above you"
S950: "It's a small construction of silver wire -- a spiralled cone, mouth-up"
S951: "The silver wire vanishes into the floor, fastening the basket down."
S952: "Ow! You yank back your hand and rub stinging fingers. The silver wire
isn't exactly "
S953: "hot,"
S954: " but touching the basket is a burning, humming sensation, which would
surely turn to pain if prolonged a moment more."
S955: " is already occupying the basket."
S956: "As you drop the grey sphere into the basket, its glassy surface flares
with a brilliant white light"
S957: ". A humming sensation stings your fingers, and you hastily jerk them
back"
S958: "With your gloved hand, you pluck the sphere from the basket. Almost
immediately, its light fades, leaving a dim grey glassiness.
The great dome sinks into darkness."
S959: "
You shield your eyes as the dome is flooded with light.
"
S960: "
The images above you slowly change. The dome now contains "
S961: ", much smaller than the vast dark space below"
S962: ". The curving surface is translucent"
S963: "; the light outside seems to be shifting rapidly"
S964: ", bright with the daylight filtering in from outside"
S965: ", but unlit; the world outside seems to be dark"
S966: ". The floor beneath your feet is a harsh metal grating. The ladder runs
from a hole in the grating, near the south side, up to a matching opening in
the dome above"
S967: "Light returns to the sky as you climb.
"
S968: "The sky fades to night as you climb.
"
S969: "A peculiar red glow spreads across the sky as you climb.
"
S970: "You climb up and out, into the night.
"
S971: "You climb up and out, into an alien sky.
"
S972: "The ladder is at the south edge of the dome, but the only ways out are
up and down."
S973: "The only ways out are up and down."
S974: "grating"
S975: "white dome"
S976: "The light outside the dome is shifting, unnaturally fast."
S977: "Daylight gives the dome a soft white glow, although you can see nothing
outside."
S978: "The dome is dimmed now. Firelight snaps its reflections within the
curved surface; but behind that is a quiet darkness."
S979: "An eerie, shifting red light penetrates the dome from outside. The blue
radiance of the bonfire flickers in reflection within the curved surface. The
contrast is nothing you have ever before seen."
S980: "The ladder is immovably anchored."
S981: "There's no room; the platform is entirely filled with wood."
S982: "The platform rests directly on the floor."
S983: "A low platform fills the center of the floor"
S984: ". The platform is piled high with split lengths of wood."
S985: ". Upon it is a blazing bonfire. Its heat fills the dome, hot enough to
sting on the skin."
S986: ". Upon it is a bonfire, blazing in strange shades of blue. An icy chill
radiates from the flames."
S987: "The wood is laid out in an immense, semicircular heap. It looks like
nothing so much as a bonfire, ready for the spark."
S988: "The wood blazes away, filling the dome with light, heat, and smoke."
S989: "The wood blazes with blue and indigo flames. The cerulean light radiates
through the dome, carrying a lancing, numbing chill. Wisps of white fog roll
slowly from the platform."
S990: "You cannot even approach the heat of the fire."
S991: "You cannot even approach the numbing cold of the bonfire."
S992: "The air is filled with woodsmoke."
S993: "The air is filled with a sharp, raw chill."
S994: "The lengths of wood are cut too long and heavy to move easily."
S995: "You thrust the torch into the heaped wood. The wood crackles, slow to
catch... but, after a few moments, a tongue of flame is licking up through the
pile.
A few moments more, and the heap is a roaring bonfire. You blink, turning from
the intense heat."
S996: "The torch's flame has no effect on the blazing bonfire."
S997: "You thrust the torch into the bonfire. The straw catches alight
instantly."
S998: "You thrust the torch into the blue blaze. The straw crackles and is
instantly extinguished."
S999: "You thrust the torch into the blue blaze. Frost crackles on the straw,
but it does not seem able to catch the strange fire."
S1000: "There's no good place on the heap of wood to place anything."
S1001: "You can't see anything under the wood except the platform."
S1002: "Your breath has no effect on the roaring fire."
S1003: "You toss the orange berry into the heaped wood. It bursts and flares,
spattering sparks of fiery juice. The wood crackles, slow to catch... but,
after a few moments, a tongue of flame is licking up through the pile.
A few moments more, and the heap is a roaring bonfire. You blink, turning from
the intense heat."
S1004: "You toss an orange berry into the fire. It explodes violently, even
before it reaches the first glowing length of wood."
S1005: "You toss a orange berry into the flickering blue flames. It bursts in
their chill touch, spattering sparks of fiery juice. The wood crackles for a
moment... but then honest yellow flames are spreading through the indigo.
A few moments more, and the heap is roaring with ordinary fire. The heat
quickly banishes the air's chill."
S1006: "You toss a white berry into the bonfire. An odd blue light crackles
across the burning wood. And the fire "
S1007: "changes."
S1008: "
Blue and indigo flames dance across the wood, snap in the air, flash as high as
the dome's apex. The embers burn turquoise and emerald. The heart of the
bonfire is a dim, aching violet. And a piercing, insistent "
S1009: "chill"
S1010: " radiates from the flames -- numbing your skin and frosting your
breath."
S1011: "You toss a white berry into the flickering blue flames. It seems to
crackle, clear as ice for just a moment, before snapping into a cloud of
colorless motes of light. They dance in the blue fire and are gone."
S1012: "
The quality of the light outside changes subtly.
"
S1013: "
The light which filters through the dome is fading.
"
S1014: "
The illumination outside the dome has gone entirely. Only the bright yellow
firelight remains.
"
S1015: "
The quality of the light outside changes subtly.
"
S1016: "
Normal daylight begins to filter through the dome.
"
S1017: "
The dome is brightly lit now, as if it were full day outside.
"
S1018: "
The quality of the light outside changes subtly.
"
S1019: "
An eerie red light begins to filter through the dome.
"
S1020: "
The dome is lit from outside by an unsettling, shifting crimson glow.
"
S1021: "It is a thin sheet of hammered copper, as wide at the base as your
outstretched arms. The sheet tapers as it rises, curving inward as it hugs the
dome's inner surface. Its peak is halfway up the dome. The shape reminds you of
a billowing sail.
The copper triangle stands to the "
S1022: ", but its base rests in a narrow track that runs all the way around the
dome."
S1023: "A tall triangle of beaten copper rises along the "
S1024: "The triangle is much taller than you. Besides, it seems to be secured
in its track."
S1025: "There is nothing in the narrow space between the copper and the dome."
S1026: "You reach wide to grasp the sail's edge, and give an experimental
shove. You were right -- it slides along the track, although the motion is
stiff and the track squeals painfully. With some effort, you"
S1027: " drag the triangle sideways around the dome, until it stands on the "
S1028: "A narrow circular track runs around the room, a bare finger's width
from the dome's lower edge. The copper sail rests in this track on the "
S1029: "The track is shallow; you can see nothing inside."
S1030: "Smoke courses from the bonfire and pools at the top of the dome. But
now that you look, there does seem to be less smoke than you would expect, for
a fire this large."
S1031: "White fog rolls slowly from the bonfire, spreads across the platform,
and pours in faint wisps down to the floor."
S1032: "igniting the wood"
S1033: " is, at the very least, an attractive nuisance."
S1034: "You have not yet found the means to solve this puzzle. Keep exploring,
and come back here later."
S1035: "Any portable source of intense heat will serve to light the wood on
fire."
S1036: "The orange berries you found in the garden are a source of extreme
heat. They'll serve to light the wood on fire, if you can carry the berries --
or their heat -- to the dome."
S1037: "This is a small, curved alcove, off a large chamber to the south. An
archway to the north reveals a flight of ascending stairs."
S1038: "You ascend the narrow stairs to a white door, which you pull open.
"
S1039: "The only ways out are south, into the main chamber, and up the stairs."
S1040: "Beyond the archway, stairs ascend into darkness."
S1041: "This is a small, curved alcove, off a large chamber to the north. A
plain iron ladder leads up through a shaft."
S1042: "You swing onto the ladder and climb.
"
S1043: "The only ways out are north, into the main chamber, and up the ladder."
S1044: "It's a bare ladder, apparently forged from plain bars of iron. It runs
up through an opening in the ceiling."
S1045: "an"
S1046: "A huge gleaming engine, centered around a great brass disk, rotates in
the main chamber. You cannot see it well from the alcove."
S1047: "The machine is in the chamber to the "
S1048: "
A vast machine spins endlessly in the chamber to the "
S1049: "The machine continues its turning."
S1050: "The machine clatters and whirrs."
S1051: "The machine spins on."
S1052: "The machine hums through new configurations."
S1053: "The machine revolves."
S1054: "The vault above the machine is lost in shadow.
"
S1055: "
You can make out something grey hanging above the machine.
"
S1056: "A strip of some grey material is hanging above the upper edge of the
rotating brass disk"
S1057: "The grey strip is above you, far out of reach."
S1058: "The silver wheel is passing just below the grey strip. But the ring you
cling to is"
S1059: " not yet at the machine's outer edge"
S1060: " no longer at the machine's outer edge"
S1061: ". The strip remains out of reach."
S1062: "The silver wheel has not yet reached the highest part of the machine.
You cannot reach the strip."
S1063: "The silver wheel is no longer at the highest part of the machine. You
cannot reach the strip."
S1064: "The grey strip hangs above the top edge of the brass disk. It is well
out of reach from your perch at the center."
S1065: " the highest part of the machine. You cannot reach the strip."
S1066: "The copper wheel is passing just below the grey strip. But the sphere
you cling to is not at the machine's outer edge"
S1067: ". The strip remains out of reach."
S1068: "From your unstable perch, you reach up... and touch soft, heavy
leather. It comes free with no effort at all. You snatch wildly, and manage to
keep the grey strip from slithering away from you."
S1069: "The grey strip is above you, well out of reach."
S1070: "
You catch sight of something hanging in the gloom above the machine. It looks
like a grey cord, or strip, of some soft material. It dangles directly over the
topmost edge of the great, inclined brass disk.
"
S1071: " a belt of soft, heavy, worn grey leather. Tiny dark stitches trace a
pattern of curved feathers, or perhaps scales, across the leather -- frayed in
places, but still visible."
S1072: "Ancient, napped, mouse-soft leather."
S1073: "You wrap the belt around your waist"
S1074: "You stand in a wide, tall, and dimly lit chamber. It has six sides;
smaller alcoves open to the north and south."
S1075: "The only ways out are the alcoves to the north and south."
S1076: "The vault above the machine is lost in shadow."
S1077: "an"
S1078: "The chamber is dominated by a vast machine: an engine of gears, shafts,
and clattering motion. It is primarily a great stately disk of brass which
turns on a tilted axis. Smaller wheels pirouette on the disk's face, bearing
globes of delicate glass in their complicated courses."
S1079: "The brass disk nearly fills the room. It rises at a sharp angle; its
lower edge is a few inches above the floor, but the opposite edge approaches
the high roof. Intricate arcs and lines are engraved across its surface,
measuring you know not what. The disk turns with a slow, steady rotation.
"
S1080: "A large globe of blue glass is embedded at the disk's center. The globe
bears a delicate pattern of brown and white, like a map of islands in an
impossible curved sea. The globe is fixed; the disk rotates around it.
"
S1081: "A silver wheel makes its own revolutions on the "
S1082: " side of the disk. Opposite it, on the "
S1083: " side, a copper wheel turns. The wheels are also carried slowly around
with the great disk's motion. Each wheel bears its own colored globes"
S1084: "You cannot stop, or even slow, the engine's motion."
S1085: "You have no idea how to turn the machine off."
S1086: "The brass brushes ceaselessly past your fingers."
S1087: "The engine clanks, clatters, whirrs."
S1088: "The brass disk is too steeply angled and too smooth to climb. Even if
it were still, you could not find a grip."
S1089: "
The copper wheel spins past the highest point of the great disk. The silver
wheel is at the lowest"
S1090: ". The tan globe, at the nadir of its own revolution around that wheel,
is sweeping just inches above the floor"
S1091: ". The mask, fluttering from the tan globe, is now within reach"
S1092: "
The great brass disk continues its revolution. The silver wheel is borne out of
reach.
"
S1093: "
The silver wheel whirls past the top of its orbit. The copper wheel, opposite
it, is at its lowest.
"
S1094: "
The great brass disk continues its revolution. The copper wheel is borne out of
reach.
"
S1095: "
The great brass disk continues its revolution.
"
S1096: "
The copper wheel spins past the highest point of the brass disk, directly above
you. The silver wheel, opposite it, is directly below"
S1097: "
The silver wheel spins past the highest point of the brass disk, directly above
you. The copper wheel, opposite it, is directly below"
S1098: "The tan globe and the green globe are both swinging past the heart of
the machine"
S1099: "The tan globe, carried on the silver wheel's rotation, is swinging past
you"
S1100: "The green globe, carried on the copper wheel's rotation, is swinging
past you"
S1101: "
The brass machine revolves remorselessly around you"
S1102: "
The silver wheel swings past the lowest point of the great disk"
S1103: "; but the tan globe is turned inwards, holding you above the floor"
S1104: "
The silver wheel swings away from the floor.
"
S1105: "
The silver wheel bears you higher.
"
S1106: "
The silver wheel swings past the highest point of the great disk"
S1107: ". You are not quite at the upper edge, however; the tan globe is
rotating towards the center"
S1108: ". You are not quite at the upper edge, however; the tan globe is still
rotating away from the center"
S1109: "
The silver wheel swings away from the ceiling.
"
S1110: "
The silver wheel continues its descent.
"
S1111: "
The copper wheel swings past the lowest point of the great disk"
S1112: "; but the green globe is turned inwards, holding you above the floor"
S1113: "
The copper wheel swings away from the floor.
"
S1114: "
The copper wheel bears you higher.
"
S1115: "
The copper wheel swings past the highest point of the great disk"
S1116: ". The green globe is at its outer edge -- nearly at the chamber's roof"
S1117: ". The grey strip may be within reach..."
S1118: ". You are not quite at the upper edge, however; the green globe is
turned towards the center"
S1119: "
The copper wheel swings away from the ceiling.
"
S1120: "
The copper wheel continues its descent.
"
S1121: "The silver wheel is engraved with spiralling moire metrics. At its
center, a globe of violet glass rotates slowly. A smaller globe of tan is
carried around the silver wheel's rim with its motion. The tan globe is itself
circled with heavy rings of frosted glass.
"
S1122: "The silver wheel now occupies the "
S1123: " side of the great brass disk, as the engine continues its stately
revolution"
S1124: ". The ringed tan globe is passing the outermost edge of the brass disk"
S1125: ". The ringed tan globe is swinging past the center of the brass disk"
S1126: ", and the blue globe which rests there"
S1127: "The silver wheel has swung out of reach."
S1128: "The silver wheel is out of reach."
S1129: "The silver wheel does not offer enough of a grip to climb."
S1130: "The copper wheel is incised with precise radial lines. At its center is
a banded globe of red glass. There is a small green globe at the wheel's rim,
circling slowly as the wheel turns"
S1131: ". You are clinging to the green globe"
S1132: "The copper wheel now occupies the "
S1133: " side of the great brass disk, as the engine continues its stately
revolution"
S1134: ". The green globe is approaching the outermost edge of the brass disk"
S1135: ". The green globe has passed the outermost edge of the brass disk"
S1136: ". The green globe is swinging past the center of the brass disk"
S1137: ", and the blue globe which rests there"
S1138: "The copper wheel has swung out of reach."
S1139: "The copper wheel is out of reach."
S1140: "The copper wheel does not offer enough of a grip to climb."
S1141: "The blue globe rests, unmoving, at the center of the great brass
machine. It is mottled with delicate brown and white patterns -- as if the map
of an island archipelago had been painted on a sphere"
S1142: "The blue globe is at the center of the brass disk, out of reach."
S1143: "At the center of the silver wheel is a swollen globe of glittering
violet glass, streaked with silver and black."
S1144: "The violet globe is at the center of the silver disk"
S1145: ". The silver disk has spun within reach, but its center is too far
away."
S1146: "At the center of the copper wheel is a large globe of red glass. It is
banded in every shade and tint -- crimson, rust, scarlet, magenta, rose."
S1147: "The red globe is at the center of the copper disk"
S1148: ". The copper disk has spun within reach, but its center is too far
away."
S1149: "A globe of green glass revolves around the edge of the copper wheel.
The green surface is irregularly pocked and cratered"
S1150: "; you are hanging on to it as best you can"
S1151: " passing the center of the brass disk"
S1152: " swinging outward from the center of the brass disk"
S1153: " approaching the outer edge of the brass disk"
S1154: " receding from the outer edge of the brass disk"
S1155: " approaching the center of the brass disk"
S1156: "The green globe is mounted on the copper wheel, which is out of reach."
S1157: "The copper wheel is within reach, but the green globe is on the wheel's
upper side, out of reach."
S1158: "You brush the rough green glass with your fingers."
S1159: "You reach up and seize the green globe. But you cannot grasp it firmly
enough; it whirls from your grip."
S1160: "A globe of tan glass revolves around the edge of the silver wheel. It
is currently"
S1161: " passing the outer edge of the brass disk"
S1162: " swinging inwards towards the center of the brass disk"
S1163: " passing the center of the brass disk"
S1164: " swinging outward from the center of the brass disk"
S1165: ". The tan globe is circled by heavy rings of frosty white"
S1166: "The tan globe is mounted on the silver wheel, which is out of reach."
S1167: "The silver wheel is within reach, but the tan globe is on the wheel's
upper side, out of reach."
S1168: "You grab hold of one of the globe's rings"
S1169: " loose, and it falls to the floor.
But the"
S1170: "Great... the mask is lying on the floor now, but you're up in the air
and rising higher every second. You might want to release the ring, slide down
to the floor, and take the mask. Or maybe you want to continue your ride. Up to
you."
S1171: " silver wheel continues merrily on its way... and in seconds your feet
leave the floor. You are swinging higher into the air, sprawled across the
wheel.
"
S1172: " paper cutout of a human face. It seems to be caught in the rings that
circle the tan glass globe."
S1173: " as it whips by. You can't get a grip, but you manage to knock the mask
free with the tips of your fingers. It flutters silently to the floor."
S1174: " fluttering from one of the glass globes on the machine's wheels.
"
S1175: "right now."
S1176: " If you grab it now, you'll get it. If you waste a turn, you'll have to
wait for it to swing back around."
S1177: "You've seen the mask come within reach; you didn't grab it quickly
enough. But the machine appears to have a cyclical motion. If you just keep
waiting, the mask should come back around."
S1178: "wait"
S1179: "z"
S1180: " command is handy to pass the time."
S1181: "The machine is complicated, and you may not understand it at first. You
should probably watch it for a while, to see what it does on its own, before
you start fooling with it."
S1182: "If you have some patience, the mask may come within reach."
S1183: "wait"
S1184: "z"
S1185: " command is handy to pass the time."
S1186: "By the way, you may notice that time does not pass when you ask for a
hint. Commands that live outside the game world, like "
S1187: "help"
S1188: "save"
S1189: ", don't take any game time. On the other hand, "
S1190: "look"
S1191: "inventory"
S1192: " do take game time, like most actions. The "
S1193: "wait"
S1194: " command is just an action that takes time without doing anything."
S1195: "wait"
S1196: "z"
S1197: " command is handy to pass the time."
S1198: " paper cutout of a human face. It's balanced on the blue glass globe at
the center of the machine's disk."
S1199: " resting on one of the glass globes, at the center of the machine.
"
S1200: " paper cutout of a human face. It's balanced on the blue glass globe"
S1201: "blue"
S1202: "
The face shows distant interest."
S1203: "You are lying across the tilted face of a wide silver wheel"
S1204: ", your legs dragging on the ground"
S1205: ", at the center of the wheel, is a large globe of violet glass. A
ringed tan globe is directly above you"
S1206: ". You are gripping one of the rings, which is carrying you relentlessly
along"
S1207: ". Only your grip on one of the rings prevents you from sliding to the
ground"
S1208: "You scrabble with your feet, but you can't get enough purchase to
climb."
S1209: "You release your grip, and roll to your feet.
"
S1210: "You release your grip, and slide helplessly down the face of the
machine"
S1211: ", past the blue globe, and across the floor"
S1212: ", towards the blue globe. You twist desperately... and manage to land,
crouching, on the globe's upper surface.
"
S1213: " is resting on the blue globe beside you.
"
S1214: " slides down the brass disk's incline to the floor."
S1215: "Holding on is hard enough without trying to undress at the same time!"
S1216: "You can't manage to do that in your position."
S1217: "You're hanging from a glass ring. You aren't exactly free to stroll
around."
S1218: "an"
S1219: "The silver wheel does not offer enough of a grip to climb."
S1220: "You're already gripping as hard as you can."
S1221: "The copper wheel is out of reach."
S1222: "
You are hanging above the blue globe, more or less."
S1223: "The blue globe is at the center of the brass disk, out of reach."
S1224: "The violet globe is at the center of the silver disk, out of reach."
S1225: "You are crouching on a globe of blue glass which is suspended at the
center of the great brass machine. You cling to the globe's surface, which is
patterned in brown and white, as the inclined brass disk rotates dizzyingly
around you"
S1226: ". At the moment the silver wheel is on the lower side of the disk, and
the copper wheel is above you"
S1227: ". At the moment, the silver wheel is rotating upward around the disk,
as the copper wheel descends"
S1228: ". At the moment the copper wheel is on the lower side of the disk, and
the silver wheel is above you"
S1229: ". At the moment, the copper wheel is rotating upward around the disk,
as the silver wheel descends"
S1230: ". Upon the silver wheel, the ringed tan globe has spun within reach"
S1231: ". Upon the copper wheel, the green globe is revolving past you"
S1232: "You slip from the sphere and slide down"
S1233: ". The tan sphere is just below, and you manage to catch hold of its
rings once again. Your feet swing painfully around.
"
S1234: ", over the silver wheel, past the violet globe, and "
S1235: "thump"
S1236: ". The green sphere is just below, and you manage to roll onto it --
although you are now spread-eagled across its rough surface. And rotating
gently. How uncomfortable.
"
S1237: ", over the copper wheel, past the"
S1238: "thump"
S1239: "You reach up and grab the tan globe's rings once again.
"
S1240: "You reach up, but you cannot get enough of a grip on the silver wheel's
surface."
S1241: "You reach up and seize the green globe. But you cannot grasp it firmly
enough; it whirls from your grip."
S1242: "You reach up, but you cannot get enough of a grip on the copper wheel's
surface."
S1243: "Trying to scramble up the brass incline is just as hopeless here as it
was from the ground."
S1244: " slides down the brass disk's incline to the floor."
S1245: "Holding on is hard enough without trying to undress at the same time!"
S1246: "You can't manage to do that in your position."
S1247: "You can't manage to do that in your position."
S1248: "You're crouching on a glass globe. You couldn't even stand up without
losing your balance."
S1249: "an"
S1250: "The brass brushes ceaselessly past your fingers."
S1251: "The silver brushes ceaselessly past your fingers."
S1252: "The copper brushes ceaselessly past your fingers."
S1253: "The silver wheel has swung the tan globe out of reach."
S1254: "You reach and grab the tan globe's rings once again. Your body is
immediately pulled from the blue globe, and you swing loose across the silver
wheel.
"
S1255: "The copper wheel has swung the green globe out of reach."
S1256: "You reach and seize the green globe. But you cannot grasp it firmly
enough; it whirls from your grip."
S1257: "The globe is fixed, immovable, at the center of the machine."
S1258: "You are lying on a globe of cratered green glass, which rotates
inexorably around the edge of a wide copper wheel. You are rotating with it,
which is not very pleasant"
S1259: ", at the center of the wheel, is a red globe"
S1260: "There's no way you can climb from that position."
S1261: "You allow yourself to slide off the green globe"
S1262: ", past the blue globe, and across the floor"
S1263: ", towards the blue globe. You twist desperately... and manage to land,
crouching, on the globe's upper surface.
"
S1264: " is resting on the blue globe beside you.
"
S1265: " slides down the brass disk's incline to the floor."
S1266: "Clinging to the glass is hard enough without trying to undress at the
same time!"
S1267: "You can't manage to do that in your position."
S1268: "You're lying across a rotating glass globe. You couldn't even stand up
without losing your balance."
S1269: "an"
S1270: "The copper wheel does not offer enough of a grip to climb."
S1271: "The silver wheel is out of reach."
S1272: "You're already gripping as hard as you can."
S1273: "The blue globe is at the center of the brass disk, out of reach."
S1274: "The red globe is at the center of the copper disk, out of reach."
S1275: "This room looks like nothing so much as a small, windowless garden
shed. The floor is bare dirt; the walls are unfinished planks."
S1276: " Light falls in through the archway to the west. The dimness is
otherwise relieved only by the flickering of your torch."
S1277: " The only light falls in through the archway to the west."
S1278: " leads to a steep stairway, which climbs away into darkness."
S1279: "You set foot on the narrow stairway.
"
S1280: ""To stand in a dreamhold is to be no more than a thought in a wizard's
dream." Or so it is said... somewhere. Certainly this stairway is changeable as
a dream."
S1281: "The floor of the shed is bare, hard-packed earth."
S1282: "The ground is too hard to dig in."
S1283: "The shed walls are weathered, rough planks."
S1284: "A single glove is lying in the corner, lost and alone."
S1285: "It's a single glove -- the right. From the heavy palm padding and the
ground-in dirt, you guess it's a gardening glove."
S1286: "To wear an item of clothing, such as this glove, use the "
S1287: "wear"
S1288: "put on"
S1289: " command. To take it off again, try "
S1290: "remove"
S1291: "take off"
S1292: "[BUG] Stair went to wrong destination.
"
S1293: "[BUG] Stair went to wrong destination.
"
S1294: " come tumbling down the stairs, and land at your feet.
"
S1295: " comes tumbling down the stairs, and lands at your feet.
"
S1296: "The stairs run up and down."
S1297: "The walls are coarse stone."
S1298: "Landing"
S1299: "The cramped stair reaches a landing here; it reverses and continues"
S1300: "The air is close, enclosed, mineral."
S1301: "You emerge into the dimness of the shed.
"
S1302: "The mountain stands proud, drenched with afternoon sunlight. High on
its face you can see a blank white dome."
S1303: "The mountain stands tall and quiet, a dark shape against stars. High on
its face you can see a translucent dome; firelight flickers within."
S1304: "The mountain stands tall, blood-stained against the lurid streaming
sky. High on its face you can see a translucent dome; blue light flickers
within."
S1305: "The mountain is high above you, to the north."
S1306: "To the north, high on the mountain above you -- not far below the
highest peak -- a featureless dome seems to survey the landscape"
S1307: ". The surface is matte white and unreadable; but"
S1308: ". The surface is unmarked, but firelight dances inside the translucent
bubble, and"
S1309: ". The surface is unmarked, but blue and indigo light dances inside the
translucent bubble, and"
S1310: " you can see a catwalk running around the dome's outer edge."
S1311: "The dome is high above you, up the mountainside to the north."
S1312: "sky"
S1313: "The sky is black, but clear, hung thickly with stars. You find, with
calm surprise, that you can recognize constellations. The moon is well risen,
and surrounded by a halo."
S1314: "The air is sharp, pure, cold with the mountain night. It clears from
your throat the faint stuffiness -- you only now realize it -- of the
underground passages."
S1315: "The moon is full, rising in the southeast. A trace of unseen cloud must
ride the air, for a halo of pale light circles the moon's face."
S1316: "The sky is filled with familiar stars. "
S1317: "
The stars, it seems, are in your memory. Even if your life is not."
S1318: "sky"
S1319: "The sky is an endlessly racing nightmare: streams of scarlet, carmine,
rust, magenta, and every other shade flood across the heavens. You can see no
sun -- the world is lit only in harsh red -- but moons sprawl indolently,
untouched and unmoving beyond the crimson striations. "
S1320: "Four"
S1321: " moons, if such swollen and lurid disks can be called moons; a violet,
a green, a blue, and a tan one ringed in brilliant white.
Though the fluid strands are in constant motion overhead, the air around you is
silent. A dry, stifling heat oppresses each breath."
S1322: "
Heavy, breathless heat presses down on you, down from the red clouds overhead.
Or -- not clouds. "
S1323: "Something"
S1324: " streams by overhead, fluid strands racing like a flood of blood or
wine -- streams of every hue of red and rose and scarlet that you can name.
Neither stars nor sun are visible; but vast disks of light, like impossible
moons, hang behind the striated sky."
S1325: "
The stifling heat bears down upon you, down from the racing, striated red sky."
S1326: "The air is thick and hot. An indefinable scent hangs in the stillness
-- something acid, or oily, or curdled like old cream."
S1327: "An immense violet disk looms in the northwest sky -- a great moon whose
purple glow is marred by harsh streaks of grey, bone-white, and glittering
ivory."
S1328: "Low above the southeast horizon, a huge and phosphorescent green moon
glares in menace. Its face is pitted and marred, scarred like the moon you
know, but far more fiercely."
S1329: "A fat moon hangs just above the western horizon -- and, at the same
time, just before your outstretched hand. It is"
S1330: "Just above the western horizon, a fat moon hangs,"
S1331: " soft beige with hazy brown and tan stripes. Its gentle colors are cut
by a brilliant white band that swoops across its face, twice as wide as the
moon itself. It is as if a child's hoop were set in the sky to girdle the tan
disk."
S1332: "You reach towards the tan moon. It must be an illusion that your hand
is passing within and beyond it..."
S1333: "A cool blue-tinged moon glows high in the south, above you. Its
overlarge face is streaked and whorled with white; beneath the white markings
you can see faint brown and tan shadows, like islands in a distant sea."
S1334: "sky"
S1335: "The sky is unclouded blue. It stretches with the broad perfection of
its mountain domain. The sun is an exuberant early-afternoon glare."
S1336: "The air is sharp, cool, pure. It clears from your throat the faint
stuffiness -- you only now realize it -- of the underground passages."
S1337: "The sun is strong and bright. Its warmth touches you now and again,
welcome in this brisk afternoon air."
S1338: "Pleasingly irregular shrubs stand around the bower, interspersed with
dense beds of"
S1339: " scarlet tangflower, copperfeathers, sunbreakers, and hot irises"
S1340: " bluebalm, snowbrush, violetta, and grey lily"
S1341: ". The arrangement is not crowded, but it forms a distinct border to
this part of the garden."
S1342: "You find nothing amid the shrubs and flowerbeds."
S1343: "The shrubs and flowers don't interest you enough to be worth
collecting."
S1344: "The valley is infinite in detail, though bounded by stone"
S1345: ". The trees are spread in afternoon sunlight."
S1346: ". The trees sleep, almost invisible in the night's gloom."
S1347: ". The trees seem pale as ash beneath the lurid red striation of the
sky."
S1348: "The valley is far, far below you."
S1349: "You can barely make out the streams and the distant lake."
S1350: "Water, in streams and rills, threads from the mountain slopes and
across the valley. In the distance a small lake gleams."
S1351: "You stand at the foot of a low rocky cliff. It squats above you, but it
obscures little of the"
S1352: " vast blue sky that stretches all around"
S1353: " vast starry sky that stretches all around"
S1354: " vast crimson expanse that streams by overhead"
S1355: ". Mossy boulders hem you in on either side; a tidy path winds to the
south between them. To the north the path enters a crack in the cliff, meeting
stairs which vanish down into enclosed darkness."
S1356: ", breathing gratefully in respite from the oppressive red-lit heat.
You"
S1357: " begin to descend. After only a few steps, you find yourself at the
bottom. Odd....
"
S1358: "The boulders open out as you follow the path.
"
S1359: "You can go south, or descend the stairs to the north."
S1360: "The stairs which you climbed here emerge through a narrow crack in the
cliff, north of you. A path begins there and runs southward."
S1361: "You cannot see far down the stairs."
S1362: "Tall mossy boulders are arranged to either side of the path. They form
a pleasant promenade which seems to lead you south."
S1363: "The boulders are too closely spaced to squeeze between, and too
slippery to climb."
S1364: "The path runs south from here, between the boulders."
S1365: "The cliff rises about twice your height. But you see taller peaks
behind and above it."
S1366: "A tiny pleasance-garden is nestled here, high on a mountainside. Odd
bits of statuary stand among the sculpted slopes and hillocks; small marble
pillars mark the borders of the knotted paths. The lawn is perfectly trimmed.
The mountain towers above you to the north; high on its face you see"
S1367: ". Above that, the sun shines in a wide blue mountain's sky"
S1368: ". Above that, stars hang high and wide across a vast dark sky. The moon
watches silently from the southeast"
S1369: ". Above that, crimson and scarlet and magenta race across the sky in
brilliant fluid streams. And beyond the red striation, vast moons silently look
down upon you"
S1370: ".
A tidy path runs north between mossy boulders. A wider path curves west, down a
grassy slope, and up to the east. To the south, a few marble steps lead to a
balcony, which looks out over a verdant valley"
S1371: ". You can see a particularly tall statue on the balcony"
S1372: "You step up to the balustrade and look out, to the south...
"
S1373: "You climb the path, fog trailing around your feet.
"
S1374: "As you descend the path, you see a thread of smoke rising ahead.
"
S1375: "
Cool mountain air brushes your face.
"
S1376: "
The hot, dead air swirls slowly, although it affords you no relief.
"
S1377: "
Odd -- a wisp of fog is rolling down the eastern path, hugging the ground.
Perhaps there is snow on the slope above?"
S1378: "
A wisp of fog rolls down the eastern path.
"
S1379: " wind moves through the garden, tattering the fog.
"
S1380: "The lawn rolls around you in neatly-sculpted slopes and hills."
S1381: "The paths of the pleasance-garden run in neat spirals, across the
slopes and around the hillocks. Most go nowhere in particular."
S1382: "You wander the smaller paths for a few moments. The garden has a
contemplative mood"
S1383: ", even under this red racing nightmare of a sky"
S1384: "A tidy path runs north, between mossy boulders, towards the mountain
face."
S1385: "The tidy path between the boulders lies to the north."
S1386: "A wide path runs from east to west across the garden. To the east, it
angles up along the mountainside; to the west, it slopes down."
S1387: "Do you want to follow the wide path to the east or the west?"
S1388: "A layer of chill fog slides slowly down the eastern slope. At moments
the breeze playfully tears it apart, or lets it roll on, to dissipate in the
garden's turf."
S1389: " colder than the air here should be."
S1390: "You lean down and inhale the chill fog. It smells of bitter clean ice."
S1391: "The garden is marked with marble. The corners and intersections of the
spiralled paths are picked out by small pillars; statues stand here and there,
on hillocks and stretches of turf. The style of carving is strange to you."
S1392: "All of the statuary nearby is firmly anchored."
S1393: "To the south, a marble balcony looks out over the valley."
S1394: "You can't get good view of the valley from the center of the garden."
S1395: "Below this gently curved balcony, the world drops away into"
S1396: ". The stony slopes of the mountainside beneath you crumble, invaded by
bracken and tree, until the mountain pines merge into verdant forest and a lush
valley floor"
S1397: ". A bright thread marks a stream; a distant valley lake is a silver
arc"
S1398: ". A dim thread marks a stream; a distant valley lake is a bloody arc"
S1399: ". Beyond the valley, and around it, taller mountains stand like patient
shadows"
S1400: "The balustrade protects you from a fall which you would certainly not
survive. From here, you can only return to the north."
S1401: "From here, you can only return north to the garden."
S1402: "balcony"
S1403: "It's a broad balcony, tiled in white marble, at the southern edge of
the garden."
S1404: "You're already standing on the balcony."
S1405: "The balustrade is carved in a decorative pattern of arches... although,
now that you look, it seems to have been carved from a single immense piece of
marble."
S1406: "In the center of the balcony, looking out"
S1407: " over the valley, a white marble statue towers over you. Incongruously,
you can see a small "
S1408: " mask balanced on the statue's face."
S1409: "The statue is twice life size; it dwarfs you. Its form is curiously
abstract. You can make out no gender, no personality in the marble curves.
But... the statue gazes out from the balcony. Its weight is forward, its head
turned, as if something in the distant valley had just caught its attention.
Or... something rising from the valley, perhaps. For the chin is raised; the
eyes, if you could see them, would be level.
Those eyes are hidden by an absurdly small "
S1410: ". The mask would not fit a child, and is unusually flat besides. It's
not so much worn as balanced on the statue's brow."
S1411: "You try to swing yourself up on the marble knee, but the statue shifts
unsteadily beneath your weight. You'd best not."
S1412: "Are you nuts? What if it fell on top of you?"
S1413: "You brace yourself against the statue and heave. It's heavy... but it
tips, slowly..."
S1414: "You shove against the statue again, tipping it farther... and then "
S1415: "bang"
S1416: "You shove against the statue again, tipping it farther."
S1417: "You shove against the statue, fighting its weight as it sways towards
you."
S1418: "You brace yourself against the statue and heave. It's heavy... but it
tips, slowly... and then "
S1419: "bang"
S1420: "[BUG] statue daemon running in nonexpert mode."
S1421: "
The statue sways heavily to a stop.
"
S1422: " rests on the statue's brow, high above you. It looks like a paper
cutout of a human face, half life size. Balanced on the immense statue, it
looks rather silly."
S1423: "A good thought. But if the intermittent mountain breeze hasn't
dislodged the mask, your puffing from below will not do it."
S1424: " is on top of the statue, and the statue is twice as tall as you. So
the mask is too high for you to touch it directly. How else might you affect
it?"
S1425: "Maybe you can climb up the statue. Try "
S1426: "climb statue"
S1427: "You can't climb the statue -- but you've learned that it's unsteady.
Maybe you can get at the mask by toppling the statue."
S1428: "Since the statue is unstable, you can probably knock it down. Try "
S1429: "push statue"
S1430: "move statue"
S1431: " You should probably try a different approach."
S1432: "An immense marble statue lies fallen on the tiles. Its light, graceful
pose is awkward now; knees and elbows jut against the ground."
S1433: "An immense marble statue reclines gracefully on the tiles."
S1434: "The statue now measures its length on the balcony. It seems to be
undamaged -- but the pose it held while standing serves it ill now. It's
balanced awkwardly on knee, elbow, and forehead."
S1435: "The statue reclines full-length on the balcony, lying on its side. Its
head is propped easily on one hand, and it seems to gaze thoughtfully out past
the balustrade."
S1436: "The statue is not moving any farther."
S1437: "gold"
S1438: "
The face depicted is young, with an impression of strength overlaid by
exhaustion."
S1439: "This corner of the garden is cozily tucked into a natural alcove,
surrounded by stone bluffs on three sides"
S1440: " -- or hot, even for this stifling red world"
S1441: ". To the south, the ground drops away, revealing a lush valley far
below. The path back to the garden curves up around an outcropping to the
east."
S1442: "Low shrubs keep you away from the cliff's edge. Probably this is for
the best."
S1443: "The only way is back to the east."
S1444: "stone outcropping"
S1445: "Bluffs and high stone outcroppings surround this bower to the north,
east, and west."
S1446: "Small shrubs dot this garden bower, but a single tall and wild bush
dominates the space. Its branches twist in intricate profusion, then leap
chaotically upward, spraying gold-veined leaves through the air"
S1447: ". Heat radiates from the bush, as if from a brazier"
S1448: "The wild bush is not broad, but it is taller than you. Its leaves are
narrow, glossy, many-pointed, and veined with gold amid a yellow blush.
Clusters of brilliant orange berries hang half-concealed amid the tangled black
branches"
S1449: ".
Heat radiates from the heart of the bush, warming the bower"
S1450: "You can see nothing amid the foliage but branches and a few clusters of
berries."
S1451: "You seize a heavy branch. It's incongruously warm, nearly hot. It's
also clear that the bush is deeply rooted."
S1452: "The branches twist too thickly to permit entry."
S1453: "Even through the glove, you can feel the warmth of the branches."
S1454: "The leaves are oddly warm, and the branches nearly hot."
S1455: "You're not sure where the source is."
S1456: "Deep inside the bush, wisps of smoke curl from coal-black branches and
stems. They rise, buoyed on their own heat, and join into a smooth grey ribbon,
vanishing into the sky."
S1457: "Smoky heat breathes from the foliage."
S1458: "
You catch a whiff of woodsmoke -- the same smoke you saw while descending the
path. You glance around for the fire...
...And realize that the smoke is drifting from the bush. You see no flames, nor
even ember-glow; but grey wisps curl from the coal-black stems and branches.
The smoke trails up from the bush, buoyed on its own heat, and vanishes upward
in a wind-tossed ribbon.
"
S1459: "
The taste of smoke catches you again.
"
S1460: "
The thread of smoke ripples above the bush.
"
S1461: "The bush's leaves are narrow, glossy and many-pointed. Their dark green
is touched with yellow at the center, and veined with gold."
S1462: "The leaves cling obdurately to the bush. They are also, you notice,
oddly warm."
S1463: "The leaves are strangely warm to the touch."
S1464: "Bright orange berries hang in clusters amid the narrow leaves."
S1465: "You have already taken a handful of the berries."
S1466: "You reach into the bush, and -- with your gloved hand -- carefully
strip a handful of berries from a branch.
After a few moments, their orange color dulls slightly, and the heat you feel
through the glove diminishes. Gingerly you prod a berry with your bare finger.
It's warm, but no longer scalding."
S1467: "You reach into the bush, and carefully strip a handful of berries from
a branch."
S1468: "You want to put one of those berries in your "
S1469: "mouth?"
S1470: " You can't even imagine how much that might hurt."
S1471: "ow!"
S1472: "
You snatch back your hand, shaking it. Your fingertip is scalded red."
S1473: "The berries on the bush are scalding hot. You're not about to touch
them again"
S1474: ", not without putting the glove back on"
S1475: "A definite warmth seeps through the glove, but it seems to protect your
skin well enough."
S1476: "You shove the straw torch into a cluster of orange berries. They burst,
spattering juice that immediately flashes to flame. Sparks lodge throughout the
straw... which crackles in response. In seconds the torch is burning brightly."
S1477: " into a cluster of orange berries. They burst, spraying juice which
immediately flares into a shower of sizzling embers."
S1478: "It's a small handful of dull orange berries."
S1479: "You touch one of your berries gently with a bare finger. It is warm --
a sense of great heat contained, fiery juices within a fragile skin."
S1480: "You squeeze an orange berry gently. Juice leaks out... and flashes
instantly to flame"
S1481: ". You shake the crackle-flash-sparking droplets from your glove."
S1482: ". You whip your hand wildly, trying to shake off the
crackle-flash-sparking droplets. That "
S1483: "hurt."
S1484: "You stare at the things, trying to decide if they could possibly be
edible. "
S1485: "
Best not to eat them, you conclude."
S1486: "You drop one orange berry onto another. Both burst, scattering flaming
droplets everywhere."
S1487: "Somewhat nervously, you press a white and an orange berry together.
There is only a faint hiss; both berries shrivel instantly into tatters of
brittle skin."
S1488: "You stand on a small promontory which juts out of the face of the
mountain. Shrubs and raised flowerbeds lie around you, except for the path
which slopes down to the west. To the south and east, a sharp dropoff looks out
over"
S1489: "Low shrubs keep you away from the promontory's edge. Probably this is
for the best."
S1490: "The only way is back to the west."
S1491: "In the center of the bower, a single dense bush squats, sullen and
dark. Its branches knot heavily around each other, then spread into sprays of
delicate, blue-green needles. Strangely, a chill fog seems to spread out from
under the bush; it rolls across the ground and spills from the edges of the
promontory."
S1492: "The bush is broad and squat. Its blue-tinged needle-like leaves grow
profusely, hiding heavy branches and small clusters of translucent white
berries."
S1493: "You can see nothing amid the foliage but branches, a few clusters of
berries, and a layer of chill fog."
S1494: "You seize a heavy branch. It's incongruously cold. It's also clear that
the bush is deeply rooted."
S1495: "The branches twist too thickly to permit entry."
S1496: "Even through the glove, you can feel the chill of the branches."
S1497: "The leaves are oddly cool, and the branches uncomfortably cold."
S1498: "The bush's leaves are delicate needles, with a blue-green cast"
S1499: " -- particularly in the sunlight."
S1500: ". In the moonlight, they seem almost to sparkle like frost."
S1501: "The leaves cling obdurately to the bush. They are also, you notice,
oddly cool."
S1502: "The leaves are strangely cool to the touch."
S1503: "Deep inside the bush, wisps of fog fall gently from the branches. They
pool on the ground, spreading out into a layer of mist that brushes silently
around your feet"
S1504: ".
In the darkness and moonlight, the fog shines like fluid silver"
S1505: ". You cannot imagine how mist is possible in this deathly heat, but it
remains, and even retains a hint of chill"
S1506: "The odor is bitter and clean, like glacial ice."
S1507: "
The fog ripples gently on the ground, caught by a breath of breeze.
"
S1508: "
The fog rolls smoothly, endlessly, over the cliff-edge and down the slopes.
"
S1509: "Clusters of berries hang amid the bush's foliage. They are white and
glossy, pale -- indeed, nearly translucent."
S1510: "You have already taken a handful of the berries."
S1511: "You reach into the bush, and -- with your gloved hand -- carefully
strip a handful of berries from a branch.
After a few moments, their translucency dulls to a cloudy white, and the chill
you feel through the glove diminishes. Gingerly you prod a berry with your bare
finger. It's cool, but no longer burning-cold."
S1512: "You reach into the bush, and carefully strip a handful of berries from
a branch."
S1513: "You want to put one of those berries in your "
S1514: "mouth?"
S1515: " You can't even imagine how much that might hurt."
S1516: "ow!"
S1517: "
You snatch back your hand, rubbing frost from your finger. The cold was intense
enough to blanch your skin."
S1518: "The berries on the bush are bitter cold. You're not about to touch them
again"
S1519: ", not without putting the glove back on"
S1520: "A definite coolness seeps through the glove, but it seems to protect
your skin well enough."
S1521: "You shove the burning torch into a cluster of white berries. An odd
blue light crackles through the flame, and for a moment you feel a lancing
chill. Then the fire is quenched."
S1522: " into a cluster of white berries. They burst, spraying juice which
immediately crackles into a fine, sparkling frost."
S1523: "It's a small handful of dull white berries."
S1524: "You touch one of your berries gently with a bare finger. It is cold,
and you sense a deeper chill within -- a burning cold, like iron in winter,
barely contained within the fragile skin."
S1525: "You squeeze a white berry gently. Juice leaks out... and crackles
instantly to dry frost"
S1526: ". You shake white powder from your glove."
S1527: ". You massage your fingers, trying to rub away bitter chill."
S1528: "You stare at the things, trying to decide if they could possibly be
edible. "
S1529: "
Best not to eat them, you conclude."
S1530: "You drop one white berry onto another. Both burst, scattering ice
crystals everywhere."
S1531: "Somewhat nervously, you press an orange and a white berry together.
There is only a faint hiss; both berries shrivel instantly into tatters of
brittle skin."
S1532: "getting the berries"
S1533: "You already know how to get the berries."
S1534: ". The glove will probably protect you here as well."
S1535: "Have you tried to take the berries?"
S1536: "You are wearing a gardening glove, which should protect you."
S1537: " which you saw in the Shed downstairs"
S1538: "wear glove"
S1539: "put on glove"
S1540: " a dark culvert of some kind. The curving walls are polished metal,
antique with tarnish. To the south, the channel ends in a circular glass
barrier; to the north, it opens out into light."
S1541: "The light grows brighter as you walk up the culvert....
"
S1542: "The glass circle fills the culvert completely to the south. You cannot
pass."
S1543: "The culvert runs from south to north."
S1544: "very, very far away"
S1545: "curved metal wall"
S1546: "The floor, walls, and ceiling of this channel are a single cylindrical
metal surface. You cannot tell of what metal it is made, but it has a dark,
aged patina."
S1547: "The metal shines softly where you touch it."
S1548: "To the south, a glass barrier completely blocks the channel. You cannot
see well beyond it; there are only distorted smears of color."
S1549: "You try to peer through the glass barrier, but it distorts your view.
You see only indistinct smears of color."
S1550: "The glass barrier feels slightly curved."
S1551: "The world seems to smear out of shape as you move. After a few steps,
you see nothing but running colors....
"
S1552: "very, very far away"
S1553: "You stand on a narrow wooden platform, which is suspended somehow in a
vast, incomprehensible space. The platform stretches to the east and west. The
space beyond is not dark, nor is it light... you are unable to focus upon it."
S1554: "platform"
S1555: "The platform is hardly wider than you are tall. Curiously, you feel no
fear of falling from it. To fall would require space, distance...."
S1556: "void"
S1557: "You are suspended in a void which lacks perceptible qualities."
S1558: "You do not have the nerve to cast yourself into the void."
S1559: "Somewhere beyond, huge and tenebrous, you see"
S1560: " an indistinct shape. It might be "
S1561: "You are in the midst of a choppy, heaving sea. Impossibly, you stand
balanced upon the "
S1562: " waves. You can see no land in any direction."
S1563: " now rests on the surface of the sea."
S1564: "heave"
S1565: "crash"
S1566: "sigh"
S1567: "splash"
S1568: "roar"
S1569: " waves appear to roll on for ever."
S1570: "You cannot see beneath the waves."
S1571: "The waves resist the pressure of your fingers."
S1572: "You'd actually rather remain on top of the waves."
S1573: "You can't even break the surface, much less get any to your mouth."
S1574: "The liquid is unwilling to wet your pen's nib."
S1575: " ice and (oddly) sinks out of sight."
S1576: "A small tangle of string floats on the surface nearby."
S1577: "It looks like a small tangle of knotted twine."
S1578: "You draw the string out in your hands. It's less than a foot of crude,
hairy twine, and it's wracked with knots"
S1579: ".
But strange -- each knot seems to have a different shape. If they are letters,
as they might be... you laboriously spell out the word PORTRAIT, knotted over
and over down the string"
S1580: ". The knots spell out the word PORTRAIT, knotted over and over down the
string"
S1581: "The knots are as tight as they're going to get."
S1582: "The twine is a thick, frayed length."
S1583: "You work at the knots for a few moments, but they're tight as carved
wood."
S1584: "The twine isn't going to get any more tied than it is."
S1585: "Jagged mountains tear the skies in every direction. They are unreal,
impossible peaks -- knife-like spires of rock"
S1586: ". But in this sheltered nook, life flourishes. A small mossy pool, cool
and shadowed with tiny fish, has gathered below a rock-spring."
S1587: ". In this sheltered nook, soft moss surrounds a frozen pool."
S1588: "The mountains are impossibly tall, twisted spires of rock."
S1589: "The mountains are high above you."
S1590: "At your feet is a mossy pool, basin for a small spring. The shapes of
tiny fish move within the water."
S1591: "You peer into the pool, but see only a few shadowy fish."
S1592: "The water tastes clean as fresh-born stone."
S1593: "The pool isn't even deep enough for a satisfying wade."
S1594: "You have nothing in which to carry water."
S1595: "You want your name writ in water? It won't be readable, sadly."
S1596: "The torch hisses, instantly extinguished."
S1597: "You can't think of a reason to get "
S1598: "You toss an orange berry into the pool. Then you jump back, for a huge
cloud of steam boils up into your face.
The steam dissipates in a few moments. Fortunately for the fish, the pool is
not much depleted."
S1599: "You toss a white berry into the pool.
With a crackle and hiss and a scream of tortured ice, the pool freezes over."
S1600: "Tiny fish move in the shadows of the pool."
S1601: "The fish flit away from your touch."
S1602: "Around the pool, tufts of soft moss glint with moisture."
S1603: "brown"
S1604: "The pool is covered with ice -- you cannot tell how deeply. Even the
spring seems to be frozen."
S1605: "You certainly can't enter the pool now."
S1606: "You throw an orange berry down onto the ice. When the violent steam
dissipates and the sound of shattering ice has faded, the pool is once again
free and fluid."
S1607: "A stark desert is spread in every direction. The harsh grit beneath
your feet is littered with dusty stones, small and large. The sun is a red
glare on the horizon, turning the world to strokes of scarlet, rust, and
shadow."
S1608: "sand"
S1609: "The sand is dry and abrasive."
S1610: "You trail some of the grit between your fingers. It's not pleasant."
S1611: "Although the surface is loose, the sand is packed hard beneath. Digging
would be difficult."
S1612: "The rising sun is a hard red glare."
S1613: "The dusty stones are unremarkable."
S1614: "You'll have to pick it up to see what it is."
S1615: ""Letter in hand... sum of 5000... in reparation, military action of the
month of... fields, property, six barrels of wine, one cow...""
S1616: "A crumpled white wad is lying here, half-buried in the"
S1617: "You scoop up the crumpled wad, and try to smooth it out. It proves to
be a letter of credit, or something similar."
S1618: "It's a small rusty-brown rock -- utterly ordinary."
S1619: "The stone's surface is rough, unweathered."
S1620: "You give the stone a contemplative lick. It has an alchemical tang, a
sourness to it."
S1621: "The dome is too steep and smooth to climb."
S1622: "There's no safe way down off the catwalk."
S1623: "The view over the catwalk's edge goes uncomfortably far down."
S1624: "You edge along the precarious catwalk, moving "
S1625: "The dome crouches above you to the "
S1626: ". The milky surface prevents you from seeing inside"
S1627: "; sunlight diffuses across the dome as if it were mist"
S1628: ", but firelight chases itself across the entire dome, illuminating the
catwalk amid the darkness of night"
S1629: ", but blue light chases itself across the entire dome, like a cool
cabochon jewel beneath this stifling sky"
S1630: ". You can just make out a triangular silhouette within the dome's
surface -- the outline of the copper sail"
S1631: ". A triangular outline is silhouetted against the dome's light -- the
shadow of the copper sail"
S1632: ". There is an opening in the dome here, and a ladder leading down
inside"
S1633: "Despite its frosted appearance, the dome is as smooth as blown glass"
S1634: ". The fire within lends a gentle warmth to the surface"
S1635: ". The surface radiates a gentle, unnatural chill"
S1636: "There is no way into the dome here."
S1637: "The catwalk rings the dome near its base. It is uncomfortably narrow;
and it has no railing. You are backed against the dome, away from the catwalk's
outer edge and the drop below."
S1638: " towers to the north, beyond the dome"
S1639: ". The afternoon sunlight burns on the stony heights"
S1640: ". The moonlight graces it, but it is still barely more than a shadow
obscuring stars"
S1641: ". Carmine and rose light washes slowly over the stony heights"
S1642: "The top of the copper sail is visible through the dome's surface"
S1643: ", as a faint triangular silhouette"
S1644: ", as a triangular silhouette, dark against the firelight"
S1645: ", as a triangular silhouette, dark against the blue-violet firelight"
S1646: ". The sail's shadow falls black across the catwalk. Unusually black:
it's a strip of unrelieved darkness which stretches out to the "
S1647: "The copper sail is inside the dome, out of reach."
S1648: "The copper sail inside the dome is visible here, a dark silhouette. It
blocks the firelight; a long black shadow falls "
S1649: " across the catwalk and out into the empty air."
S1650: "The shadow of the sail is an immensely elongated triangle, stretching
out to the "
S1651: ", across the catwalk and out into space. It's odd, in fact, how it
seems to hang in the air. A strip of utter black beyond the catwalk"
S1652: ", reaching as far as the mountain face"
S1653: "You kneel, and tentatively reach toward the blackness, where it hangs
in the air beyond the catwalk. And you feel resistance. The shadow is not
exactly solid; but you cannot push your hand down through it."
S1654: "You kneel, and tentatively try to seize the edge of the blackness,
where it hangs in the air beyond the catwalk. And you feel resistance. The
shadow is not exactly solid; but you cannot move it, nor move your hand through
it."
S1655: "[BUG] shadow in wrong place for entering."
S1656: " off the catwalk, onto the shadow. It comes silently to rest there. You
bend and pick it up again; the shadow seems strong enough to bear weight."
S1657: "Stepping off the catwalk would be fatal."
S1658: "You edge one foot forward onto the path of black shadow. It feels...
not "
S1659: "substantial,"
S1660: " but somehow resistant to your probing. You gingerly press down. The
shadow bears your weight.
Clenching your fists -- wishing for a handrail -- you take a step forward.
And another"
S1661: "You step out onto the path of black shadow"
S1662: ". In a few strides, you have crossed the ravine.
"
S1663: "You must keep to the uncertain safety of the shadow-path."
S1664: "The shadow falls from the silhouette on the illuminated dome to the "
S1665: ". It seems heavier, and darker, than any shadow should be... and it
lies across the air, beneath your feet, supporting you. You hope it remains...
whatever it is."
S1666: ", a hemisphere of firelight in the night"
S1667: ", a hemisphere of flickering blue in the crimson expanse"
S1668: ". On the side facing you is a dark triangular silhouette; its shadow
pours across the air beneath your feet."
S1669: "This railless catwalk circles the outer edge of a pale dome"
S1670: ", which is illuminated from within"
S1671: ", which flickers with an inner blue fire"
S1672: ". You stand at the southern edge of the circle; the catwalk disappears
around the dome to the east and west. A few iron steps lead up to an opening in
the dome, from which a ladder descends inside.
The dome is nestled high on the shoulder of a"
S1673: ". Below you, a small terrace is filled with knotted and spiralled
garden paths. And far below that"
S1674: ", green and bright, a lush valley spreads out into the distance"
S1675: ", green and dim, a lush valley spreads away into the night"
S1676: ", ash-pale in this light, a tangled valley spreads away into the red
distance"
S1677: "There is no way down to the garden from here."
S1678: "You're about as up as you can get, unless you want to climb down into
the dome."
S1679: " climb down into the smoky heat of the dome.
"
S1680: " climb down into the welcome coolness of the dome.
"
S1681: "Rough iron steps lead up the dome, to a round opening. The top of a
ladder is visible through the opening."
S1682: "A garden is visible below and to the south"
S1683: " -- nestled in a terrace, well below the dome, though still high on the
mountain's flank. The paths and plantings are tiny from this vantage. At the
far edge of the garden a balcony looks out, as you do, over"
S1684: "There's no safe way down off the catwalk."
S1685: "The garden is a long way below you."
S1686: "You are at the eastern edge of a catwalk which circles a pale dome"
S1687: ". Firelight illuminates the dome from within"
S1688: ". Strange blue light illuminates the dome from within"
S1689: ". The dome rises from the face of a"
S1690: ", which towers to the north. To the south, the stone slopes fall to"
S1691: " a valley, shrouded in night and silence"
S1692: " a broad valley -- lush, but oddly pale beneath this streaming crimson
sky"
S1693: "You are at the western edge of a catwalk which circles a pale dome"
S1694: ". Firelight illuminates the dome from within"
S1695: ". Odd blue light illuminates the dome from within"
S1696: ". The dome rises from the face of a"
S1697: ", which towers to the north. To the south, the stone slopes descend to"
S1698: " a wide valley, shining green in the afternoon light"
S1699: " a wide valley, pale beneath the twisting red sky"
S1700: "You stand on a narrow, railless catwalk, which girdles the translucent
dome to the south. To the north, the mountain rises massively above you. But
the dome stands on its own promontory; the mountain face is several yards away.
The ravine between dome and mountain is deep and jagged.
"
S1701: "There is a tiny ledge on the face of the mountain"
S1702: "There is a gap, several yards wide, between the body of the mountain
and the outcropping that supports the dome. Gazing down, you can see only that
the ravine's bottom is very narrow"
S1703: "; jagged rocks are mercilessly visible"
S1704: "; shadows hide what are probably jagged rocks"
S1705: "; jagged rocks lurk in the bloody shadows"
S1706: " goes tumbling down the mountainside. You hope you can find it again."
S1707: "It's just a narrow ledge which juts from the mountainside, across the
ravine from you"
S1708: " goes tumbling down the mountainside. You hope you can find it again."
S1709: " paper cutout of a human face. It is resting on a thin ledge on the
mountainside, across the ravine to the north."
S1710: "You've been there already. Just go back."
S1711: "You know that the triangle's shadow can support your weight. You just
have to use that fact to cross the ravine to the north."
S1712: ". Have you noticed anything strange near it, around the catwalk?"
S1713: ". Have you noticed anything strange here, by the catwalk?"
S1714: " (Aside from the fact that it's not daytime any more.)"
S1715: ". The copper triangle inside casts a shadow on the dome -- a most
unusual shadow. It stretches"
S1716: ". If you moved the triangle back around to the north, the shadow would
cross the ravine."
S1717: "There's no obvious way to cross the ravine. You should probably
continue searching this area -- look for something you can change, move, or
do."
S1718: "You are standing at the end of a long, black tongue of shadow which
hangs incomprehensibly in empty air. The strip of darkness bridges a deep
ravine between a"
S1719: " to the south, and the cliff-face of a towering mountain, to the north.
"
S1720: "A narrow ledge angles across the mountain face, directly in front of
you"
S1721: "You move gingerly back to the safety of the catwalk.
"
S1722: "You cannot climb the sheer rock face."
S1723: "The mountain blocks your way."
S1724: "The ledge is just a shelved crack in the stone, a few inches wide,
which slopes across several feet of the mountain face"
S1725: "You could probably climb up onto the ledge, if you leaned in and stood
on your toes. But there would be little point; the cliff above that is too
sheer to climb."
S1726: "black"
S1727: "
This mask is torn. The left part of the black face, through the eye, has been
ripped away. What remains has a worn expression of irritation -- and perhaps,
far below, doubt."
S1728: ". The moonlight graces it, but it is still barely more than a shadow
obscuring stars"
S1729: ". Carmine and rose light washes slowly over the stony heights"
S1730: " goes tumbling down the mountainside. You hope you can find it again."
S1731: "You venture farther from the dome.
"
S1732: "The path will take you no further."
S1733: "The ringed moon hovers before you; but the path will take you no
further."
S1734: "The ringed moon hovers before you; but you cannot move towards it. All
is nearly in order, you sense, but the picture is not quite right."
S1735: "The ringed moon hovers before you. You settle your regalia about
yourself, and step forward.
For a moment, the voices of the stars are a thousandfold rushing whisper. And
then the portal opens; and you can understand every word and note.
Somewhere, a child runs through a moonlit forest, gazing up at a bright-marked
figure which has always shone, will always shine beyond the Doorstep. It is
only within your mind that the song begins at this moment... The stars are
welcoming you home."
S1736: "You step gingerly back to the safety of the catwalk.
"
S1737: "You are standing on a long, black tongue of shadow which hangs
impossibly in empty air. To the "
S1738: "; the path stretches away to the "
S1739: ". The mountain towers behind the dome"
S1740: ". To the north side of the path, the mountain towers"
S1741: "The shadow path narrows as it runs; a few yards farther "
S1742: ", it converges to a point and is gone. The dome is a"
S1743: ". The mountain towers above the dome"
S1744: ". To one side, the mountain towers"
S1745: ".
The crimson sky runs disturbingly low -- or you are disturbingly high, close to
its rippling currents"
S1746: ". The ringed moon seems to hang directly before you"
S1747: "The garden is a long way below you."
S1748: "cave walls"
S1749: "The walls are scalloped, folded veils of milky stone."
S1750: "Faint moisture glistens on the chilly stone."
S1751: "Stalactites are the ones on the ceiling. Stalagmites are the ones on
the floor. You don't know how you know this."
S1752: "Climbing the stone formations is impossible."
S1753: "You can't do much with the stone formations -- not even the ones you
can reach."
S1754: "This is a narrow passageway, which winds between irregular stone walls
into the world's underdarkness. The passage was clearly not carved by human
hands. Creamy limestone laps and drips in ancient, water-worn folds"
S1755: ". For the first time, you have the sense of being far, far underground"
S1756: ". Your torch, and the archway to the south, are the only sources"
S1757: ". The archway to the south is the only source"
S1758: " of light; the passage vanishes into cave-blackness, somewhere to the
north."
S1759: "You venture into the lightless passage...
"
S1760: "The passage begins at the south archway, and runs roughly northward."
S1761: " is completely dark. You'll need a light source to explore it."
S1762: "The orange berries emit sparks, but they don't last long enough to
illuminate a room by themselves."
S1763: "There are many light sources in the game, but you have not yet found a
portable one. Keep exploring, and come back here later."
S1764: "You've seen something that could serve as a torch, although you didn't
investigate it."
S1765: "The bundle of straw in the Harp Room could serve as a torch, if you
could light it."
S1766: "You've got a lit torch; just pick it up and explore."
S1767: "You left a lit torch lying around here somewhere."
S1768: "You'll need to find a way to light the torch, somehow."
S1769: "You've found lit candles and a fireplace; but they all seem to be
magical fire, or illusion. They won't light a torch."
S1770: "You have not yet found the means to light the torch. Keep exploring,
and come back here later."
S1771: "The orange berries in the garden are a source of extreme heat."
S1772: "The orange berries in the garden are a source of extreme heat."
S1773: " The simplest solution is to go there, and say "
S1774: "light torch with berries"
S1775: "put torch in bush"
S1776: "There's also a way to safely pick the orange berries. That would allow
you to carry a handful around -- which could be useful."
S1777: "The orange berries you took from the garden are a source of extreme
heat"
S1778: " and the handful of orange berries"
S1779: "; go get the handful of orange berries"
S1780: " light the torch, using the berries."
S1781: "light torch with orange berry"
S1782: "put orange berry on torch"
S1783: "A high, arched space opens around you, deep within the earth. The floor
is unevenly interspersed with stalagmites and stone columns; your torchlight
glitters in droplets from the stalactites above. Between the pale, hanging
pinnacles of frozen stone, a vein of dark ore streaks the vault.
A narrow passage leads away to the south. A broader one enters on the west
side; it once crossed the cave, but the eastern exit has collapsed. A low crawl
runs northeast. At one edge of the cave, a pit descends abruptly"
S1784: ". Wisps of steam rise from its depths"
S1785: ". Cold air seems to spill from its mouth, and traces of frost are
visible around the rim"
S1786: "The passage leading east has collapsed. Immovable slabs of limestone
block it entirely."
S1787: "You climb carefully into the pit."
S1788: "The roof is hung with stalactites. A dark vein of stone slashes across
the creamy limestone."
S1789: "The vein is a rusty black mark which cuts across the limestone vault
above."
S1790: "The dark vein of ore is far above your reach."
S1791: "The floor slopes sharply downward at the cave's edge, narrowing into a
twisting pit. It looks like you could climb down safely -- at least as far down
as you can see"
S1792: ". Wisps of steam rise from the pit"
S1793: "A bitter chill radiates from the pit."
S1794: "You throw something down there, you'll probably never see it again."
S1795: "A thin plume of steam drifts from the pit, rising in the cave's cool
air. Perhaps there is a hot spring somewhere below."
S1796: "The air from the pit is hot; it leaves a moist slick on the cool skin
of your fingers."
S1797: "A hot mineral odor wafts from the depths of the pit."
S1798: "The wisps of steam are immaterial."
S1799: "The pit is rimmed with traces of white, new-fallen frost."
S1800: "The frost melts in a small dark patch where you breathe on it."
S1801: "You crush an orange berry on the rim of the pit. The juice crackles
into flame, melting away the frost."
S1802: "You crush a white berry on the rim of the pit. The juice turns to frost
as you watch, crusting over what is already there."
S1803: "There isn't enough frost to do anything with."
S1804: "The passageway runs from southwest to northeast, more or less. Great
columns and masses of stone rise from floor to ceiling; the tunnel divides and
enjoins around them, a confusing wrangle of minor branches."
S1805: "There are many exits, but they all seem to lead roughly northeast or
southwest."
S1806: "You pick your way back to the cavern."
S1807: "You pick your way through the stone formations."
S1808: "The passage is level."
S1809: "You re-enter the narrow passage, which fades into indistinct greyness
as you traverse it."
S1810: "You enter the narrow passage, which fades into indistinct greyness as
you traverse it."
S1811: "The roof is a twisted vault of stone, hung with stalactites."
S1812: "A small gap is visible in the stone to the southeast."
S1813: "To the southeast, a narrow gap twists into the darkness"
S1814: " -- the opening which released you from the grey chamber"
S1815: "The passage from the southwest comes to an abrupt end here, in a round,
water-worn alcove. The eastern wall is of dressed granite -- an intrusion in
these deep natural caverns. A heavy iron door is set into the wall"
S1816: ". It is open, spilling soft light towards you, but it is starting to
swing closed"
S1817: "The only ways out are the door to the east, and the passage to the
southwest."
S1818: "The wall cuts across the eastern end of the alcove, entirely blocking
it. The neatly dressed granite blocks have a slight curve -- as if the chamber
beyond formed a large circle. The iron door in the wall is"
S1819: "The granite blocks are too tightly fitted to climb."
S1820: "The dark stream is three or four yards across. The water reflects the
cave walls; you cannot see beneath the surface. But you sense that it flows
swiftly. Somewhere to the south, down the river's passage, you can hear the
water cascading down into some deeper abyss."
S1821: "The sound of a waterfall echoes somewhere to the south, out of sight."
S1822: "The water has the deep coolness of these subterranean passages. Your
touch sets ripples into startling motion -- they fly across the mirror surface
and instantly vanish."
S1823: "The water tastes clean as fresh-born stone."
S1824: "The river is several yards wide -- much too wide to jump."
S1825: "The torch hisses, instantly extinguished. All light dies away.
"
S1826: "Better not. You'd likely never see it again."
S1827: "You toss an orange berry into the water, which immediately erupts in a
gout of steam."
S1828: "You gingerly drop an orange berry onto the ice. It spatters into
sizzling embers, melting away a wide swath of the surface."
S1829: "You toss a white berry into the water.
"
S1830: "The response catches your breath away: "
S1831: "planes of frost crackle across the river's surface. Water eddies up
around the obstruction, and is subsumed as quickly. The ice snaps and groans,
cracking and splitting and freezing again faster than you can follow.
In seconds, an uneven sheet of ice has formed across the entire width of the
river. It seems solid, although water hisses and bubbles underneath."
S1832: "You drop a white berry onto the ice. Pale juice spatters, spraying
fresh frost across the eroding surface."
S1833: "
You hear a faint crackling noise, somewhere above.
"
S1834: "
A motion, beyond the window, catches your eye. White shards of ice are
cascading over the waterfall -- turning, tumbling in the air, shattering to
snow on the ledges below. In a breath they are gone.
"
S1835: "
You can see the upstream edge of the ice slowly, but steadily, wearing away in
the current.
"
S1836: "
A dark split streaks across the ice. Water begins to well through.
"
S1837: "
The ice cracks and splits, vanishing into a tumble of grey slabs. They are
quickly drawn away in the current, and in moments, the river flows as dark and
undisturbed as ever.
"
S1838: "The river is frozen over, although the current bubbles inaudibly
beneath the ice. The surface is cracked and shelved, twisted -- the water,
solidified in a tormented instant, has frozen in uneven planes and angles"
S1839: ". The ice is thinning; wet splits are visible in the sheet."
S1840: ". The ice looks solid, although the sheet is beginning to wear thin at
the edges."
S1841: ". The ice appears solid enough to bear your weight."
S1842: "The sheet of ice is much too large to move."
S1843: "Better not. The ice won't last forever."
S1844: "You stand on the eastern shore of"
S1845: " a black river -- a silent sheet of mirror-dark water which slips by as
you watch"
S1846: " a frozen river -- an irregular sheet of pale, cracked ice. It must not
be solid to the bottom, for the current hisses and bubbles beneath the ice,
emerging beyond it"
S1847: ". Somewhere, far to the south, you hear the thin roar of falling water.
A broad passage leads back to the east"
S1848: ".
The far shore is a narrow ledge of scree. You can see "
S1849: "Treading carefully, you cross the ice."
S1850: "You cannot tell how deep the water is, but it is moving quite fast. If
you lost your footing, or tried to swim, you would certainly be swept away."
S1851: "The ice only extends a few paces up- and down-stream."
S1852: "The river flows along a steep-sided tunnel. There is no room to walk on
the water's edge."
S1853: " return back the way you came, to the east."
S1854: "The other side of the river is not as broad as the shore you stand on.
It's just a sloping shelf of fallen stone that descends to the water"
S1855: "Yards of swift water stretch between you and the far shore."
S1856: "You can just walk west, over the frozen river, to reach the mask."
S1857: "The ice has melted. You'll need to freeze it again before you can
cross."
S1858: "The river is too wide to jump, and the current is too quick to swim"
S1859: ". You'll need to find a way to bridge it, somehow."
S1860: ".
You have not yet found the means to cross this river. Keep exploring, and come
back here later."
S1861: ". Perhaps there's a way to bridge it. You've found a source of extreme
cold"
S1862: "; if you could carry it here, you might be able to freeze the water."
S1863: " -- the white berries in the garden. If you could carry some here, you
might be able to freeze the water."
S1864: ". Perhaps there's a way to bridge it. The white berries"
S1865: ". They might suffice to freeze the river over."
S1866: " -- they can freeze the river over. There are several ways to enter
this command: "
S1867: "put white berry in water"
S1868: "freeze river with white berry"
S1869: " on the far side of the river. It looks like a "
S1870: "The river is several yards wide. You cannot reach "
S1871: "You have reached the western side of the subterranean river. A narrow
shelf of loose rubble slopes down to the water's"
S1872: " frozen edge. The ice still spans the river, although"
S1873: " it is slowly wearing away in the silent current"
S1874: " it is thin and beginning to crack"
S1875: " edge. The current is once again smooth and silent"
S1876: ". The shore does not extend far up-stream or down; but at the top of
the slope, a narrow crawl leads southwest, away from the river-passage."
S1877: "The ice only extends a few paces up- and down-stream."
S1878: "The river flows along a steep-sided tunnel. There is no room to walk on
the water's edge."
S1879: "Treading carefully, you cross the ice."
S1880: "You cannot tell how deep the water is, but it is moving quite fast. If
you lost your footing, or tried to swim, you would certainly be swept away."
S1881: "You can only cross the frozen river, or"
S1882: "With the river flowing clear, you can only"
S1883: "green"
S1884: "
The face depicted shows satisfaction, but no triumph."
S1885: "You are crouched in a narrow twisting crawlway. A faint rushing sound,
distant above you, reveals that you are some way below the dark river. The
crawl slopes upward to the northeast, back the way you came, and angles even
more sharply downward to the southeast."
S1886: "You twist around and climb back up the crawl."
S1887: "The crawl bends northeast and southeast."
S1888: "The water's movement is somehow amplified by its passage through stone.
The river must not be far above."
S1889: "The river is not present, though you can hear it."
S1890: "The orange berry vanishes into the"
S1891: ", showering sparks as it bounces from wall to wall"
S1892: ". Instantly, you hear a bubbling roar. The pool explodes into vapor"
S1893: ", consuming its remaining ice and"
S1894: " sending a thick gout of steam hurtling up towards you.
You clench your eyes shut in the scalding cloud; but sweat and moisture are
suddenly slick under your hands. You scrabble for a hold, and then you fall."
S1895: ", you hear a bubbling roar, and a gout of steam erupts up towards you"
S1896: ". You duck away; the cloud rolls towards the cavern's roof, slowly
dissipating"
S1897: ". You turn your face away as the airless heat envelops you. Slowly, it
dissipates, leaving your clothes soaked with sweat and cooling moisture"
S1898: ", you hear a crackling roar. Steamy air erupts up towards you, melting
the frost"
S1899: "The white berry vanishes into the"
S1900: ", glancing crystalline motes from the stone as it falls"
S1901: ", an icy crackle resounds from far below"
S1902: ". The wisps of steam glitter into a sudden shower of snow, as a wave of
cold air rolls up from the pit"
S1903: ". The warm mist turns in an instant to a hard glitter in the air, as a
wave of cold billows up the pit. The walls bloom white into frost"
S1904: ".
A fresh whirlwind of sparkling frost bursts upward"
S1905: " past you, glazing the walls anew"
S1906: ", devouring the hint of steamy warmth in an instant"
S1907: ".
Your fingers are immediately numb. You shift your weight... then scrabble for a
hold against the suddenly-merciless ice. Then you slip; then you fall"
S1908: "
The gathering moisture oozes on your skin, making your hold uncertain. You
shift your position... and feel the sudden, terrifying pain of rock slipping
past you.
The pool at the pit's bottom is once again in full boil. Your agony is brief.
"
S1909: "
The chill of the air flowing from the pit is beginning to recede.
"
S1910: "
The frost around the pit is slowly melting.
"
S1911: "
The frost around the pit is gone.
"
S1912: "
A trace of steam rises from the pit, borne on a breath of renewed heat.
"
S1913: "
The warm current of air is stronger now, and wisps of steam rise from the pit.
"
S1914: "
"
S1915: "
The frozen pool is visibly melting. "
S1916: "
The ice below continues melting.... "
S1917: "
The ice in the pool is nearly gone.
"
S1918: "The cold seems a little less bitter now.
"
S1919: "The air grows milder; the frost on the pit walls is thinning.
"
S1920: "The last traces of frost are gone now.
"
S1921: "The air rising from the pit carries a hint of warmth.
"
S1922: "A wisp of steam rises past you now.
"
S1923: "The air is regaining its humid heat. A mist of condensation is
appearing on the stone.
"
S1924: "You are beginning to sweat again.
"
S1925: "You continue crawling down the steepening slope. You soon find it
difficult to maintain your grip...
Then, with a horrible lurch of your stomach, you slip. The stone floor drops
away entirely; your torch goes spinning through empty space as you flail,
falling, for a hold that is not there.
After a long second, you slam into a rocky ledge."
S1926: "A warm breath of air rises slowly up the pit, steadily, carrying with
it an eddying stream of mist."
S1927: "Mist eddies slowly up the shaft, borne on a current of warm, moist air
from below -- perhaps from a hidden subterranean hot spring"
S1928: ". The moisture slicks the stone all around you"
S1929: ", leaving your hold uncertain and treacherous"
S1930: "You smell hot minerals in the rising steam."
S1931: "Your fingers are damp and slick already."
S1932: "You can do little to affect the mist."
S1933: "The air is chill, and a skein of frost furs the stone all around."
S1934: " of frost clings to the walls of the pit."
S1935: "You smell a faint, sterile aroma of ice."
S1936: "Your touch melts away the frost in tiny dark patches."
S1937: "Your breath melts away the frost in a small dark patch."
S1938: "You are balanced on a ledge, leaning against the wall of a twisty,
irregular pit. Across from you, and slightly above, you can see a narrow
opening in the wall. A climbable rough path leads upward. You might be able to
descend further"
S1939: ", but the pit beneath you is nearly vertical, and the stone is damp and
slippery with condensation"
S1940: ", but the pit beneath you is nearly vertical, and slick with ice"
S1941: ", although the pit beneath you is nearly vertical"
S1942: "You reach the top of the pit safely."
S1943: "You slowly inch your way down the pit."
S1944: "You can only climb up or down."
S1945: "The pit walls are misted with damp condensation."
S1946: "The pit walls are filmed with glittering frost."
S1947: "The pit walls are relatively dry."
S1948: "You could not reach the opening even if you jumped."
S1949: "ledge"
S1950: "It's wide enough to stand on. That's about all it has going for it."
S1951: "The berry spatters on the ledge, showering sparks and hissing vapor.
The ledge itself crackles ominously; you feel the stone shift minutely as it
heats. Perhaps you shouldn't be aiming so close by."
S1952: "The berry spatters on the ledge, spattering frost and splinters of ice.
The ledge itself crackles ominously; you feel the stone shift minutely as it
chills. Perhaps you shouldn't be aiming so close by."
S1953: "There is a narrow opening in the pit wall, perhaps a crawlway branching
off horizontally. But there is no way to reach the opening. It is across the
pit from your ledge; you could not safely jump there. Nor could you climb
around to it -- that part of the wall is smooth and slightly overhung."
S1954: "You cannot see very far into the opening."
S1955: "Anything you tossed in would certainly be lost forever."
S1956: "The shaft is roughly vertical here, and you cling to holds in the wall,
hoping desperately that you do not slip. Below you, the pit narrows even
further"
S1957: "; the smooth walls glisten with moisture"
S1958: "; the smooth walls gleam with ice"
S1959: ". The climb above looks marginally safer."
S1960: "Holding on is hard enough without trying to undress at the same time!"
S1961: "Holding on is hard enough without trying to dress up at the same time!"
S1962: "Anything you dropped would certainly be lost forever."
S1963: "You slowly inch your way back upwards."
S1964: "You brace your knees and back against the smooth stone, one way and the
other, and begin the slow descent."
S1965: "You begin creeping down the pit wall. Almost immediately, your foot
slips on"
S1966: " the slick damp stone. You clutch for a hold -- and nearly lose it. You
are sweating in the air's heat and moisture"
S1967: " the icy stone. You clutch for a hold -- and nearly lose it"
S1968: ". Perhaps this descent is too dangerous to continue."
S1969: "You begin creeping down the pit wall"
S1970: "... until your sweating fingers slip on the hot, glistening stone.
There is indeed, you discover, a spring of boiling water at the bottom of the
pit"
S1971: "... until your numb fingers slip on the gleaming, icy stone.
The bottom of the pit, you discover, is a churned mass of broken, jagged ice"
S1972: "You can only climb up or down."
S1973: "The pit walls are misted with damp condensation."
S1974: "The pit walls are filmed with glittering frost."
S1975: "The pit walls are relatively dry."
S1976: "You hang in a narrow shaft, wedged knees-to-back between the walls. One
hand clutches your torch; with the other, you cling to an angle in the rock.
You are certain you cannot keep hold here for long.
"
S1977: " before you, wedged into a hollow in the pit wall.
"
S1978: "
Below you, the shaft widens out -- an impossible descent, which leads only to a
bubbling underground pool, jagged with rocks and shattered ice."
S1979: "You slowly chimney your way back upwards."
S1980: "The pit below you widens, overhung and too wide to chimney. Further
descent is impossible."
S1981: "You can only return upwards."
S1982: "The pool's edges are still caked with shelved ice, but the center is
already melted away"
S1983: "The pool still has traces of ice around its edge, but most of its
center has melted"
S1984: ", fed by some hidden subterranean fire"
S1985: ". Darker and jagged rocks protrude from the surface."
S1986: "The pool is several yards below you (and you don't want it any
closer)."
S1987: "The pit walls are beginning to mist over, as the steam thickens."
S1988: "The pit walls are relatively dry."
S1989: " is wedged precariously in the hollow in the stone."
S1990: "You doubt you could wedge it back into place so neatly."
S1991: " wouldn't fit well; it would just fall out, fall down, and be lost."
S1992: "The hollow is only a few inches deep."
S1993: "You steady your hold, lean slightly forwards, and manage to pop "
S1994: " out of its hollow. Even better, you manage not to drop it down the
shaft."
S1995: "You see a broad band of darkly tarnished metal -- you cannot tell what
metal"
S1996: " -- an incomplete ring, so that it may easily be slipped on and off"
S1997: ". The outer surface is finely engraved with a curving, cross-grained
pattern."
S1998: "You peer at the inside surface of the bracelet. Nothing is visible but
tarnished metal."
S1999: ", and the metal is warm with your skin's heat"
S2000: "You give the bracelet a few hard rubs, but the tarnish seems to be
deeply worn in the metal."
S2001: "With some effort, you slip the bracelet over your left hand."
S2002: "With a bit of tugging, you remove the bracelet."
S2003: "
Between a breath and a breath, the black column vanishes. It goes from the top
end down -- like a rope cut loose from the catwalk, slithering straight down
into"
S2004: " -- but not where it used to be. It spills down from the catwalk"
S2005: "
A curious thick gurgle sounds, somewhere below you.
"
S2006: "
The remaining circle of black sinks away, revealing a brass grating at the
bottom of the slope.
"
S2007: "
Black pools on the grating, hiding it from sight. But the black substance rises
no higher.
"
S2008: " -- the entire floor -- begins sinking away, in ripples, like draining
oil"
S2009: ". The black column lengthens (or is uncovered) as it goes"
S2010: ". The true bottom of the cistern is quickly revealed: a deep, sloping
well, lined with granite blocks, as the walls are"
S2011: ". You are left standing at the top of the slope, as the blackness
withdraws from under your feet"
S2012: ". The black column extends down the slope, following its angle"
S2013: ".
You also notice a brass grating set into the stone floor nearby"
S2014: "
You are left stranded on the glass platform, now high above the floor.
"
S2015: "
You are borne down with the tide, until the last few courses of stone emerge
from the blackness beneath your feet.
"
S2016: "
The bottom of the cistern begins filling once again with the black substance.
It ripples outward from the base of the column.
"
S2017: "
The black tide rises until the stone floor, and the grating, are covered -- and
then it stops.
"
S2018: "
The black tide rises nearly to the level of the platform -- and then stops.
"
S2019: "
The black tide rises under your feet, bearing you upward. But it stops before
reaching the glass platform.
"
S2020: "
The black tide stops at the level of the glass platform, well below you.
"
S2021: "
The column's return blocks the ladder from view.
"
S2022: "
You now see a line of handholds -- a ladder -- cut into the wall, where the
column previously rose. They ascend from the cistern's bottom, where you stand,
past the glass platform, up to the catwalk.
"
S2023: "white ceiling"
S2024: "The ceiling is a white ellipse, remote and blank. It radiates a
featureless white glow, which illuminates the chamber -- a perfect and
shadowless light"
S2025: ".
A catwalk is hung around the perimeter wall, well below the ceiling, though far
above you"
S2026: "black floor"
S2027: "The floor is a black, blank ellipse. The surface seems like it should
be reflective, but you can see no reflection within it -- not even the soft
glare of the roof."
S2028: "The black floor is hard and glassy-smooth."
S2029: "stone floor"
S2030: "The floor is of tight-fitted granite, like the walls"
S2031: ". On the west side of the room, where you stand, the floor is level; on
the east side it slopes down, forming an angled well."
S2032: ". The floor slopes sharply on this side of the room; it rises to the
west."
S2033: ". The floor is level on the far side of the room, but below you, it
slopes sharply down, forming an angled well."
S2034: ". On the west side of the room, the floor is level; on the east side,
it slopes sharply down."
S2035: "granite wall"
S2036: "The chamber is walled in a single, elliptical expanse of
tightly-dressed granite. The blocks sweep upward in their array to the strange,
luminescent ceiling."
S2037: "The granite blocks are too tightly fitted to climb."
S2038: "A black column descends from the catwalk on the "
S2039: "A black column descends along the "
S2040: " wall, from the catwalk down to the"
S2041: ", and then down the slope to the bottom of the room"
S2042: ". It passes just to the right of the platform"
S2043: ". It passes just to the right of the iron door"
S2044: "A black column descends from the catwalk"
S2045: "The black column seems to be of the same black, unreflective substance
as the floor"
S2046: ". The column stands just to one side of the glass platform"
S2047: "; it descends from the catwalk above, down past the platform, all the
way to the stone floor below"
S2048: "; it rises halfway up the wall, to the level of the catwalk above"
S2049: ". The column stands to the right of the iron wheel. It descends from
the catwalk high above, down past the glass platform, to the black circle at
the foot of the wall"
S2050: ". The column descends from the catwalk, down along the "
S2051: ". From there it angles down along the stone, to the lowest point in the
room"
S2052: ", where it merges with the black circle at your feet"
S2053: "The column is below the catwalk, out of reach."
S2054: "You cannot reach the column from the platform."
S2055: "The substance of the column is hard and perfectly smooth -- apparently
the same as the floor"
S2056: "The column is much too smooth. You might as well climb a mirror."
S2057: ", though only halfway to the luminescent ceiling"
S2058: ", halfway between the platform and the luminescent ceiling"
S2059: ". It seems to be a single elliptical pathway of glass, running most of
the way around the perimeter of the room. The glass, or crystal, is colorless
and impossibly clear... but not perfect; you think you can see cracks. It's
difficult to tell from down here"
S2060: ". It seems to be a single elliptical pathway of black glass, running
most of the way around the perimeter of the room"
S2061: ". It seems to be a single elliptical pathway of glass, running most of
the way around the perimeter of the room"
S2062: ". From the east side around to the "
S2063: ", where the column descends, the catwalk is black; from that point on,
it is colorless and impossibly clear"
S2064: " shape -- another mask -- resting on the catwalk, at the"
S2065: ". You can see it clearly through the glass"
S2066: " is on the catwalk, at your level, but at the"
S2067: "You'll have to move around the catwalk to reach it."
S2068: "Have you taken a close look at the catwalk above you?"
S2069: "You'll have to find a way up to the catwalk."
S2070: "There's no way up on this side of the room. Keep looking around."
S2071: "You can't see any way up to the catwalk. But levers were meant to be
played with. Try different actions. And remember that some things take time."
S2072: "And, after you pull the lever, wait to see what happens."
S2073: "Well, well. You've stranded yourself. An interesting result, but not
what you wanted. You'd better reverse what you've done, and then try something
a little different."
S2074: "Push the lever. And then wait. And then try something different."
S2075: "You've found a way to drain the cistern. Surely it's worth exploring
the newly-uncovered bottom."
S2076: "You've found a way to lower the floor, or drain the cistern -- however
you want to consider it. But you were trapped on the platform. Is it possible
to drain the place "
S2077: "without"
S2078: "It takes a few moments after you pull the lever for the cistern to
drain. Could you do something in that time besides wait?"
S2079: "Pull the lever, and then get off the platform (or go west). That way
you won't be stuck on the platform after the cistern drains."
S2080: "You've worked hard to reach this spot. Either the wheel or the grating
must be somehow important."
S2081: "You worked hard to reach the bottom well of the cistern. There must be
something important there."
S2082: "an"
S2083: "The door is a massive iron affair with a high sill. It has no keyhole,
only an iron bar for a handle. The door is"
S2084: " open, but starting to swing closed"
S2085: "The door is hinged to swing towards you."
S2086: "The door is hinged to swing away from you."
S2087: "You push on the door, but it is now utterly immovable."
S2088: ", delaying the door's attempt to close itself."
S2089: ". Light pours from the other side -- gentle, but still bright after
your torchlit exploration."
S2090: ". The cistern's light spills out meagerly into the cave-darkness
beyond."
S2091: "No answer, and the iron hurts your knuckles."
S2092: "[BUG] Locked door in evoke check."
S2093: "You dodge through the slowly closing door."
S2094: "You push on the door -- and then set yourself and heave again; for it
is as massive as it looks, and weighted to close of its own accord. By leaning
hard against the iron, you get it open"
S2095: "
The iron door swings to with a faint "
S2096: "boom."
S2097: " The light beyond is sealed away.
"
S2098: "ladder"
S2099: "They're just shaped hollows in the granite."
S2100: "It's a round slab of rough hammered brass, pierced by finger-sized
holes."
S2101: "The grating is securely fastened into the stone floor."
S2102: "There is empty space beneath the grate, but you cannot tell what might
be there."
S2103: "A pale gauzy rag is crumpled at the alcove's edge."
S2104: "The scrap is perfectly round; its weave spirals like a cobweb, and the
fine strands glint pearl-pale. But holes mar it everywhere, as if an uncaring
child had forced fingers through the gauze again and again"
S2105: ". The gauze is stretched over the grating, which it perfectly fits"
S2106: "It just looks like a pale dusty scrap, abandoned in a corner."
S2107: "The gauze is stronger than it looks. You cannot tear the weave."
S2108: "The gauze crackles faintly as you peel it away from the grating."
S2109: "The pale strands are soft as felt."
S2110: " somehow of... darkness? The contradiction catches at your memory."
S2111: ""To de-still a quality out of its natural substance is a matter of
craft, and you will learn such craft: rigidity, pain, splendor are essences of
value. To calcine these essences into new substance is a matter of art. As no
substance is pure, these artifices take on qualities you may not know.""
S2112: "The voice slows, turns inward. "The liquor of rage has its own potent
flavor. The golden thread of heart's need can bind what needs be bound. Do not
limit such things to the uses of their own names.""
S2113: "[BUG] gauze invoked not in player"
S2114: "You begin spreading the circle of gauze across the grating. It clings"
S2115: ", and seems almost to shift in your fingers; and now you see that the
holes in the pale web line up precisely with the holes in the brass beneath it.
In"
S2116: " a few moments, the grating is entirely covered"
S2117: "You lift the rag and spread it in your hands. It's finer than you had
originally thought -- a delicate cobwebby gauze -- but the weave is wracked
with holes."
S2118: "fwip,"
S2119: " the scrap of gauze emerges from the black disk.
"
S2120: "fwip,"
S2121: " the scrap of gauze floats up through the black surface.
"
S2122: "You are at the edge of an immense and empty elliptical chamber. The
walls are of granite blocks, tightly fitted and dressed, bare of window or
ornament. It feels like a vast cistern, not a place for human habitation. The
only exit is the"
S2123: ".
The floor is a flat, perfect plane of black"
S2124: " stone... or metal... or glass. You can't tell "
S2125: "what"
S2126: ". The roof, far above, is an equally flat and perfect surface of
featureless, luminescent white. Both spread out eastward, defining the chamber
between them. And halfway in between, a glass catwalk runs around the wall,
girdling the room"
S2127: ".
The stone floor is level where you stand, but to the east it slopes sharply
down"
S2128: ". The roof, far above, is a flat and perfect surface of featureless,
luminescent white. Halfway up to it, a glass catwalk runs around the wall,
girdling the room"
S2129: "This room is well lit, but the caverns outside are dark. You really
don't want to leave your torch behind."
S2130: "There is no way up to the catwalk here."
S2131: "You can walk across the chamber to the east, or leave through the
western door."
S2132: "A brass grate is set into the the floor near the door"
S2133: ". A scrap of pale gauze is stretched over it"
S2134: "[BUG] grating present at nonzero level."
S2135: "It's a round slab of rough hammered brass, pierced by finger-sized
holes"
S2136: ". The surface of the grate is covered with a fine pale gauzy web"
S2137: ". You can see only darkness below."
S2138: "You are standing on a glass platform at the eastern side of the
elliptical cistern. The platform is about three strides across; it juts out
over a deep well"
S2139: "You are at the eastern side of the elliptical cistern, standing next to
a low glass platform"
S2140: "You are standing on a low glass platform at the eastern side of the
elliptical cistern"
S2141: ". The platform is about three strides across; it juts out from the
granite wall, a bare inch above the dead-black floor"
S2142: ".
High above you, a glass catwalk runs around the room's perimeter"
S2143: "There is no way up to the catwalk here."
S2144: "You can't leave the platform -- the floor is gone"
S2145: "! The stone bottom of the cistern is too far below you to descend
safely"
S2146: ". The only ways off are up or down the ladder"
S2147: "You step from the platform down onto the black surface."
S2148: "There is no way up to the catwalk here."
S2149: "The only ways out are west, and up the ladder."
S2150: "The only ways off the platform are up the ladder and down it."
S2151: "There is no way off the platform!"
S2152: "The platform curves out from the wall at the easternmost end of the
room -- you think of the bubble at one end of an egg. It is a single perfect
sheet of crystal or glass, two inches thick, and just an inch above the black
floor. Or nearly perfect; the edges are chipped, in places.
The iron lever projects from the platform's edge, near the wall. "
S2153: "There is nothing on the platform."
S2154: "Besides yourself, there is nothing on the platform."
S2155: "The only thing beneath the platform is the black surface of the floor."
S2156: "An empty well falls beneath your feet. The stone floor is a long way
below the platform."
S2157: "(first stepping onto the glass platform)"
S2158: "A heavy iron lever rises from the platform, by the wall."
S2159: "The lever is just a plain iron bar. Its base is clearly a socket,
although you cannot see what mechanism it connects to -- the glass beneath it
is oddly shadowed."
S2160: "You cannot reach the lever, since you are not standing on the
platform."
S2161: "The lever is pulled all the way down. Perhaps you mean to push it."
S2162: " down. The clunk is echoed from below you."
S2163: "The lever is pushed all the way up. Perhaps you mean to pull it."
S2164: " back up. The clunk is echoed from below you."
S2165: "Handholds cut into the wall, to the right of the platform, form a
ladder leading"
S2166: "[BUG] Cistern Bottom with goop too high."
S2167: "You are at the bottom of the cistern, at the edge, where the
down-sloping floor meets the east wall. Directly above you hangs the glass
platform; yards above that, the catwalk circumnavigates the room; and above
that, the white ellipse of the ceiling spreads its featureless radiance."
S2168: "You can see no way up to the platform"
S2169: ". The wall is unclimbable; the black column even worse"
S2170: "You seize the stone handholds and begin climbing.
"
S2171: "A heavy iron wheel is set into the eastern wall."
S2172: "The wheel is supported on a thick hub which protrudes from the wall.
The edge is deeply notched, as if the wheel were meant to be gripped and turned
-- it reminds you of a ship's rudderwheel."
S2173: "A barely-perceptible vibration thrums through the wheel."
S2174: "The wheel will turn no farther to the right."
S2175: "You spin the wheel to the right until it stops. As you do, a faint,
unsteady vibration grows in the metal."
S2176: "The wheel will turn no farther to the left."
S2177: "You spin the wheel to the left until it stops. A faint vibration within
the metal -- perceptible only when you laid hands on it -- slowly stills."
S2178: "The platform hangs a couple of yards over your head. The lever upon it
is clearly visible through the glass."
S2179: "You"
S2180: " are underneath the glass platform."
S2181: "The platform is too far above you to reach -- or rather, you have
descended too far below its level."
S2182: "Simple handholds cut into the wall form a ladder leading upwards."
S2183: "A brass grate is set into the lowest angle of the floor, just by the
wall"
S2184: ". A scrap of pale gauze is stretched over it"
S2185: "[BUG] grating present at nonzero level."
S2186: "It's a round slab of rough hammered brass, pierced by finger-sized
holes"
S2187: ". The surface of the grate is covered with a fine pale gauzy web"
S2188: ". You can see only darkness below."
S2189: ". The holes are blocked by another layer of metal; there must be
another sheet of brass just below the grating."
S2190: "There is another sheet of brass just below the grating, sealing it."
S2191: "At the lowest angle of the floor, just by the wall, you see a black
circle -- a small disk of the featureless substance which once floored this
entire chamber"
S2192: ". The black column merges into its rim"
S2193: ". The black column angles down the slope to merge with its rim"
S2194: "It is a black, blank circle, less than two feet across. The surface
seems like it should be reflective, but you can see no reflection within it."
S2195: "The black circle is hard and glassy-smooth."
S2196: "There is no way farther up."
S2197: "There is no way down here."
S2198: "You can only follow the catwalk around."
S2199: "The catwalk is a shallow glass trough, a yard wide and perhaps a foot
deep"
S2200: " seems to curve almost all the way around the room at this level"
S2201: ".
The glass is uneven and slightly cracked. You see a hole the size of your thumb
in the trough's bottom"
S2202: ".
The glass is cracked and uneven. You see a hole the size of your fist in the
trough's bottom"
S2203: ".
The glass is cracked and irregular. You see an egg-sized hole in the trough's
bottom"
S2204: ".
The glass is badly cracked here; opaque glinting seams run across the breadth
of the catwalk"
S2205: ".
The glass is thick and clear, but somewhat uneven at the edges -- small chips
and cracks mar it"
S2206: "The catwalk is a flat black pathway, a yard wide. The black substance
seems to fill it to the brim"
S2207: "The flat black pathway ends here. The black substance seems to rear up
and spill over the edges of the catwalk, joining the black column which
descends directly beneath you. To the"
S2208: "The black substance meets the wall, where it seems to rear up and spill
over the edges of the catwalk. There it joins the black column which descends
directly beneath you"
S2209: "The flat black pathway ends here. The black substance seems to drain
down through the glass, joining the black column which descends directly
beneath the catwalk. To the"
S2210: ", the catwalk continues as a shallow glass trough"
S2211: "They're hairline fractures, barely visible except when they catch a
sliver of light. But they run quite a distance across the glass surface"
S2212: ". The cracks seem to spread out from under the end of the black
substance"
S2213: ". The cracks spread out from a hole in the bottom of the trough"
S2214: "No hint of uneven edge catches your fingers."
S2215: "blobs of gum"
S2216: "The resin smells of dust, and of what a thousand years ago was a tree."
S2217: "The gum leaves a bitter and aromatic tang in your mouth."
S2218: "You're pretty sure you don't want to eat this stuff."
S2219: "The gum yields slightly and stickily, but its core is rigid."
S2220: "You pry at the blob with your thumbnail. After a few moments, you
manage to work it loose."
S2221: "Several cracks converge, leaving a gap in the glass surface the size of
"
S2222: ". The hole is tightly covered by an irregular slab of glass"
S2223: "The hole is tightly covered by an irregular slab of glass"
S2224: "Looking through the hole, you see the room below. (Of course, you can
see that through the glass catwalk anyway.)"
S2225: "You lower the slab carefully, covering the hole in the trough."
S2226: "The blob is too small for that -- it would just fall through the hole."
S2227: "The blob fits perfectly into the hole; the"
S2228: "The blob sits awkwardly on top of the hole, but the"
S2229: " resin squishes firmly around the edges."
S2230: "Dropping that through the hole won't solve anything."
S2231: "The gauze doesn't seem to want to spread across the glass. It clings to
itself, and to your hand, as if the air were driest winter."
S2232: "You stand on the catwalk -- or rather, "
S2233: "in"
S2234: " the catwalk. The glass surface is curved, forming a shallow trough"
S2235: "You stand on the catwalk -- or rather, on the black substance which
fills the catwalk's trough"
S2236: ". It begins here, on the east side of the cistern, and follows the wall
around to the north"
S2237: "The catwalk ends here. You can only follow it north."
S2238: "You shift yourself to the handholds and descend.
"
S2239: "You can only follow the catwalk to the north, or climb back down."
S2240: "A heavy brass pipe protrudes from the wall"
S2241: ", between the catwalk and the ladder"
S2242: ". The end of the pipe is a curved fitting, which ends in a graceful
brass spout. But the spout does not point down; it curves to the right, towards
the ladder"
S2243: ". The spout on the end of the pipe curves left, towards the catwalk"
S2244: ". An arc of the blackness falls from the spout"
S2245: "; it flows down the wall, forming the black column"
S2246: "; it merges seamlessly into the black substance which fills the trough"
S2247: "The pipe is a thick tube of hammered brass, with heavy fittings. It
extends about a foot from the wall; it is just beyond the catwalk's end and
just above the catwalk's level. The end of the pipe is a graceful curved spout,
which bends"
S2248: ".
The spout looks slightly loose on its fitting, as if you could turn it"
S2249: ". An arc of the blackness falls from the spout"
S2250: "You cannot see far into the curved pipe. But there seem to be
inky-black streaks along the inside surface."
S2251: "You cannot put anything into the spout."
S2252: "The spout and pipe are anchored firmly in the wall"
S2253: ". However, the spout shifts slightly when you tug on it. It feels like
you could rotate it"
S2254: "The pipe is now fixed rigidly in position."
S2255: "You rotate the spout to the left. It now curves out over the catwalk."
S2256: "You rotate the spout back to the right. It now curves out over the
ladder."
S2257: "red"
S2258: "
The face depicted wears a mix of confidence and anger."
S2259: "Just past the end of the catwalk, a ladder runs down the wall."
S2260: "You stand in the glass trough, on the northeast side of its arc"
S2261: "You stand on the black surface which fills the catwalk"
S2262: ". It runs northwest and southeast from here"
S2263: ". The blackness stops at this point; the substance seems to dam up and
spill over the edges of the catwalk, joining the black column which descends
beneath your feet. To the northwest, the catwalk is an empty glass trough"
S2264: "
A large, curved slab of glass is leaning in the trough here. It rests on edge,
nearly upright, although the way it wedges against the sides keeps it from
falling"
S2265: ". It is there that the black substance stops"
S2266: "
A large, curved slab of glass is lying in the bottom of the catwalk. It matches
the trough's curve exactly."
S2267: "The glass slab is irregular, a foot wide and a few feet long. It has a
gentle, even curve along its length"
S2268: ". The slab is standing edge-up in the trough, crossing it from side to
side"
S2269: ". The black substance runs up to this dam and stops there, spilling up
over the edges of the catwalk"
S2270: " -- as if it were a slice of the catwalk itself"
S2271: ". In fact, the slab is lying in the bottom of the trough, snug along
its surface"
S2272: ". In fact, the slab is lying in the bottom of the trough, covering the
hole snugly"
S2273: "The slab seems to be rigidly embedded in the black substance, which
spills around it. You cannot move the slab at all."
S2274: "You lift the slab from the cracked surface."
S2275: "The slab seems somewhat jammed in place. You give it a sharp wrench,
though, and it twists free. The slab is now lying in the trough's bottom."
S2276: "The slab seems somewhat jammed in place, but you give a tug and lift it
free."
S2277: "It's a blob of cloudy brown resin, the size of the end of your thumb."
S2278: "It's a blob of cloudy brown resin, a bit larger than your fist."
S2279: "You stand on the black surface which fills the catwalk"
S2280: ", on the north side of the chamber"
S2281: ". It runs east and west from here"
S2282: ". The blackness stops at this point; the substance seems to drain right
down through the catwalk, joining the black column which descends beneath your
feet. To the west, the catwalk is an empty glass trough"
S2283: ". The catwalk is somewhat cracked at this point. The cracks spiderweb
several feet of the glass surface; at their center, a small hole is broken
right through"
S2284: ".
A curved slab of glass covers the hole"
S2285: "your thumb"
S2286: "You stand on the black surface which fills the catwalk"
S2287: ", on the northwest side of the chamber"
S2288: ". It runs southwest and northeast from here"
S2289: ". The blackness stops at this point; the substance seems to drain right
down through the catwalk, joining the black column which descends beneath your
feet. To the southwest, the catwalk is an empty glass trough"
S2290: ". The catwalk is rather cracked at this point. A web of cracks spreads
nearly across the trough; at their center, a large hole is broken right
through"
S2291: ".
A curved slab of glass covers the hole"
S2292: "your fist"
S2293: "You stand on the black surface which fills the catwalk"
S2294: ", at the west edge of the chamber"
S2295: ". It runs south and north from here"
S2296: ". The blackness stops at this point; the substance seems to drain right
down through the catwalk, joining the black column which descends beneath your
feet. To the south, the catwalk is an empty glass trough"
S2297: ". The catwalk is heavily cracked at this point. The cracks spiderweb
several feet of the glass surface; at their center, a medium-sized hole is
broken right through"
S2298: ".
A curved slab of glass covers the hole"
S2299: "an egg"
S2300: "You stand in the glass trough, on the southwest side of its arc"
S2301: "You stand on the black surface which fills the catwalk"
S2302: ". It runs southeast and northwest from here"
S2303: "The glass squeals alarmingly, and you feel sharp-edged splinters
shifting under your foot's weight. You hastily step back, fearing that the
cracked glass will give way entirely."
S2304: "The cracked glass squeals alarmingly against itself."
S2305: "Parallel waves of cracks mar the glass surface. The fractures are even
thicker to the east; there the trough seems ready to fall into splinters."
S2306: "The merest uneven edge cuts your skin -- not even deep enough to draw
blood."
S2307: "The cracked glass looks too fragile to support your weight, much less
an assault. You'd rather not."
S2308: "The cracked area is much too large to cover with your slab of glass."
S2309: "The glass is thickly cracked, but no pieces are actually missing; there
is no hole to fill."
S2310: "The gauze doesn't seem to want to spread across the glass. It clings to
itself, and to your hand, as if the air were driest winter."
S2311: "You stand in the glass trough, on the south side of its arc"
S2312: "You stand on the black surface which fills the catwalk"
S2313: ". It runs east and west from here"
S2314: "[BUG] Southeast catwalk without black."
S2315: "[BUG] Southeast catwalk with insufficient black."
S2316: "The black catwalk curves around from the southwest, but it bends
sharply outward here -- straight into the southeast wall, where it ends."
S2317: "The catwalk runs into the outer wall, and stops. You certainly can't
get through the grating."
S2318: "You can only follow the catwalk back to the southwest."
S2319: "A brass grate is set into the wall, at the trough's end. The black
substance runs up to the grate; but it does not pass through -- it seems to be
blocked by a gauzy pale film that coats the brass. Instead, the blackness
spills up and over the edges of the catwalk, joining the black column beneath
your feet."
S2320: "It's a round slab of rough hammered brass, pierced by finger-sized
holes. The surface of the grate is covered with a pale gauzy web. The grating
is half-submerged in the black substance, but nothing seems to be flowing
through it."
S2321: "The grating is securely fastened into the wall, and half-buried in the
black substance to boot."
S2322: "There is empty space behind the grate, but you cannot tell what might
be there."
S2323: "The grate appears to be covered with a film of pale gauze. The glinting
strands cling to the brass surface like a cobweb to a leaf. The film is
delicate, and pierced with holes -- just as the grate beneath it is pierced --
but the black substance nevertheless refuses to pass through."
S2324: "Much of the grate's surface is buried beneath the black tide. You peel
away the upper edge of the gauze, but the material below is trapped; you cannot
pull it free."
S2325: "The pale strands are soft as felt."
S2326: "Beneath the gauze is a brass grating."
S2327: "You'll have to pick it up to see what it is."
S2328: "The chart depicts ruling dynasties through time. Its lettering is
inhumanly precise, etched in white on an odd black material. The chart's scale
is so large that individual names do not appear; single lives are only jogs and
serifs in the asterisms of descent.
You recognize a few of the family names, a few of the countries and states and
kingdoms -- not many, and all seem distant and unimportant. But your eye is
drawn to a rift in the middle of the chart. Many lines end there. New lines
begin beyond it. Dynasties across the world seem to break or shear from that
brief stretch... though "brief" is an interval of centuries, if you read the
scale correctly.
A concise note by the rift reads: "Colloquially, the Silver Demon Age. Plague?
War? Widespread turmoil and political instability. Records unusually rare from
this era."
And below that, in a different and familiar scrawl: "History is larger than any
one man: this therefore is no history.""
S2329: "A crumpled black wad is lying here, barely visible against the
catwalk."
S2330: "The black material feels more like fabric than paper -- but a slick
fabric, fantastically fine-grained."
S2331: "You pluck the wad from the catwalk, and try to smooth it out. It proves
to be a chart, incised with fine white lines and lettering."
S2332: "You are standing within an elliptical chamber, upon a plane of perfect
black -- a plane which is rapidly rising, lifting you towards the equally
perfect plane of light above"
S2333: "That's already in progress."
S2334: "Up seems more likely."
S2335: "The door is gone, submerged. You see no other way out of the cistern
chamber."
S2336: "
The black tide rises until the stone floor, and the grating, are covered. Then
it is rising beneath your feet"
S2337: "
The black tide rises to the level of the platform. Then it is rising beneath
your feet"
S2338: "
The black tide rises under your feet, bearing you upward. In moments, the
platform is covered"
S2339: "
The black tide rises past the glass platform. You stare, trying to grasp the
black surface's silent approach... and then the catwalk is submerged as well.
The tide lifts you towards the shining roof.
"
S2340: "; and the catwalk is approaching; and then the catwalk is submerged as
well. The tide lifts you towards the shining roof.
"
S2341: "
The black floor and the white ceiling meet, and merge. The infinitesmal gap,
too narrow even for a ray of light or darkness, excludes all possibility;
within that moment you see all your own time, moving more swiftly than thought.
"
S2342: "Nothing is simpler, for that moment, than to move into it."
S2343: "
The black floor continues to rise, and you along with it.
"
S2344: "
Your ascent continues. The chamber is beginning to seem much less lofty than it
once was.
"
S2345: "
The bright glow of the roof is getting closer.
"
S2346: "
The roof is nearly within reach now.
You glance around in panic. You still can't see any way out.
"
S2347: "very, very far away"
S2348: "This space forms an ellipse around you; but the walls are featureless,
and the planes above and below are indistinct, indistinguishable. You do not
recognize this world. Even the silence is not the silence of the caverns. Your
movements raise no echo.
"
S2349: "A small gap to the west reveals an opening to more familiar stone and
darkness"
S2350: "You venture into the lightless passage...
"
S2351: "You creep into the gap. The air seems to change around you, to the
common cool damp of the caverns"
S2352: ". In moments, you emerge -- into a familiar confusion of stone. You
look behind you, trying to remember which passage let you free.
"
S2353: "The only opening is to the west."
S2354: "You take a startling gasp of a breath. Had you not been breathing?"
S2355: "
Even your breathing is muffled. If indeed you do breathe, here. You are
suddenly unsure.
"
S2356: "
Time seems to thicken and slow around you.
"
S2357: "muted and infinitely far"
S2358: "The elliptical wall is plain, unmarked, unconstructed."
S2359: "The floor below is grey and indistinct."
S2360: "The ceiling above is grey and indistinct."
S2361: "To the west, a passage of familiar, water-sculpted stone leads away
from this place."
S2362: "A shield, a gleaming triangular buckler, hangs between floor and roof.
Its bright lines are the only sharp edges about this place."
S2363: "The buckler is a small, slightly curved triangle of bright metal. Its
face is bossed with the image of three crossed spears. The back is less
polished, and lacks the straps you would expect."
S2364: "The shield is brightly polished, but not smooth enough to show a
reflection."
S2365: "There is no way to strap the shield onto your arm. You'll just have to
carry it."
S2366: "The buckler is already gleamingly polished."
S2367: "This hall is a windowless square tube of dark hammered iron,
stretching"
S2368: ". Yellow light trembles in a hanging sconce above you"
S2369: ".
Ahead, the air is mirrored with the privacy spell you left in place. The lamp
is reflected in it, again and again, into the seeming distance."
S2370: "; and another ahead, and another, and on. But you cannot see far. The
sconces darken and fade in the near distance"
S2371: ". You cannot even see the door behind you"
S2372: "You take a step towards the spell. It knits time back on itself, as you
intended it to -- leaving your footstep curling away into the moment before it
began."
S2373: "You turn and begin trudging south once again.
"
S2374: "The wooden door appears ahead, almost startling you. You pass through.
"
S2375: "Directly above you a plain iron bowl hangs from a chain. You cannot see
the contents, but an unsteady yellow light reflects silently from the ceiling.
More sconces hang along the corridor, every few feet to the south and north."
S2376: "The walls look like wrought iron -- exactly like the floor and
ceiling."
S2377: "You detect the faint sharp-sourness of handled iron."
S2378: "There is no reverberation. The iron must be very thick."
S2379: "The spell hovers to the south, mindlessly awaiting the approach of some
uncrafty explorer. It isn't even smart enough to recognize you, although you
could smash it with a thought."
S2380: "You see repeated moments of your future. They're not very interesting
moments, since the spell is not very complex."
S2381: "You sense the web of thought that you wove -- how long ago? It's a
simple enough spell."
S2382: "You tug gently on a strand of thought. But you anchored the spell
tightly to the iron walls, and it will not move."
S2383: "You hear yourself, however long ago, binding the spell's thoughts into
place."
S2384: "You reach into the spell, grasp a strand of the thought you bound into
it, and "
S2385: "snap."
S2386: ""The work was well enough, for an offhand guard spell.""
S2387: " You shrug off the reflexive criticism. Far more interesting work
awaits.
"
S2388: "You are in a short connecting passage, walled in hammered iron. A heavy
wooden door stands"
S2389: " to the north; to the south is a large chamber. A single sconce hangs
above your head."
S2390: "You can go north or south."
S2391: "The door is of heavy wooden planks strapped with iron. The door is"
S2392: "The door has no lock on this side."
S2393: "Directly above you a plain iron bowl hangs from a chain. You cannot see
the contents, but an unsteady yellow light reflects silently from the ceiling."
S2394: "You stand in a chamber built of massive squared stones. The only exit
is a plain doorway in the north wall. Shelves line the east side of the room;
the opposite wall is painted with an elaborate mural. Between them, a worktable
-- a single heavy granite slab, cluttered with the tools of your work."
S2395: ". You are eager to try the flaskful of ink, but you'd better leave "
S2396: "The only way out is to the north."
S2397: "Tiny worms of light crawl across the ceiling tiles, providing an
illumination which is colorless, even and only slightly squirmy. You decide, as
you often do, to come up with a better light source soon."
S2398: "Broad flagstones of black slate pave the chamber. They are laid not
quite flat; the floor slopes down, very slightly, to a drain under the
worktable."
S2399: "The walls are plain and undistracting. Their only decoration is the
mural."
S2400: "You need nothing from the shelves right now; and so they are obligingly
empty."
S2401: "The mural is stylized but finely detailed. You wonder once again at its
origin... it was here when you built the room. Such things are inevitable in a
house such as yours. But you still wonder.
"
S2402: "The angular figure is painted against a red sky -- dawn or dusk, you've
never been sure. It strides confidently forward"
S2403: " towards a curious sign: a recircled orb, marked with the astrological
symbol of the Doorstep of Heaven.
"
S2404: ", towards some unknown destination. "
S2405: ", open enough to show a silver snakeskin belt beneath"
S2406: ", and a heavy gauntlet which might be leather"
S2407: ", although it wears a heavy gauntlet which might be leather"
S2408: ". Slung on one shoulder is a small, decorative shield"
S2409: ". The figure holds a black dagger outstretched in its"
S2410: " holds high an intricately knotted thread; and the figure's eyes are
fixed upon this, as if upon a map or the key to a riddle"
S2411: "
You look upon the painted figure, and then upon yourself, in satisfaction.
"
S2412: "
You look upon the painted figure, and then upon your possessions. All present;
but they're not properly arrayed.
"
S2413: "You see a small hole in the floor, beneath the worktable. The rim is
slightly stained from all the various concoctions and alchemic mistakes you've
poured down it."
S2414: "Nothing is in the drain. Nothing "
S2415: "can"
S2416: " be in the drain; you created it with the intent of disposing of
volatile alchemic substances. It accomplishes that excellently well."
S2417: "You toss the lump into the drain, which swallows it silently."
S2418: "You drop an orange berry into the drain. It vanishes with"
S2419: " an unnerving rumble. Maybe that disposal effect isn't perfect after
all."
S2420: "You drop a white berry into the drain. It vanishes with"
S2421: " an unnerving rumble. Maybe that disposal effect isn't perfect after
all."
S2422: "In the center of the worktable is"
S2423: " a balance scale with two gleaming silver disks. Next to this is"
S2424: " a complex apparatus of mirrors and lenses"
S2425: " is nestled within the optical apparatus"
S2426: "On the scale's left disk you see "
S2427: "The scale's left disk is weighed down by "
S2428: "The scale's right disk is weighed down by "
S2429: "The granite table is several inches thick; it rests on immovable
boulders. The work space is dominated by a complex optical apparatus"
S2430: "The table is supported by four irregular outcrops of granite, which
rise through the floor to precisely equal height. Between them, a small drain
opens between the slate flagstones."
S2431: "The immovable outcroppings of granite are immovable. They seem to be
rooted deep under the flagstones, in fact."
S2432: "An intertwined bloom of struts supports shining lenses and mirrors, all
held in precise positions. An oval loop of wire projects out from a niche in
the arrangement"
S2433: ". Next to the loop hangs a gold pull-chain."
S2434: "The optical apparatus is fastened to the lab table."
S2435: "Breaking the apparatus is what you "
S2436: "don't"
S2437: "You should be careful. If you misalign any of that, the energy leak
would be brief, spectacular, and painful."
S2438: " fits neatly into the heart of the apparatus."
S2439: "A short chain of fine golden links dangles from within the optical
apparatus. A small knob on the end invites you to tug."
S2440: "You pull the chain. The wire loop, counterweighted, swings smoothly up
amid the mirrors. Brilliant light reflects down for a moment -- a blinding
glare -- and then the loop swings back down into its niche, unchanged."
S2441: "It's a simple but precisely-crafted balance. "
S2442: "The left disk is weighed down by "
S2443: "The right disk is weighed down by "
S2444: "The two silver disks are empty and level"
S2445: "The scale is fastened to the work table."
S2446: "You're much too large to get on the scale."
S2447: "You'll have to say whether you want to put "
S2448: " on the left disk or the right disk."
S2449: "
The"
S2450: ".
"
S2451: " empty disks swing back into balance"
S2452: " disks level themselves into perfect balance"
S2453: "You shift the disks up and down. How amusing. When you let go, of
course, they return to their original positions."
S2454: ". The"
S2455: ". The"
S2456: "unknown"
S2457: "left"
S2458: "right"
S2459: "The case is the size of your hand; it is covered in rose-patterned
silk"
S2460: ". The interior is shaped to five graduated hollows"
S2461: "The case's interior is shaped only to hold the brass weights."
S2462: "an"
S2463: "The flask is a small hollow oval of glass"
S2464: ", no bigger than a teacup. It is empty."
S2465: "But you worked so hard to make the ink."
S2466: "Your house is cluttered enough, you decide, without pouring alchemic
reagents into odd corners. You put that drain in the laboratory floor in order
to have a place to dispose of this sort of stuff."
S2467: "You shake the lump of resin out of the flask. It rattles its way down
the drain, which swallows it silently"
S2468: "You pour the measure of blue dust upon the floor. The fine grains
scatter and trickle down the drain"
S2469: "You pour your freshly-made ink down the drain, quietly contemplating
the joy you'll have brewing another batch"
S2470: " carefully down the drain. The lump of resin tumbles out of the flask
and vanishes as well"
S2471: "You pour your alchemic mixture carefully down the drain"
S2472: ". The lump of resin tumbles out of the flask and vanishes as well"
S2473: ". Whatever it is you've made, it won't bother you any more"
S2474: "You'd rather keep alchemic reagents in the flask, where they're easier
to work with. Unless you want to dispose of"
S2475: ", in which case you should just pour it into the drain."
S2476: "You don't want to contaminate the ink you've made."
S2477: "There is not yet any ink in the flask."
S2478: "What's in the flask is certainly not ink."
S2479: " is intended to be a reference for alchemical experiments, not a
subject."
S2480: "It might be interesting to alchemically transform "
S2481: ", but you'd be left with a door you couldn't lock or unlock. Better
not."
S2482: " would be a poor subject for alchemical experimentation."
S2483: "You can't easily reach into the flask, but you manage to shake the lump
out into your hand."
S2484: "You can't just pluck the ink out with your fingers."
S2485: ". You could pour it into the drain, if you wanted to empty the flask
and start over."
S2486: "You look doubtfully at the mixture in the flask. Possibly it would
taste bad, you decide."
S2487: "[BUG] What else goes into the flask?"
S2488: "You don't want to contaminate the ink you've made."
S2489: "[BUG] dust is present outside of flask."
S2490: "The flask is already full of dust."
S2491: " the"
S2492: "The lump of resin plunks into the flask."
S2493: " plops into the flask, rippling the blue dust."
S2494: "The lump of resin plops into the mixture in the flask."
S2495: "Standing on the table is a rough wooden basket. It is at least two feet
tall, and broad and heavy to match. The basket is full of lumps of golden
resin."
S2496: "The basket is full of lumps of golden resin."
S2497: "The basket is too heavy to lug around."
S2498: "You shouldn't contaminate your stock. Better to take one lump and work
with that."
S2499: "You toss the lump back into the basket."
S2500: "You shouldn't contaminate your stock. Better to take one lump and work
with that."
S2501: "You're not holding any of the resin."
S2502: "You already have one lump of resin."
S2503: " (Even if you've left it lying around here somewhere...)"
S2504: " Carrying around more is unlikely to be helpful."
S2505: "You choose a lump from the basket."
S2506: "It's a small and irregular resinous lump. The golden surface is cracked
in curved, glistening planes."
S2507: "You touch your tongue to the resin; immediately your head is suffused
with a bitter, aromatic perfume."
S2508: "The golden resin is just barely tacky."
S2509: "The resin has a bitter-cloying fragrance."
S2510: "You crush the orange berry against the resin. The usual flare of sparks
catches in the resin, spreading into a dim and smoky flame"
S2511: ". You quickly drop the fiery lump"
S2512: ". In a few seconds, the resin is consumed, leaving a faint perfume in
the air."
S2513: "You crush the white berry against the resin. White frost crackles
through its substance; the resin quickly crumbles into a granular powder,
which"
S2514: " falls through your fingers, scatters down the drain,"
S2515: "It's a cylindrical jar of grey lead, with a narrow pouring-spout. You
can see a stock of glittering blue dust inside."
S2516: "Within the jar is a stock of extraordinarily fine, deep-blue dust. The
powder has a faintly crystalline gleam to it"
S2517: "; but it flows like a fluid when you tilt the jar"
S2518: "You shouldn't contaminate your stock. Better to pour some out and work
with that."
S2519: "You really don't want to waste the stuff. It wasn't easy to collect."
S2520: "You pour out a measure of the blue dust. It scatters on the floor"
S2521: "You pour a measure of the blue substance onto the scale. But the fine
grains scatter -- drifting off the silver disk, across the table, and onto the
floor, where they find their silent way down the drain. None remains on "
S2522: "You'll have to say whether you want to pour the dust on the left disk
or the right disk."
S2523: "The fine blue dust runs through your fingers. You could pour it into
another container, but you can't hold it."
S2524: "The flask contains a measure of extraordinarily fine, deep-blue dust.
The powder has a faintly crystalline gleam to it"
S2525: "; but it flows like a fluid when you tilt it"
S2526: "You dust a few deep-blue grains onto your tongue. The powder dissolves
instantly, washing a warm, clear salt-tang through you. It spreads across your
palate and the back of your throat, though you have not consciously swallowed;
it burns faintly, and is gone."
S2527: "You have the formulation of the necessary ink scrawled here: "Winter
lithontree resin, and sea-blood corundum"
S2528: " -- ensolve by exposure to (2 pulses) month-aged noonlight.""
S2529: " Easy enough to repeat. The hard part was gathering those substances."
S2530: "The painted sky is red, streaked with clouds."
S2531: "Ahead of the painted figure is the mark of the constellation called
Doorstep of Heaven... except that it is placed within concentric circles. You
do not recognize the symbolism."
S2532: "The painted figure wears a belt which appears to be the skin of a
silver serpent. Or perhaps it is a whole snake, tied around its waist."
S2533: "The painted figure wears a long black cloak."
S2534: "The painted figure wears a gauntlet of thick leather -- you assume it's
leather -- on its right hand. The hand is stretched forward"
S2535: "The figure holds a dagger in its right hand; it is painted as a single
slash of unmixed black."
S2536: "The painted figure carries a small shield slung over one shoulder. Its
surface seems to be intricately decorated, but it is painted at too sharp an
angle for the pattern to be visible."
S2537: "The painted figure wears some sort of wristlet on its raised left
hand."
S2538: "The painted figure holds its left hand upraised. Dangling from it is a
long thread, which seems to be full of knots... or perhaps beads. Their pattern
is uneven, but you see no meaning in it."
S2539: "What's in the flask is certainly not ink."
S2540: "some"
S2541: "The ink shifts slowly in the flask, reflecting only a bare edge of
light. This, indeed, is the substance you used in your last attempt."
S2542: "You let a drop of the ink roll into your tongue. It is bitter."
S2543: "You dip the quill's nib carefully into the ink. When you withdraw it,
ebon light refracts from a quivering droplet."
S2544: " wouldn't be improved by being inky."
S2545: "In the flask you see a layer of murky brown gel."
S2546: "The gel has a rank salt smell, like tide-wrack."
S2547: "You see a layer of light, flaky black ash."
S2548: "The flask contains a vitreous black slag."
S2549: "The flask contains a pale brown tincture, flecked with darker
particles."
S2550: "You touch your tongue to the liquid; it is salt-sweet."
S2551: "You see a layer of pale golden grains in the flask."
S2552: "You smell a faint bitter-cloying perfume."
S2553: "The golden powder carries a bitter, aromatic perfume."
S2554: "You see a pool of yellow oil, cloudy with a suspension of fine brown
particles."
S2555: "The oil has a light smoky perfume, like incense."
S2556: "A drop of the yellow oil spreads like sweet incense on your tongue."
S2557: "an"
S2558: "The flask contains an irregular mass of indigo crystals."
S2559: "You see a large and perfect violet crystal in the flask."
S2560: "You see a cloudy indigo crystal in the flask."
S2561: "The flask contains a pool of thick and syrupy opaque green liquid."
S2562: "The green liquid smells of pungent liquorice."
S2563: "You roll a drop of the green liquid to your tongue. It is pungent and
medicinal, and leaves your lips burning."
S2564: "The flask contains a layer of delicate green crystalline needles."
S2565: "A trace of the smoky, resinous perfume lingers."
S2566: "The nasty burnt odor hovers in the air."
S2567: "a cloud of"
S2568: "A white cloud hangs in the room, slowly thinning away."
S2569: "The smoke smells intensely of the cloying-sweet resin."
S2570: "
The cloud of smoke has dissipated."
S2571: "You pull the chain. The flask, counterweighted, swings smoothly up amid
the mirrors. Brilliant light reflects down for a moment -- a blinding glare --
and then the empty flask swings back down into its niche, unchanged."
S2572: "You pull the chain, and the flask swings up into the apparatus. After a
moment of blinding refractions"
S2573: ", it swings back down. The resin has been liquefied to a cloudy yellow
oil."
S2574: ", it swings back down. The dust seems to have fused into a crystalline
indigo mass."
S2575: ", it swings back down. The gel has liquified to a brown tincture --
much too pale to be the ink you need."
S2576: ", it swings back down. The gel has hardened to a vitreous black
substance -- much too hard to be the ink you need."
S2577: ", it swings back down. The gel has liquified into a beautiful
velvet-black ink."
S2578: "phoomph"
S2579: " erupts from amid the mirrors, followed by a cloud of aromatic white
smoke. The flask swings back down, quite empty."
S2580: " does not appear to have changed."
S2581: ", it swings back down. The lump of resin is visibly swelling, even as
the light fades; the blue dust is being absorbed within. In moments, the
mixture is a homogenous brown gel."
S2582: ", it swings back down. The brown substance has absorbed the dust, and
hardened to a glassy black."
S2583: ", it swings back down. The brown substance has absorbed the resin, and
liquified to a pale brown."
S2584: ", it swings back down. The indigo agglomeration appears to have grown."
S2585: ", it swings back down. The crystal has partially decomposed into
amorphous indigo."
S2586: ", it swings back down. An opaque green syrup is roiling in the flask;
it quickly calms."
S2587: ", it swings back down. The resin has been liquefied to a cloudy yellow
oil, but the rest of the mixture is unchanged."
S2588: ", it swings back down. The resin has liquified into the oil, but the
rest of the mixture is unchanged."
S2589: ", it swings back down. The dust has fused into an indigo mass, but the
rest of the mixture is unchanged."
S2590: ", it swings back down. The dust has fused into the indigo mass, but the
rest of the mixture is unchanged."
S2591: ", it swings back down. The contents do not appear to have changed."
S2592: "The berry bursts, filling the empty flask with a brief flare of
whirling sparks. Then they are gone."
S2593: "The berry bursts, filling the flask with whirling sparks. Then the lump
of resin catches light -- a yellow, smoky flame. In a few seconds, the resin is
consumed, leaving a faint perfume in the air."
S2594: "The berry bursts, filling the flask with whirling sparks. The blue dust
spits and crackles briefly, then cools, apparently unchanged."
S2595: "The berry bursts. Sparks scatter across the golden powder, which
immediately erupts in an intense flare of hissing light. When your eyes
recover, nothing remains but a lingering perfume."
S2596: "The berry bursts, showering sparks around the indigo mass. It glimmers
in the intense heat, and slowly clarifies into a pure violet."
S2597: "The berry bursts, filling the flask with sparks. "
S2598: " takes light and flares into a flaky ash, and a putrid burnt odor."
S2599: "The berry bursts, filling the flask with whirling sparks. "
S2600: "The berry bursts, showering sparks around the indigo mass. It glimmers
in the intense heat, as the lighter dust around it crackles and spits. Slowly
the mass becomes translucent."
S2601: "The berry bursts, filling the flask with sparks. The substances take
light and flare into a flaky ash, and a putrid burnt odor."
S2602: "The berry bursts, filling the flask with whirling sparks. Then the lump
of resin catches light -- a yellow, smoky flame. In a few seconds, the resin is
consumed, leaving a faint perfume in the air. The rest of the flask's contents,
however, are unchanged."
S2603: "The berry bursts. Sparks scatter across the golden powder, which
immediately erupts in an intense flare of hissing light. When it fades, the
powder is gone, although the rest of the flask's contents are unchanged."
S2604: "The berry bursts, filling the flask with brief flare of whirling
sparks. This fades, leaving the contents unaffected."
S2605: "The berry bursts, filling the empty flask with a brief swirl of icy
vapor. Then it is gone."
S2606: "The berry bursts, filling the flask with swirling, icy vapor. When it
clears, the lump of resin is gone -- it has crumbled to a granular golden
powder."
S2607: "The berry bursts, filling the flask with swirling, icy vapor. The blue
dust hisses and sublimes away -- apparently without residue."
S2608: "The berry bursts, frosting the inside of the flask. When the glass
clears, the green fluid has coalesced into a cluster of needle-like green
crystals."
S2609: "The berry bursts, filling the flask with icy vapor. When it clears, "
S2610: " has dried and darkened into a flaky ash."
S2611: "The berry bursts, filling the flask with icy vapor. "
S2612: "The berry bursts. The resin frosts white, and crumbles into more of the
golden powder."
S2613: "The berry bursts, filling the flask with icy vapor. When it clears, the
substances have dried and darkened into a flaky ash."
S2614: "The berry bursts. The resin frosts white, and crumbles into golden
powder, but the rest of the mixture is unchanged."
S2615: "The berry bursts. The resin frosts white, and crumbles into more golden
powder, but the rest of the mixture is unchanged."
S2616: "The berry bursts, filling the flask with a brief swirl of icy vapor.
This fades, leaving the contents unaffected."
S2617: "winning the game"
S2618: "Now that you've regained some of your memories, you may have access to
parts of the Dreamhold that you were formerly barred from."
S2619: "You never tried the other locked doors in the central living area."
S2620: "You never tried the locked door in the Crowded Study. It's unlocked by
the iron key"
S2621: "You never got past the infinite Iron Corridor south of the Crowded
Study."
S2622: "Have you examined the spell on this corridor?"
S2623: "You now realize this is a familiar spell. You should be able to break
it easily."
S2624: "You don't need to cast a specific spell-removing spell. A wizard would
just off-handedly destroy it."
S2625: "break spell"
S2626: "You can now venture south from the Iron Passage."
S2627: "You must continue your work in the Laboratory."
S2628: "Have you examined everything in the Laboratory?"
S2629: "Have you read the scrap of paper?"
S2630: "The scrap has a recipe for making ink."
S2631: "The basket contains lithontree resin; the leaden jar contains sea-blood
corundum."
S2632: "You'll have to mix the resin and the blue dust in the glass flask."
S2633: "The apparatus of lenses is a containment device for pure light."
S2634: "If you put something into the apparatus, and then pull the gold chain,
it will be exposed to noonlight."
S2635: "If you've accidentally made something that "
S2636: "isn't"
S2637: " ink, you can empty the flask and start over."
S2638: "Start with the flask empty. Put blue dust and a lump of resin in the
flask. Put the flask in the apparatus. Pull the chain, twice."
S2639: "You pass silently down through the diagram.
"
S2640: "Around you, the world goes as flat as a page in a book."
S2641: "The symbols are beyond your comprehension. But there is no time here;
so you begin your study."
S2642: " passes silently down through the diagram and is gone."
S2643: "Someone is talking, though not to you:"
S2644: "The voice is no longer audible."
S2645: "elaborate diagram"
S2646: "This is not the diagram you inscribed. These marks are ramified across
the entire floor, dividing into swirls and sprays too delicate to discern. It
is beyond your comprehension."
S2647: "The marks beneath you have no tactile sensation."
S2648: "The world seems unwilling to change as you travel.
"
S2649: "Around you, the world goes as flat as a page in a book."
S2650: "
You pause between moments to consider the possibilities. What might stand
ahead? The fragments of your past seem no more than the shuffled cards of a
lost game. The future is anywhere, now.
You move into the next moment."
S2651: "Cell, Possibly"
S2652: "This space, barely wider than your outstretched arms, seems to have
been chopped raw from unfinished stone. Only the floor is smooth -- an
intricate web of geometric marks which swirls from wall to wall. Eight narrow
gaps pierce the walls, one in each compass direction."
S2653: "stone wall"
S2654: "The eight walls are unseamed, unsmoothed grey rock. There is a narrow
gap in each wall."
S2655: "The stone is rough and unyielding."
S2656: "stone ceiling"
S2657: "The stone ceiling is low, crowding roughly down on your head."
S2658: "White Hallway, Possibly"
S2659: "You are in a high, dim corridor, walled in cracked and moldering white
plaster. The only light comes from tiny flickering candles above; intricate
geometric marks cover the floor. The hall curves gently away in all eight
directions."
S2660: "plaster walls"
S2661: "Gold Harp Chamber, Possibly"
S2662: "Broad golden pillars march around the edge of this circular chamber.
The walls between the pillars are deeply set, painted in variegated shades of
yellow and amber, and lit from some hidden source. The floor is still awash
with geometric marks. Archways lead in all directions."
S2663: "The eight wall panels are stippled in shades of gold and amber. They
are framed by the golden pillars; and somehow lit from the sides, as if
invisible lights shone behind each pillar."
S2664: "The pillars seem to be wood, in fact -- floridly carved and painted
with gilt. Eight of them are evenly spaced around the perimeter of the room."
S2665: "In the center of the room stands an unstrung harp of gold."
S2666: "The instrument stands unblemished; but it has no strings."
S2667: "Red-Curtained Room, Possibly"
S2668: "The walls of this small room are entirely swathed in heavy red brocade
curtains. Geometric diagrams cover the floor. Openings lead in all eight
directions."
S2669: "Curtains of dark-red silk brocade fall from ceiling to floor, all
around you. The rough folds seem to soak up sound; the silence drags at you."
S2670: "In the center of the room is a standing mirror frame, which is empty."
S2671: "It seems to be a plain frame of iron bars. Nothing is within."
S2672: "You step through the empty frame. Nothing changes."
S2673: "The mirror frame is anchored to the floor."
S2674: "Brown Shed, Possibly"
S2675: "This room looks like nothing so much as a small, windowless garden
shed. The floor is a plane of geometric diagrams, but the walls are unfinished
brown planks. Narrow openings in every direction lead to eight steep stairways,
which climb away into darkness."
S2676: "The shed walls are weathered, rough brown planks."
S2677: "Green Bower, Possibly"
S2678: "A tiny pleasance-garden is nestled here, high on a mountainside. Shrubs
and raised flowerbeds lie atop a plane of geometric markings. A lush green
valley is visible in the distance; eight paths run in all directions."
S2679: "The valley is infinite in detail, though bounded by stone. The trees
are spread in afternoon sunlight."
S2680: "The valley is far, far below you."
S2681: "The mountain stands proud, drenched with afternoon sunlight."
S2682: "Blue Mosaic Room, Possibly"
S2683: "The walls and ceiling of this room are entirely covered with tiny blue
tiles. The floor is a plane of geometric diagrams. Archways lead in all
directions."
S2684: "The mosaic seems to represent a perfect blue sky, rising up the walls
and across the ceiling."
S2685: "A tiny brass bird perches on a curved stand in the center of the room."
S2686: "In the center of the room is an empty stand of curved brass."
S2687: "The stand is bolted to the floor."
S2688: "The stand is suitable only for birds to perch on."
S2689: "The bird is a minute shape of sparkling brass."
S2690: "The bird startles up, flutters around your head, and vanishes away into
the blue mosaic sky."
S2691: "
The bird cocks its head and peers at you.
"
S2692: "Black Night, Perhaps"
S2693: "You are surrounded by deep sky. In all directions you see stars in
their slow-eternal coursing. The infinite diagram remains below you, dark
markings on blackness, but even its geometry is not dense enough to bisect the
night."
S2694: "The stars await you. Their constellations are, as yet, utterly
unfamiliar."
S2695: ""But is it reality?" The question sparkles with unheeded eagerness; the
questioner's gaze is fiercely entangled among the turning rings and delicate
gears."
S2696: ""Of course it is not," comes the reply. "The model has not even the
right form. The sky is not full of wheels upon wheels. But--" overrunning the
interruption "--that does not mean the model lacks"
S2697: "" The voice is suddenly dry. "Symbolism and intent, child. What better
symbol for power than this: a machine just within our own limits of
understanding?""
S2698: ""...Those who seek in certain remote places -- at the roots of
mountains or on lifeless stony islands -- find traces of men who predate the
history of Man. Ruined buildings, monoliths, carvings. Stones of monumental,
inhuman size. Signs that cannot be read; sculpture that will not please the
eye.""
S2699: ""Then an empire once flourished, before the names and kings we know?"
This voice you recognize, with no perceptible surprise, as your own."
S2700: ""Some tell so. But see you," the other gestures, "these traces are"
S2701: "found by those who seek. Always and only. So say: are they remnants of
a past which is lost? Or are they remnants of the present, always to hand, but
out of eye; until a seeker's eye shapes them?""
S2702: ""The technique of the memory palace is commonplace," says a voice you
remember, "not just among wizards, but in all the mantic disciplines. One
commonly uses one's home as an anchor: familiar rooms, passages, possessions
become the keys to organized thought and knowledge. By passing through the
house-in-mind, one passes unerringly through memory.""
S2703: ""Of course, among wizards, the technique may be elevated to a new
plane.""
S2704: ""You tear the borders of nations!" comes the angry shout. "No. You are
the nail, obdurate from an ancient age, upon which nations snag and tear
themselves. No thought has passed in the civilized world for an dozen centuries
which did not scrape upon your presence!""
S2705: ""So?" you reply. "Then soon you shall have peace. I shall tear open the
borders of the world. I shall take the step outside.""
S2706: "And your eye snags again upon the book, the heart of this place, in
which you have nearly done that work.
"
S2707: ""Take thought upon a youth-forgotten dream"
S2708: "That comes again to crowd you from your bed"
S2709: "Which roils now with waves, or grief, or stone"
S2710: "Where once you slept alone inside your head.""
S2711: "You do not know whose voice once sang that to you.
"
S2712: ""Nothing delights a wizard's mind so much as a formal garden.""
S2713: ""As a focus of power?" --Eagerly."
S2714: "The reply is a laugh. "Why spoil it?" And then soberly. "But as you
carry yourself through years and ages, do not hold such a garden -- even a
living one -- unchanged. Such an artful place is smaller than your mind; you
cannot inhabit it without growing small and comfortable within it. Build it --
destroy it -- rewrite it from lifetime to lifetime. Some masters of magic," the
voice adds in afterthought, "come to prefer the gardening.""
S2715: "help"
S2716: ". If you're trying to find the right word to make something happen, try
"
S2717: "commands"
S2718: "This cell isn't very exciting. You can stay if you want... but life is
probably more interesting outside.
Have you looked around for an exit? Type "
S2719: "look"
S2720: "Notice the gap in the wall. You can take a closer look by typing "
S2721: "examine gap"
S2722: "Notice the gap in the wall. You can take a closer look by typing "
S2723: "examine gap"
S2724: "To crawl into the narrow gap, type "
S2725: "enter gap"
S2726: "go through gap"
S2727: "east"
S2728: "e"
S2729: ". Compass-direction commands can be abbreviated that way.)
For more information about basic IF commands, type "
S2730: "basics"
S2731: "Looks like you've taken the first step. Well done.
Let me introduce myself. I am the Voice of this tutorial. Most games don't have
me; but in "
S2732: "this"
S2733: " game, I will watch over your shoulder and give you some help. With a
little practice, you'll soon be moving around the text adventure world in
style.
Back to the story. Remember what's going on? Actually, you don't. As the
introduction said, you can't remember who you are or what you're doing here!
Amnesia. Yes, it's a cliche, but it'll do for a tutorial.
I'll let you go on exploring. The west corridor leads back to the cell where
you started, so you'll want to try up the stairs instead. Type "
S2734: "up"
S2735: "climb stairs"
S2736: "The first time you enter a room, you'll see a detailed description. But
if you "
S2737: "return"
S2738: " to a room, you see just the room name, followed by a list of the more
portable objects lying around.
"
S2739: "look"
S2740: "l"
S2741: " at any time to see the full description. But if you get tired of that,
try the "
S2742: "verbose"
S2743: "verbose"
S2744: " mode, the game will give a detailed description of each room as you
enter it -- every time you move."
S2745: "look"
S2746: "l"
S2747: " every time you return to a room, you can try the "
S2748: "verbose"
S2749: "verbose"
S2750: " mode, the game will give a detailed description of each room as you
enter it -- every time you move."
S2751: "Time to test some of these commands. You're not sure where you are, but
it can't hurt to take stock of yourself. Try typing "
S2752: "i"
S2753: " -- that will show what you're carrying."
S2754: "You're carrying something unusual -- well, it's hard to say if it's
unusual or not, just yet"
S2755: " of them, but you must have been holding "
S2756: " when you awoke. It may be important"
S2757: "examine the pen"
S2758: " to take a close look at it.
Or just "
S2759: "x pen"
S2760: " will work. "Examine" can be abbreviated to one letter, and you can
always leave out nonessential words like "a", "an", and "the"."
S2761: "In most games, there isn't any need to refer to the room as a whole. If
you just want to look around, type "
S2762: "look"
S2763: ". Otherwise, refer to particular objects that you see."
S2764: "If you want help in moving around, type "
S2765: "moving"
S2766: "To pick up what you have discovered, type "
S2767: "take mask"
S2768: "take key"
S2769: ".
Remember, you can list what you're carrying by typing "
S2770: "i"
S2771: ". For more about picking up and dropping things, type "
S2772: "take"
S2773: "put key in keyhole"
S2774: "unlock door with key"
S2775: ". More games will accept the latter."
S2776: "You've been here before, but it's a particularly crowded room. And
examining your surroundings -- in detail -- is a valuable skill in IF. Not
everything you see will be needed to solve the game... but anything may give
you a clue, or a detail, or an insight. Or simply a better sense of where you
are!
There are at least "
S2777: " things (or groups of things) around here which are worth a look. You"
S2778: "look"
S2779: "l"
S2780: "examine"
S2781: "x"
S2782: ") on anything that catches your attention."
S2783: " things in this room you've examined."
S2784: "Good, good. That's just about everything in this room which is worth
examining.
Now, don't feel you have to obsessively "
S2785: "examine"
S2786: " every word you see in every room. A lot of stuff is just scenery. (For
example, the plants, animals, instruments, and candles here aren't very
important.) In a well-written game, you'll have a good idea what's important
and what's merely decorative.
On the other hand, you "
S2787: "have"
S2788: " discovered several items of interest. (That brass trunk, for example"
S2789: ". Why didn't you open it? It isn't locked.)"
S2790: " -- the key inside will certainly be useful.)"
S2791: " Keep in mind what you've found. If you need to refresh your memory
about anything, you can always "
S2792: "examine"
S2793: "You've opened and closed the trunk, but you never picked up the key
that you found inside. Keys are always useful somewhere, so you probably want
to open the trunk again and grab this one."
S2794: "If you're curious what's inside the trunk -- and an adventurer is
always curious -- you can open it. Try typing "
S2795: "open trunk"
S2796: "This door seems to be locked. Maybe you should look around a bit more,
and come back to tackle the door later. It's always good to become familiar
with what's easy to reach, before you begin struggling with the difficulties."
S2797: "This door seems to be locked. There's probably a key lying around
somewhere... perhaps not in plain sight. Take another look around, and don't
fear to be thorough."
S2798: "This door seems to be locked. Didn't you see a key inside that brass
trunk you opened?"
S2799: "This door seems to be locked. Didn't you leave a key lying around here
somewhere?"
S2800: "This door seems to be locked, but you have found a key. Type "
S2801: "unlock door with key"
S2802: "The key doesn't match this door. But have you explored everywhere yet?
There may be another door elsewhere which this key unlocks."
S2803: "The key doesn't match this door. But there are two other locked doors
nearby."
S2804: "up"
S2805: " command generally means to travel upward -- to climb a ladder or a
flight of stairs. To get up from a chair, type "
S2806: "stand"
S2807: "get up"
S2808: "Oh, dear. You've walked into a very dark place.
"
S2809: "(Yes, you were carrying a torch. Unfortunately you forgot to light it,
so it isn't going to help much"
S2810: " -- unless you can light it right now, in the dark"
S2811: "south"
S2812: " probably won't get you back; you can't tell directions in the dark. So
what now? One option is to type "
S2813: "undo"
S2814: ". This will let you "back up" one move -- back to just before you
walked in here. Everything will be the same, except that you'll be in the
Natural Passage, and you'll be able to see.
In this game, you can only "
S2815: "undo"
S2816: " one move in a row. So if you do something else now (even "
S2817: "look"
S2818: "south"
S2819: "), you won't be able to jump back to the lit Passage. The "
S2820: "undo"
S2821: " command is intended only to fix immediate mistakes.
If you want to go back more than one turn, you'll have to use the "
S2822: "restart"
S2823: "restore"
S2824: "saving"
S2825: " for more information.
Or you could stumble around in the dark, and try to find your way out. Since
this is an introductory game, there "
S2826: "is"
S2827: " a way out. And maybe more to discover, as well."
S2828: "You may have made a mistake. You're not likely to get that apple back.
(One never knows, of course, but that decay looked very final.) What can you do
about it?
One option is to type "
S2829: "undo"
S2830: ". This will let you "back up" one move -- back to just before you
opened the cage. Everything will be the same, except that the cage will still
be closed and the apple will still be fresh.
In this game, you can only "
S2831: "undo"
S2832: " one move in a row. So if you do something else now (even "
S2833: "look"
S2834: "examine apple"
S2835: "), you won't be able to jump back to before the cage opened. The "
S2836: "undo"
S2837: " command is intended only to fix immediate mistakes.
If you want to go back more than one turn, you'll have to use the "
S2838: "restart"
S2839: "restore"
S2840: "saving"
S2841: " for more information.
(Actually, many games protect you from severe mistakes. Since this is an
introductory game, you don't really have to worry about accidentally running
into a dead end. If you truly need a fresh apple, you'll probably find another
way to get one.)"
S2842: "Oh, dear. You've gotten yourself killed.
I admit that was a very sudden death... perhaps even an unfair death. All you
did was"
S2843: " try to climb down a pit. A tricky, vertical pit. A vertical pit with
slippery walls"
S2844: " climb down a pit. A tricky, vertical pit. A vertical pit with slippery
walls, getting more slippery by the second. Where you hung out, waiting to get
tired"
S2845: "... Okay, let's just admit that neither of us is entirely blameless.
But this "
S2846: "is"
S2847: " a tutorial adventure; and everyone has to discover death, sooner or
later.
Fortunately, you don't have to start the entire game over. You can take back
your last move by typing "
S2848: "undo"
S2849: ". That will let you "back up" one move -- back to just before your
fatal slip. You'll still be clinging to the pit wall, and you can try something
safer for your next move. Like climbing "
S2850: "up"
S2851: "want"
S2852: " to start the entire game over, you can -- type "
S2853: "restart"
S2854: "restore"
S2855: " a save file you saved earlier. Or, if you find death discouraging, you
could "
S2856: "quit"
S2857: " -- but I don't think that's necessary. You have much yet to discover."
S2858: "You typed a command which could refer to more than one object. The game
is asking you to specify which you mean. You can type the name of one of these
objects -- "
S2859: ", for example -- and the game will execute your command correctly.
(You can type just part of the name. A single word will usually suffice, if it
picks out exactly one option.)
You could also change your mind and type an entirely new command."
S2860: "You're carrying quite a lot of stuff"
S2861: " -- including two handfuls of berries"
S2862: ". You might be wondering how you can juggle it all. Some games limit
the number of things you can carry, or provide you with some kind of sack to
carry your loot around in.
However, many games -- including this one -- simply ignore the problem. Packing
your luggage, or stowing it in some central location, isn't all that much fun.
Therefore, the game lets you carry around as much as you want."
S2863: "It's not helpful to enter declarations about yourself, like "I want..."
or "I am...". The game doesn't know how to react to such announcements.
Instead, enter simple commands, like "
S2864: "take key"
S2865: "open door"
S2866: ".
To learn about the kinds of commands you can use, type "
S2867: "help"
S2868: ". If you're just not sure what to try, type "
S2869: "strategy"
S2870: "It's not helpful to enter questions like "What is..." or "Who am I?"
You are alone; there is no-one nearby to answer such questions. Instead, enter
simple commands, like "
S2871: "look"
S2872: "climb stairs"
S2873: ".
To learn about the kinds of commands you can use, type "
S2874: "help"
S2875: ". If you're just not sure what to try, type "
S2876: "strategy"
S2877: "What, you give up? Oh, don't. If you want help on how to play IF, type
"
S2878: "help"
S2879: ". If you're just not sure what to try, type "
S2880: "strategy"
S2881: ".
If you really do want to stop playing (and shut down the game), type "
S2882: "quit"
S2883: "save"
S2884: "There is no "use" command in most text adventures. (If there was, what
would be the point in providing any other commands?) Instead, try a command
which is appropriate to whatever you're doing. If you have a key, try "
S2885: "unlock"
S2886: " something. If you have a book, try to "
S2887: "read"
S2888: " it. If you find a lever, try to "
S2889: "pull"
S2890: "push"
S2891: "The help system contains information about commands you can try, and
other topics which are generally useful in learning to play IF. There is no
information about specific objects (such as "
S2892: "help"
S2893: " for subjects you can learn about.
"
S2894: "This tutorial has lots of built-in help on how to play text adventures.
To read more, type "
S2895: "help"
S2896: " followed by whatever it is you want to get help on, and then hit
enter."
S2897: "basics"
S2898: " to see the most important IF commands."
S2899: "basics"
S2900: ": The most important IF commands
"
S2901: "commands"
S2902: "talking"
S2903: ": Commands for talking to other characters
"
S2904: "system"
S2905: ": Saving and loading games, quitting, and other system commands
"
S2906: "special"
S2907: ": Useful odds and ends (which may work differently in different games)
"
S2908: "strategy"
S2909: ": Figuring out what to do, when you're stuck
"
S2910: "general"
S2911: " information on playing IF. If you are stuck on a particular puzzle in
"
S2912: "hint"
S2913: " for a single hint on what to try next."
S2914: "These are the commands you will use most often.
"
S2915: "look"
S2916: "l"
S2917: ": Look around the room -- repeat the description of everything you see.
"
S2918: "examine"
S2919: "x"
S2920: ": Look more closely at something -- learn more about it.
"
S2921: "inventory"
S2922: "i"
S2923: ": List everything you're carrying.
"
S2924: "north"
S2925: "south"
S2926: "east"
S2927: "west"
S2928: "n"
S2929: "s"
S2930: "e"
S2931: "w"
S2932: "
For more about these commands -- or any command used in this game -- type "
S2933: "help"
S2934: " followed by the command word. For example, "
S2935: "look"
S2936: " You might want to start by looking at the help information for all of
these basic commands."
S2937: "
For even more help topics and commands, just type "
S2938: "help"
S2939: "north"
S2940: "south"
S2941: "east"
S2942: "west"
S2943: "up"
S2944: "down"
S2945: "northeast"
S2946: "southeast"
S2947: "southwest"
S2948: "northwest"
S2949: "
You can abbreviate these movement commands to one or two letters: "
S2950: "n"
S2951: "s"
S2952: "e"
S2953: "w"
S2954: "u"
S2955: "d"
S2956: "ne"
S2957: "se"
S2958: "sw"
S2959: "nw"
S2960: "These commands let you move around. You will walk out of the room, and
into a nearby room, in the given direction.
"
S2961: "If the game replies "You can't go that way," then there is no exit in
that direction. Try "
S2962: "look"
S2963: " to see what directions you can go.
"
S2964: "look"
S2965: "l"
S2966: "Take a look around. This repeats the description of the room, and lists
everything you see nearby.
"
S2967: "If you are having trouble understanding where you are, or what's going
on in the game, it never hurts to "
S2968: "look"
S2969: "examine"
S2970: " anything you see, to inspect it in more detail.
"
S2971: "examine"
S2972: ": Look more closely at something.
"
S2973: "x"
S2974: "Inspect an object carefully. You can do this to anything you're
carrying, and anything nearby -- most anything you encounter in the game.
You will often learn more about things if you "
S2975: "examine"
S2976: " them. However, if the game replies "You see nothing special about
that," then it's probably not important. If the game replies "You can't see any
such thing," then it's definitely not important.
"
S2977: "x myself"
S2978: "x me"
S2979: ". This may tell you more about yourself -- information to help you
understand the character you are playing. Then again, it may not.
"
S2980: "inventory"
S2981: ": List everything you're carrying.
"
S2982: "i"
S2983: "In some games, you start out empty-handed. In others, you are already
holding things when you begin. It's a good idea to look these over; they will
almost certainly be important later.
"
S2984: "And, of course, if you forget what you're holding, you can always
repeat this command, to remind yourself.
"
S2985: "examine"
S2986: " the objects you're carrying, to inspect them in more detail.
"
S2987: "These commands help you manage your playing experience. (They're not
actions you take "
S2988: "inside"
S2989: "For more information on any of these commands, type "
S2990: "help"
S2991: "save"
S2992: ": Save a file containing your current game position.
"
S2993: "restore"
S2994: ": Restore a saved game; return to the saved position.
"
S2995: "quit"
S2996: "restart"
S2997: ": Start the game over from the beginning.
"
S2998: "undo"
S2999: "again"
S3000: "script"
S3001: ": Begin saving a transcript file of your game session.
"
S3002: "script off"
S3003: "script"
S3004: "quit"
S3005: "q"
S3006: "The game will ask you whether you mean it. (Type "
S3007: "y"
S3008: "n"
S3009: " and hit enter.) If you answer "yes", the game will end and the program
will shut down.
"
S3010: "save"
S3011: " to save your progress before you "
S3012: "quit"
S3013: "restart"
S3014: ": Start the game over from the beginning.
"
S3015: "
The game will ask you whether you mean it. (Type "
S3016: "y"
S3017: "n"
S3018: " and hit enter.) If you answer "yes", the game will start over. You
will find yourself back at the beginning, carrying only those items you had
when the game started.
"
S3019: "save"
S3020: ": Save a file containing your current game position.
"
S3021: "restore"
S3022: ": Restore a saved game; return to the saved position.
"
S3023: "save"
S3024: ", the game will prompt you to create a save file. (You can put this
anywhere on your computer.) A save file contains the entire state of the game
-- your position, your possessions, all the progress you have made.
"
S3025: "restore"
S3026: ", the game will prompt you to load a save file back in. This restores
you to the exact position of the save file. You will find everything just as
you left it.
"
S3027: "save"
S3028: " as many different files as you want. You can also "
S3029: "restore"
S3030: " from a given file as many times as you want.
"
S3031: "save"
S3032: "quit"
S3033: " (say, if you're about to shut down your computer). You might also want
to "
S3034: "save"
S3035: " before you try something dangerous or uncertain in a game. (If a
dragon gnaws your arm off, it's nice to be able to "
S3036: "restore"
S3037: " a file that you saved before you walked into its lair.)
"
S3038: "undo"
S3039: "undo"
S3040: ", the game un-does your last move. Your position, your possessions, and
all the rest of the game are restored just as they were before your previous
command.
"
S3041: "Depending on the capabilities of your IF interpreter, you may not be
able to "
S3042: "undo"
S3043: " more than one move in a row. If you want to go back to an earlier
point in the game, you'll have to use "
S3044: "save"
S3045: "restore"
S3046: "undo"
S3047: "again"
S3048: "g"
S3049: "Repeat your last move, just as if you'd typed it again.
"
S3050: "script"
S3051: ": Begin saving a transcript file of your game session.
"
S3052: "script off"
S3053: "script"
S3054: "script"
S3055: ", the game will prompt you to create a transcript file. (You can put
this anywhere on your computer.)
"
S3056: "The transcript is a text file. As you play, everything that the game
displays -- your commands and the game's responses -- are logged to the
transcript. (The transcript begins at the point you typed "
S3057: "script"
S3058: ", not at the beginning of the game.)
"
S3059: "script off"
S3060: " to stop the logging and close the transcript file. You can then view
it with any text editor.
"
S3061: "verbose"
S3062: ": See a detailed description of each room you enter, every time.
"
S3063: "brief"
S3064: "verbose"
S3065: "brief"
S3066: " mode. This means that when you enter a room for the first time, you
will see a full description of the room and its contents. But if you leave the
room and come back, you will only see a brief description. This consists of the
room's name, and a list of portable objects -- but no description, nor major
room features such as exits.
"
S3067: "verbose"
S3068: "verbose"
S3069: " mode, you will see a complete description every time you enter a room.
"
S3070: "look"
S3071: "l"
S3072: " at any time to repeat the complete room description. But "
S3073: "verbose"
S3074: " is very convenient. I recommend you use it whenever you play IF.)
"
S3075: "verbose"
S3076: " mode remains in place for the rest of the game, unless you turn it off
by typing "
S3077: "brief"
S3078: "save"
S3079: "restart"
S3080: " the game, it will be turned off.
"
S3081: "Note that some games (though not this one) start out in "
S3082: "verbose"
S3083: "These are the most common ways of interacting with the game's world.
It's usually worth trying these, in almost any situation. You never know what
might happen -- or what you might learn.
"
S3084: "These commands do what they say. Common sense applies. There are many
more possibilities -- every game has its own variations, depending on what
actions make sense in a particular situation. For more information, type "
S3085: "help"
S3086: "get"
S3087: "drop"
S3088: "put"
S3089: "in"
S3090: "put"
S3091: "on"
S3092: "throw"
S3093: "at"
S3094: "push"
S3095: "pull"
S3096: "turn"
S3097: "open"
S3098: "close"
S3099: "lock"
S3100: "with"
S3101: "unlock"
S3102: "with"
S3103: "touch"
S3104: "smell"
S3105: "listen to"
S3106: "eat"
S3107: "drink"
S3108: "wear"
S3109: "remove"
S3110: "search"
S3111: "look in"
S3112: "look under"
S3113: "look behind"
S3114: "enter"
S3115: "sit on"
S3116: "climb"
S3117: "get in"
S3118: "get off"
S3119: "get out of"
S3120: "break"
S3121: "cut"
S3122: "crush"
S3123: "wait"
S3124: "get"
S3125: "take"
S3126: "drop"
S3127: "
You will certainly encounter objects which you'll want to take with you. Every
adventurer is a collector at heart. Type "
S3128: "get"
S3129: " (followed by the object's name) to pick it up.
"
S3130: "Of course, many things are anchored in place, or too large to carry.
"
S3131: "To put things down again, use the "
S3132: "drop"
S3133: " command. (This generally puts an item down on the floor. To place it
somewhere special, try "
S3134: "put"
S3135: "in"
S3136: "put"
S3137: "on"
S3138: "To see what you're carrying, type "
S3139: "inventory"
S3140: "i"
S3141: "put"
S3142: "in"
S3143: ": Place something into a container.
"
S3144: "put"
S3145: "on"
S3146: ": Place something onto a surface.
"
S3147: "throw"
S3148: "at"
S3149: "
When you discover a container, such as a sack or chest or drawer, you can say "
S3150: "put object in container"
S3151: " to place something into it. (Of course, if the container has a lid,
you'd want to "
S3152: "open"
S3153: "For tables, pedestals, and other such pieces of flat-on-top furniture,
the command "
S3154: "put object on supporter"
S3155: "And for targets out of reach, you may occasionally want to try "
S3156: "throw object at target"
S3157: ". This is less commonly used; you tend to miss.
"
S3158: "push"
S3159: "pull"
S3160: "turn"
S3161: "
All sorts of things can be pushed, pulled, turned, or moved. Levers, buttons,
and heavy crates are for pushing. Ropes and levers can be pulled. (Yes, some
levers go both ways.) Knobs and dials and wheels are frequently turned.
"
S3162: "Sometimes you'll want to use variations of these commands. If you find
a lightswitch, you could type "
S3163: "turn on switch"
S3164: "turn switch on"
S3165: ". If a dial has numbers on it, like a combination lock, it may be
helpful to say "
S3166: "turn dial to 8"
S3167: "set dial to 8"
S3168: "Occasionally you find an object which is too heavy to lift, but not too
heavy to be pushed around. Try "
S3169: "push object north"
S3170: "get in"
S3171: "enter"
S3172: "get in"
S3173: "sit on"
S3174: ": Sit down on, for example, a chair.
"
S3175: "climb"
S3176: "get off"
S3177: "get out of"
S3178: ": Leave, e.g., a car or a chair. Or a cage. Or a chasm. Or...
"
S3179: "
These commands are good for moving around, if the simple directions ("
S3180: "north"
S3181: "south"
S3182: "Don't be intimidated by the many variations. If you encounter an
automobile, you can probably type "
S3183: "enter car"
S3184: "get in car"
S3185: "sit in car"
S3186: "climb into car"
S3187: ". In a well-written text game, any of the obvious possibilities will
work.
"
S3188: "(However, for a car or a cage, you might have to use the "
S3189: "open"
S3190: "get out of"
S3191: "exit"
S3192: "out"
S3193: "open"
S3194: "close"
S3195: "
These commands are good for boxes, doors, wardrobes, windows, wallets, and
dozens of other exciting uses.
"
S3196: "If you not sure whether something is opened or closed, "
S3197: "examine"
S3198: " it. If a container is open, you can probably "
S3199: "search"
S3200: "look into"
S3201: "open"
S3202: " will happen automatically. If there is a closed door to the north, and
you type "
S3203: "north"
S3204: ", the game may tell you that you have opened the door and walked
through. Or not -- you may have to type "
S3205: "open door"
S3206: ". It depends on the style of the game, the nature of the door, and the
mood of the author.
"
S3207: "On the other hand, you may find that the door is locked. If so,
consider the "
S3208: "unlock"
S3209: "lock"
S3210: "with"
S3211: "unlock"
S3212: "with"
S3213: "
Many things can be opened and closed; some can also be locked and unlocked. You
will meet a lot of locked doors in adventure games. They are hazards of the
course.
"
S3214: "Typically a lock requires a key. (Although you never know.) Usually you
have to "
S3215: "close"
S3216: "lock"
S3217: " it -- although, again, there may be exceptions. Always examine what
you find, and consider well its nature.
"
S3218: "In some games, you can just type "
S3219: "unlock door"
S3220: "unlock door with key"
S3221: ". If you have the correct key, the game will probably understand that
you mean to use it.
"
S3222: "know"
S3223: " which key is correct, the game may leave it up to you. Trial and
error, too, is a hazard of the course.
"
S3224: "touch"
S3225: "smell"
S3226: "listen to"
S3227: "
A close investigation is often rewarded. You've already used "
S3228: "examine"
S3229: " on everything in sight; but perhaps you haven't tried "
S3230: "touch"
S3231: "feel"
S3232: "listen to"
S3233: "smell"
S3234: " on everything in... er... noseblow?
"
S3235: "taste"
S3236: ", although this may wind up being the same as "
S3237: "eat"
S3238: "listen"
S3239: "smell"
S3240: ", with no nouns, to get a general sense of your surroundings.
"
S3241: "eat"
S3242: "drink"
S3243: "
Just what you think. Whether it's a tasty sandwich or a moldy old mushroom, you
can try to "
S3244: "eat"
S3245: " it. (Whether this is a good idea is another question entirely.
Remember what happened to Alice.)
"
S3246: "drink"
S3247: " a glass of water, a flagon of wine, or a vial of quintessential
potion. Potions may have strange and magical effects. Then again, so may the
mushrooms.
"
S3248: "get"
S3249: " something before you can eat or drink it.
"
S3250: "take off"
S3251: "wear"
S3252: "put on"
S3253: ": Put on an article of clothing.
"
S3254: "remove"
S3255: "take off"
S3256: "
Clothing is meant to be worn -- be it a dinner jacket or a space suit. Then
there are items of personal adornment, like helmets, crowns, necklaces, and
rings. (Magical? Who can tell?) Use the "
S3257: "wear"
S3258: "remove"
S3259: "drop"
S3260: " something you're wearing, which will both remove it and drop it on the
floor.
"
S3261: "inventory"
S3262: "i"
S3263: " to see if you're wearing something or just carrying it around.)
"
S3264: "Your ordinary everyday clothes are usually "
S3265: "not"
S3266: " listed in your inventory; and you can't take them off or discard them.
Don't worry about them unless the game specifically refers to them.
"
S3267: "look in"
S3268: "search"
S3269: "look in"
S3270: ": Look through the contents of something.
"
S3271: "look under"
S3272: "look behind"
S3273: "search"
S3274: " command is an extremely thorough version of "
S3275: "examine"
S3276: ". Searching something may reveal nothing more than examining it; but if
you see a drawer full of papers, or a heap of junk, a careful "
S3277: "search"
S3278: " can turn up hidden secrets. It may even be worth searching several
times in a row.
"
S3279: "look under"
S3280: "look behind"
S3281: " commands are less commonly used, but they are helpful now and then.
"
S3282: "hit"
S3283: "hit"
S3284: "with"
S3285: ": Employ violence with a particular tool.
"
S3286: "
There are many things you might want to destroy, in IF, and many reasons to
destroy them. The window, to break; the rope, to cut; the magical crystal, to
shatter; the foul monster, to stab and slice and attack.
"
S3287: "These commands vary from game to game. All the words mentioned above
can work. They tend to be somewhat interchangeable: the game will not quibble
about whether you want to "
S3288: "fight"
S3289: "attack"
S3290: " the troll. And you'll certainly get the same result whether you "
S3291: "break"
S3292: "hit"
S3293: "In some games, you may need to specify a weapon: "
S3294: "hit troll with sword"
S3295: ". In others, the game may assume you intend to use whatever sharp
pointy thing you're carrying around. If you have none, you'd better be good
with your fists.
"
S3296: "Sometimes, though, it matters which tool you use. "
S3297: "break wall with pickaxe"
S3298: "break wall with dagger"
S3299: "break wall"
S3300: " the game may not guess correctly. Be specific, if you think it
matters.
"
S3301: "In some games, by the way, violence is frowned on. A warrior in a
goblins' lair is going to be hitting a lot of goblins. But if the game is set
in your home, you probably don't want to smash everything in sight. Look for
other solutions.
"
S3302: "wait"
S3303: "z"
S3304: "A text adventure is played in turns. You can think (and read) for as
long as you want, while you're entering your command. The game only progresses
when you hit enter.
"
S3305: "do nothing,"
S3306: " and let the game progress on its own, type "
S3307: "wait"
S3308: "Is it ever useful to do nothing? Certainly. You may meet people,
animals, or machines which act on their own. Waiting and watching may be the
key to understanding how they behave.
"
S3309: "This is a somewhat miscellaneous grab-bag of commands which help you in
playing a game. Not all games will support all of them, or handle them all the
same way!
"
S3310: "For more information on any of these commands, type "
S3311: "help"
S3312: "about"
S3313: ": Read a brief introduction to the game.
"
S3314: "verbose"
S3315: ": See a detailed description of each room you enter, every time.
"
S3316: "brief"
S3317: "verbose"
S3318: "score"
S3319: ": Measure your progress in the game.
"
S3320: "help"
S3321: ": Learn about playing interactive fiction.
"
S3322: "tutorial off"
S3323: ": Stop the Tutorial Voice from giving you helpful comments as you play.
"
S3324: "tutorial on"
S3325: ": Turn the Tutorial Voice back on.
"
S3326: "about"
S3327: ": Read a brief introduction to the game.
"
S3328: "
In some games (including this one!) typing "
S3329: "about"
S3330: " will give you a short blurb about the game. It might introduce the
game, give a few notes from the author, or tell you about special commands
which are different -- or important -- in the game.
"
S3331: "Even if you're familiar with IF, it's a good idea to try "
S3332: "about"
S3333: " when you start a game you've never played before.
"
S3334: "score"
S3335: ": Measure your progress in the game.
"
S3336: "full score"
S3337: ": A detailed measurement of your progress.
"
S3338: "score"
S3339: " will tell you how far you've advanced through the game. This is
usually measured in points -- although different games will report your
progress differently.
"
S3340: "full score"
S3341: " to see a detailed list of your achievements.
"
S3342: "score"
S3343: "full score"
S3344: "help"
S3345: ": Learn about playing interactive fiction.
"
S3346: "help"
S3347: " command gives you general help on playing IF. For example, typing "
S3348: "help"
S3349: "command"
S3350: "help"
S3351: " will show you this very message!
"
S3352: "tutorial off"
S3353: ": Stop the Tutorial Voice from giving you helpful comments as you play.
"
S3354: "tutorial on"
S3355: ": Turn the Tutorial Voice back on.
"
S3356: "
The Tutorial Voice is a feature of this game which guides you through the
basics of IF. (Most games don't have this feature! It's a specialty of "
S3357: "When you see a message like this, it's the Tutorial Voice speaking!"
S3358: "
If you are already familiar with IF, and you want to explore this game on your
own, type "
S3359: "tutorial off"
S3360: ". The game will be exactly the same -- the only difference is that you
won't see the guide messages.
"
S3361: "expert"
S3362: ": Play a more challenging version of "
S3363: "expert"
S3364: ", you will encounter a more difficult version of this game. The
underlying map and storyline will not change, but certain puzzles will be more
challenging. Also, the Tutorial Voice will be turned off, and the game will not
show you a score to measure your progress.
"
S3365: "You can only switch to Expert mode at the beginning of the game. If you
have already begun exploring, you will have to type "
S3366: "restart"
S3367: "expert"
S3368: "Communicating with other characters is a tricky topic. Different games
handle it in different ways. One approach is to present you with a menu -- when
you meet someone, you can choose what to say from a list of phrases or
questions.
"
S3369: "Other games leave the interaction up to you. The game tells you that
there's another person in the room, and then presents you with the usual
command prompt. The possible commands will vary from game to game, but these
are usually available:
"
S3370: "talk to"
S3371: "ask"
S3372: "about"
S3373: "tell"
S3374: "about"
S3375: "say"
S3376: "to"
S3377: "ask"
S3378: "for"
S3379: "give"
S3380: "to"
S3381: "show"
S3382: "to"
S3383: "
You can also talk to a person by typing "
S3384: "person, phrase"
S3385: ". (The comma is important.) For example, to answer a question, you
could type "
S3386: "morgan, yes"
S3387: "morgan, no"
S3388: "pirate, hello"
S3389: " can begin an interesting conversation -- or a deadly one. To order
someone around, you could use a command like "
S3390: "jeeves, get my umbrella"
S3391: "ensign rosen, stop the ship"
S3392: ". (Naturally, not everyone will be willing to obey your commands!)
"
S3393: "talk to"
S3394: "
This command indicates that you want to talk, without specifying a topic. The
game may choose an inoffensive opening gambit, or it may present you with a
menu of choices to talk about.
"
S3395: "ask"
S3396: "about"
S3397: "ask"
S3398: "for"
S3399: "ask about"
S3400: " command, but if it works, you will want to use it often. The topic can
be anything you've seen, heard, or read about in the game -- anything the
character might know about. You can gather a lot of information this way.
"
S3401: "ask for"
S3402: " command is different. You would use this to request a particular
object which the other person is holding. (Another way to phrase this is "
S3403: "person, give object to me"
S3404: "tell"
S3405: "about"
S3406: ": Impart information about a topic.
"
S3407: "
This command lets you offer information about a topic to another character.
Obviously, it should be a topic that person cares about -- something he does
not know, but would want to learn. If you go around telling random things to
arbitrary people, they likely won't care.
"
S3408: "say"
S3409: "say"
S3410: "to"
S3411: "
This command allows you to say a specific word. You can greet someone by saying
"hello"; you can answer questions with "yes" or "no". This command is also
handy for passwords, magic words, voice-activated code words, and other such
speech acts.
"
S3412: "give"
S3413: "to"
S3414: "
This simply hands an object -- something you're holding -- over to someone
else. The recipient may be delighted, disgusted, or apathetic.
"
S3415: "(If you want to display something, without necessarily giving it away,
use the "
S3416: "show"
S3417: "show"
S3418: "to"
S3419: ": Display a possession to someone.
"
S3420: "
This lets you show off something you're holding. You're not necessarily handing
it over. (Use the "
S3421: "give"
S3422: "Every text adventure is different. But here are some simple ideas which
will help you in nearly any game.
"
S3423: "examine"
S3424: " for more on this command.) Even if there are many things in the room,
try to examine each one, at least once. Be systematic.
"
S3425: "* Notice which objects the game is focussing your attention on, and
which seem to be background or scenery. (If it looks like the most important
thing in the room, it probably is. If the game says it's not important, it
probably isn't.)
"
S3426: "* Try to interact with things. Use common sense. If you see a button,
push it. If you find a flute, play it. And "
S3427: "take"
S3428: " anything that you can possibly lift.
"
S3429: "* If you try a command on an object, and you get a distinctive
response, your ears should perk up. It means you're on the right track. Maybe
you have to try a related command, or change something else in the environment,
or bring a second object in somehow. Maybe you won't be able to complete the
action until later in the game. But it's important.
"
S3430: "* Notice when the game is leading you towards a specific command. If
the game says "You could probably bend the bars," then "
S3431: "bend bars"
S3432: "* Pay attention to common elements. If you find rubies and emeralds,
look for red and green places to sell, put, or drop them. If a machine is made
of brass, look for a brass part to add to it. If a door is barred by shimmering
silver light, look for anything that magically glows with a similar light.
"
S3433: "* When you find something which moves by itself, hang out and watch it
for a while. You may need to understand its entire range of movement.
"
S3434: "And remember, the game world is a "
S3435: "world"
S3436: ". It has its own logic -- whimsy or dream logic perhaps, but still
sense. Find the game's time and reason, and follow it. You will find a way
through.
"
S3437: "There is no "use" command in most text adventures. (If there was, what
would be the point in providing any other commands?) Instead, try a command
which is appropriate to whatever you're doing. If you have a key, try "
S3438: "unlock"
S3439: " something. If you have a book, try to "
S3440: "read"
S3441: " it. If you find a lever, try to "
S3442: "pull"
S3443: "push"
S3444: "If you have no idea what to try, start with "
S3445: "examine"
S3446: "feel"
S3447: "listen to"
S3448: "smell"
S3449: " it. If that doesn't give you any leads, it can't hurt to "
S3450: "push"
S3451: "pull"
S3452: "move"
S3453: " it. Well -- it might hurt. But probably not too much.
"
S3454: "Hints are not available in Impossible mode! (What do you think
"impossible" means, anyway?)"
S3455: "Hints are not available in Expert mode!"
S3456: " has an extensive hint system, which covers all the puzzles in the main
storyline. (There are quite a few discoveries which are left for you to make on
your own! But those are all optional. You can get hints on everything which you
need to reach the end of the game.)
If you type "
S3457: "hint"
S3458: " again, you will get a hint on your current situation. You can use this
command anywhere in the game. If there's an unsolved puzzle nearby, the hint
will address it; if not, you'll be given general guidance.
But remember, hints always spoil the fun -- at least a little bit. You might be
able to work it out yourself if you keep trying. Only type "
S3459: "hint"
S3460: " if you really think you're stuck."
S3461: "hint"
S3462: " a more specific hint on this puzzle"
S3463: "Now that you have the pen, the ink, and the knowledge of what to draw,
it is time to complete the task you began with."
S3464: "help hint"
S3465: "
If you want the Tutorial Voice to stop popping up to offer hints, you can type
"
S3466: "tutorial off"
S3467: ". The hints themselves will still be available via the "
S3468: "help hint"
S3469: "This part of the game is for you to explore on your own. It is
optional; you do not need anything from here in order to win."
S3470: "There is a great deal to explore in this game, now that you've gotten
past the sitting room door. Take a look around. You don't have to solve every
puzzle you find the moment you find it; it's perfectly reasonable to come back
later. In fact, some puzzles might not be solvable until later."
S3471: " different paper masks. It seems to be a theme. So keep exploring, and
keep an eye out for more of them."
S3472: "Have you explored every archway off the Curving Hall? There are nine,
counting the one that leads back to the Sitting Room."
S3473: "Have you explored every archway off the Curving Hall? Keep in mind that
the Curving Hall has four segments, each with two or three archways. If the
layout is confusing you, it may help to sketch a map."
S3474: "You've missed at least one room off the Curving Hallway."
S3475: "You never went all the way up the stairs from the Shed."
S3476: "The Shed is adjacent to the south end of the Curving Hall. Yes, the
stairs leading up from the Shed are long. But they do end in a few moves."
S3477: "You've missed at least one room off the Curving Hallway."
S3478: "You haven't explored the ladder leading up and down from the Dark
Dome."
S3479: "You haven't tried climbing the ladder that leads up from the Dark
Dome."
S3480: "You've explored the ladder that leads up from the Dark Dome to the
Translucent Dome. But you may have missed the fact that it continues farther up
from there."
S3481: "You've missed at least one room off the Curving Hallway."
S3482: "You've missed at least one room off the Curving Hallway."
S3483: "You haven't fully explored the Natural Passage, which is north of the
Curving Hall (at the pedestal)."
S3484: "The Natural Passage leads north into darkness. You will need a light
source if you want to explore there"
S3485: ".
If you want a hint about finding a light source, go to the Natural Passage and
type "
S3486: "help hint"
S3487: "thoroughly"
S3488: " explore the game and make sure you've located all of them."
S3489: "Explore every path here in the Garden."
S3490: "Go up to the Garden and explore every path."
S3491: "Explore all the way around the Catwalk."
S3492: "Go up to the Catwalk, above the Translucent Dome, and explore all the
way around."
S3493: "Go take a look at the area below the Dark Dome. (You can also get there
by going south from the West End of the Curving Hall.)"
S3494: "Did you ever take a close look at the mountain landscape you found?"
S3495: "Go to the Curving Hall -- where you first entered from the Sitting Room
-- and explore northeast."
S3496: "Go back to the Atelier (northeast of the Curving Hall) and investigate
thoroughly."
S3497: "Have you taken a close look at the mountain landscape?"
S3498: "Have you thoroughly explored the dark cavern area?"
S3499: "Explore west from the Vaulting Cavern."
S3500: "Have you thoroughly explored the dark cavern area?"
S3501: "Explore northeast from the Vaulting Cavern."
S3502: "Go back to the Cistern (northeast of the Vaulting Cavern) and
investigate thoroughly."
S3503: "Have you taken a close look at the catwalk above you?"
S3504: "You walked past a mask right at the beginning of the game, without
knowing it."
S3505: "A mask is hidden in the Crowded Study."
S3506: "A mask is hidden here. Investigate various things."
S3507: "You have not yet gotten the gold mask, which you saw at the Marble
Balcony in the Garden."
S3508: "You have not yet gotten the blue mask, which you saw in the Orrery,
below the Dark Dome."
S3509: "You have not yet gotten the brown mask, which you saw in the mountain
landscape painting"
S3510: "If you want a hint about getting the brown mask, go to the Atelier and
type "
S3511: "help hint"
S3512: "You have not yet gotten the black mask, which you saw at the north side
of the Catwalk above the Translucent Dome."
S3513: "You have not yet gotten the green mask, which you saw across the
underground river, west of the Vaulting Cavern."
S3514: "You have not yet gotten the red mask, which you saw up on the catwalk
in the Cistern, which is northeast of the Vaulting Cavern."
S3515: "You have not yet gotten the white mask, which you found in the Crowded
Study."
S3516: "[BUG] Mask acquired count is wrong."
S3517: "Don't include the quote marks when entering commands."
S3518: "You don't need to say "please" when entering a command. Politeness is a
grace, but most IF games won't recognize the word."
S3519: "You don't have any handy way to set "
S3520: "You don't have any handy way to chill "
S3521: "You flick"
S3522: "You toss"
S3523: " an orange berry. It spatters on "
S3524: "... but instead of sparks and embers, you perceive only smudges of
colored darkness, like stains of blood in ink."
S3525: " in a shower of sizzling embers. In less than a moment, the berry has
burned itself away, leaving no trace"
S3526: ".
The sparks were too brief to see anything but dim curves of stone. Now only the
afterimages burn and shift against the darkness"
S3527: "You flick"
S3528: "You toss"
S3529: ", spraying juice that crackles instantly into frost. Within seconds,
the frozen splinters of the berry have sublimed away."
S3530: "You're not holding your quill pen."
S3531: "There is no desirable drawing surface here."
S3532: " is not what you must inscribe here."
S3533: "Your body is not a desirable drawing surface."
S3534: " is a gentle introduction to the world of IF. It's a small game, and
not too difficult. More importantly, "
S3535: " features the Tutorial Voice -- a helpful guide that will lead you
through the basics of playing a text adventure.
"
S3536: "When you see a message like this, it's the Tutorial Voice speaking!"
S3537: "help"
S3538: " to learn how to play Interactive Fiction.
"
S3539: "(If you want to play the game without the Tutorial Voice holding your
hand, type "
S3540: "tutorial off"
S3541: "expert"
S3542: "! Certain puzzles will be somewhat harder in Expert mode.)
"
S3543: " is copyright 2003-4 by Andrew Plotkin. I created it with Inform, a
free text-adventure development language created by Graham Nelson. My thanks
for the beta-testing efforts of many people; notably Emily Short, Dan Efran,
Julia Tenney, Karen Fabrizius, and Aleecia McDonald; and also the generous
players and commentors of rec.games.int-fiction. If you are interested in
playing more IF, you can find my other games at "
S3544: ". The great Archive of all free text adventures is "
S3545: "; you can find games there to suit any taste. You may wish to use Baf's
Guide, "
S3546: ", to help you find and choose games from the Archive.
"
S3547: ". But it is not the only ending. Many IF games encompass variations,
and it is often worth going back to see if you missed a more satisfying
outcome. If you want to back up and try a different way, type "
S3548: "undo"
S3549: "Thank you for playing. You've reached the end of "
S3550: "; but that doesn't mean there isn't more hidden in the game"
S3551: ". There may be other discoveries to make beyond the riddle of the
masks"
S3552: ". You made one additional discovery"
S3553: " beyond the riddle of the masks; there may be others"
S3554: ".
And there are many other games to discover beyond "
S3555: ". If this game was your first experience of interactive fiction, and if
you enjoyed it, then you should play more. You are now familiar enough with the
IF interface to try any well-designed game. (I won't promise that you won't
have trouble! Some games are meant to be tricky. But you'll have as fair a shot
as any IF player.)
IF comes in a huge range of forms and styles. "
S3556: " is a fairly serious, surrealist fantasy exploration. But there are
also silly games, detective stories, science fiction scenarios, romances, and
nightmares. Some games are puzzle-fests; others focus on character, dialogue,
or branching story variants. All these can be found at the IF Archive: "
S3557: "
So many games are collected there that it's hard to navigate them. Baf's Guide
is an excellent categorized index: "
S3558: "
Baf's Guide lets you search for IF games by author, title, genre, rating, or
origin. It also contains capsule reviews, to help you choose the game you want
to play.
I hope you've gotten a glimpse of what text adventure gaming can be. Have fun.
-- Andrew Plotkin, "
S3559: "For completing the game in Impossible mode, you are hereby awarded the
Persistent Adventurer's Medal of Honor. Go play something harder now.
"
S3560: " is not available in Impossible mode."
S3561: " is not available in Expert mode."
S3562: "You are still at the beginning of "
S3563: "You have not begun achieving the seven main goals of the game"
S3564: ", but you do not yet know what to do with them"
S3565: "The Tutorial Voice is not available in Impossible mode!"
S3566: "The Tutorial Voice is not available in Expert mode!"
S3567: " is now in "tutorial" mode. The Tutorial Voice will provide comments to
help new players become accustomed to the world of IF."
S3568: " is no longer in "tutorial" mode. The Tutorial Voice will stop
providing helpful comments. (The "
S3569: "help"
S3570: " command is still available if you want it.) If you want to turn the
tutorial comments back on, type "
S3571: "tutorial on"
S3572: "You are in Impossible mode. You cannot return to standard mode while in
the middle of the game.
(If you type "
S3573: "restart"
S3574: ", the game will start over, and you will no longer be in Impossible
mode.)"
S3575: "You cannot switch to Impossible mode while in the middle of the game.
If you want to try it, type "
S3576: "restart"
S3577: ". Then, after the game starts over, type "
S3578: "impossible"
S3579: "Are you sure you want to enter Impossible mode? "
S3580: " is now in "impossible" mode.
(To return to the standard game, type "
S3581: "restart"
S3582: "Impossible"
S3583: "Expert"
S3584: " mode. You cannot return to standard mode while in the middle of the
game.
(If you type "
S3585: "restart"
S3586: ", the game will start over, and you will no longer be in "
S3587: "You cannot switch to Expert mode while in the middle of the game. If
you want to try it, type "
S3588: "restart"
S3589: ". Then, after the game starts over, type "
S3590: "expert"
S3591: " is now in "expert" mode. You will face more challenging puzzles in
this mode -- and there will be no Tutorial Voice!
(To return to the standard game, and restore the Tutorial Voice, type "
S3592: "restart"
S3593: "There is no help information on that subject. Type "
S3594: "help"
S3595: " for subjects you can learn about."
S3596: "You cannot envision that clearly enough to draw it."
S3597: "write to"
S3598: "read"
S3599: "send message"
S3600: "increment"
S3601: "decrement"
S3602: "be a '::' superclass"
S3603: "make use of"
S3604: "apply 'ofclass' for"
S3605: ": 'create' can have 0 to 3 parameters only **]"
S3606: "objectloop broken because the object "
S3607: " was moved while the loop passed through it **]"
S3608: ", which is not a valid ZSCII character code for output **]"
S3609: "tried to print (address) on something not the "
S3610: "tried to print (string) on something not a "
S3611: "tried to print (object) on something not an "
S3612: "give" or test "has" or "hasnt" with a non-attribute on the
object "
S3613: "recreate"
S3614: "destroy"
S3615: "copy"
S3616: "copy"
S3617: "<unknown attribute>"
S3618: "name"
S3619: "create"
S3620: "recreate"
S3621: "destroy"
S3622: "remaining"
S3623: "copy"
S3624: "call"
S3625: "print"
S3626: "print_to_array"
S3627: "helpflag"
S3628: "expendable"
S3629: "animate"
S3630: "absent"
S3631: "clothing"
S3632: "concealed"
S3633: "container"
S3634: "door"
S3635: "edible"
S3636: "enterable"
S3637: "general"
S3638: "light"
S3639: "lockable"
S3640: "locked"
S3641: "moved"
S3642: "on"
S3643: "open"
S3644: "openable"
S3645: "proper"
S3646: "scenery"
S3647: "scored"
S3648: "static"
S3649: "supporter"
S3650: "switchable"
S3651: "talkable"
S3652: "transparent"
S3653: "visited"
S3654: "workflag"
S3655: "worn"
S3656: "male"
S3657: "female"
S3658: "neuter"
S3659: "pluralname"
S3660: "before"
S3661: "after"
S3662: "life"
S3663: "n_to"
S3664: "s_to"
S3665: "e_to"
S3666: "w_to"
S3667: "ne_to"
S3668: "se_to"
S3669: "nw_to"
S3670: "sw_to"
S3671: "u_to"
S3672: "d_to"
S3673: "in_to"
S3674: "out_to"
S3675: "door_to"
S3676: "with_key"
S3677: "door_dir"
S3678: "invent"
S3679: "partinvent"
S3680: "plural"
S3681: "add_to_scope"
S3682: "list_together"
S3683: "react_before"
S3684: "react_after"
S3685: "grammar"
S3686: "orders"
S3687: "initial"
S3688: "when_open"
S3689: "when_closed"
S3690: "when_on"
S3691: "when_off"
S3692: "description"
S3693: "describe"
S3694: "article"
S3695: "cant_go"
S3696: "found_in"
S3697: "time_left"
S3698: "number"
S3699: "time_out"
S3700: "daemon"
S3701: "each_turn"
S3702: "capacity"
S3703: "short_name"
S3704: "short_name_indef"
S3705: "parse_name"
S3706: "articles"
S3707: "inside_description"
S3708: "play"
S3709: "Pronouns"
S3710: "Quit"
S3711: "Restart"
S3712: "Restore"
S3713: "Save"
S3714: "Verify"
S3715: "ScriptOn"
S3716: "ScriptOff"
S3717: "NotifyOn"
S3718: "NotifyOff"
S3719: "Score"
S3720: "FullScore"
S3721: "Inv"
S3722: "Take"
S3723: "Drop"
S3724: "Remove"
S3725: "PutOn"
S3726: "Insert"
S3727: "EmptyT"
S3728: "Give"
S3729: "Show"
S3730: "Enter"
S3731: "GetOff"
S3732: "Exit"
S3733: "VagueGo"
S3734: "Go"
S3735: "LMode1"
S3736: "LMode2"
S3737: "LMode3"
S3738: "Look"
S3739: "Examine"
S3740: "LookUnder"
S3741: "Search"
S3742: "Unlock"
S3743: "Lock"
S3744: "SwitchOn"
S3745: "SwitchOff"
S3746: "Open"
S3747: "Close"
S3748: "Disrobe"
S3749: "Wear"
S3750: "Eat"
S3751: "Yes"
S3752: "No"
S3753: "Burn"
S3754: "Pray"
S3755: "Wake"
S3756: "WakeOther"
S3757: "Kiss"
S3758: "Think"
S3759: "Smell"
S3760: "Listen"
S3761: "Taste"
S3762: "Touch"
S3763: "Dig"
S3764: "Cut"
S3765: "Jump"
S3766: "JumpOver"
S3767: "Tie"
S3768: "Drink"
S3769: "Fill"
S3770: "Sorry"
S3771: "Strong"
S3772: "Mild"
S3773: "Attack"
S3774: "Swim"
S3775: "Swing"
S3776: "Blow"
S3777: "Rub"
S3778: "Set"
S3779: "SetTo"
S3780: "WaveHands"
S3781: "Wave"
S3782: "Pull"
S3783: "Push"
S3784: "Turn"
S3785: "PushDir"
S3786: "Squeeze"
S3787: "ThrowAt"
S3788: "Tell"
S3789: "Answer"
S3790: "Ask"
S3791: "Buy"
S3792: "Sing"
S3793: "Climb"
S3794: "Wait"
S3795: "Sleep"
S3796: "Consult"
S3797: "parse_input"
S3798: "AskFor"
S3799: "GiveR"
S3800: "ShowR"
S3801: "begin_action"
S3802: "end_turn_sequence"
S3803: "parse_name_clone"
S3804: "hinto"
S3805: "hint_name"
S3806: "hint_suppress"
S3807: "hint_threshold"
S3808: "coredir"
S3809: "coredirmod"
S3810: "blank_line_count"
S3811: "just_undid"
S3812: "invoke"
S3813: "Transfer"
S3814: "helpmode"
S3815: "count"
S3816: "name_str"
S3817: "acquired"
S3818: "witnessed"
S3819: "mask_word_used"
S3820: "name_wd"
S3821: "mask_worn"
S3822: "mask_mirrored"
S3823: "evoke"
S3824: "darksee"
S3825: "baseroom"
S3826: "LookBehind"
S3827: "ExamineUp"
S3828: "ExamineDown"
S3829: "scaleweight"
S3830: "BerryBurn"
S3831: "BerryFreeze"
S3832: "PutOver"
S3833: "Play"
S3834: "Untie"
S3835: "TouchWith"
S3836: "LookWith"
S3837: "roomtext"
S3838: "ClimbUp"
S3839: "ClimbDown"
S3840: "Empty"
S3841: "modetext"
S3842: "fore_link"
S3843: "back_link"
S3844: "brief_look_count"
S3845: "unknown_verb_count"
S3846: "unknown_verb_ever"
S3847: "Help"
S3848: "hintmode"
S3849: "DrawOn"
S3850: "DrawFigureOn"
S3851: "DrawWith"
S3852: "DrawFigureWith"
S3853: "DrawFigure"
S3854: "TutorOff"
S3855: "TutorOn"
S3856: "Version"
S3857: "InvTall"
S3858: "InvWide"
S3859: "GoIn"
S3860: "IGiveUp"
S3861: "IWant"
S3862: "IAm"
S3863: "TouchTo"
S3864: "BurnWith"
S3865: "Freeze"
S3866: "FreezeWith"
S3867: "Questions"
S3868: "Use"
S3869: "HelpBare"
S3870: "HelpConcrete"
S3871: "About"
S3872: "Expert"
S3873: "Impossible"
S3874: "TutorToggle"
S3875: "NoOp"
S3876: "LetGo"
S3877: "Receive"
S3878: "ThrownAt"
S3879: "Order"
S3880: "TheSame"
S3881: "PluralFound"
S3882: "ListMiscellany"
S3883: "Miscellany"
S3884: "Prompt"
S3885: "NotUnderstood"
S3886: "Places"
S3887: "Objects"
S3888: "the_timers"
S3889: "inputobjs"
S3890: "multiple_object"
S3891: "kept_results"
S3892: "pattern"
S3893: "pattern2"
S3894: "line_ttype"
S3895: "line_tdata"
S3896: "line_token"
S3897: "match_list"
S3898: "match_classes"
S3899: "match_scores"
S3900: "buffer"
S3901: "parse"
S3902: "buffer2"
S3903: "parse2"
S3904: "buffer3"
S3905: "oops_workspace"
S3906: "PowersOfTwo_TB"
S3907: "LanguagePronouns"
S3908: "LanguageDescriptors"
S3909: "LanguageNumbers"
S3910: "LanguageArticles"
S3911: "LanguageGNAsToArticles"
S3912: "StorageForShortName"
S3913: "task_scores"
S3914: "task_done"
S3915: "HelpFormatArray"
S3916: "ArtifGotList"
S3917: "CisternCatwalkArray"
S3918: "EndMapping"
S3919: "EndRooms"
S3920: "GuideArray"
S3921: "GuideSearchStudyList"
[End of text]
[End of file]